Author Topic: IL2:BoS  (Read 3096 times)

Offline Devil 505

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Re: IL2:BoS
« Reply #60 on: October 24, 2014, 11:35:16 AM »
Well that settles it. I'm off to make my own Stalingrad game, only with Blackjack and hookers.  :devil
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Offline Gman

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Re: IL2:BoS
« Reply #61 on: October 24, 2014, 12:36:19 PM »
I am impressed with the developers in every other respect than the unlocks over there.  They have a pinned thread where guys complained about plane performance and all kinds of stuff, and they went through and answered every single complaint, and admitted where they were wrong, and changed a great many things.

If you go to the IL2 forums, and look for the pinned topic on complaints, you can read all about it.  A very progressive and wise policy, listening to your customers, and giving them what they want.  Except the unlocks, haha. However, there is rumors all over that they will allow mod makers to turn that off, so it's possible Il2 being such a "mod" and multiplayer community will sort the whole unlock thing out on its own.  I may still buy it and try it out, as I don't mind mushing through the unlock stuff, I have ample free time to do so right now. 

Offline Ratsy

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Re: IL2:BoS
« Reply #62 on: October 24, 2014, 12:44:46 PM »
I am impressed with the developers in every other respect than the unlocks over there.  They have a pinned thread where guys complained about plane performance and all kinds of stuff, and they went through and answered every single complaint, and admitted where they were wrong, and changed a great many things.

If you go to the IL2 forums, and look for the pinned topic on complaints, you can read all about it.  A very progressive and wise policy, listening to your customers, and giving them what they want.  Except the unlocks, haha. However, there is rumors all over that they will allow mod makers to turn that off, so it's possible Il2 being such a "mod" and multiplayer community will sort the whole unlock thing out on its own.  I may still buy it and try it out, as I don't mind mushing through the unlock stuff, I have ample free time to do so right now. 

I agree...the evolution of BoB and the end-state is quite impressive.  So much so that I will do my best to be reasonable and wait for a possible clean up.  I just can't believe the game made it past its beta testers with unlocks in it.  We would have raised holy h-ll over it in AH.  I'm pretty sure about that.

So I will take your advice and do my own research.

UNLOCKS?!!  Carrumba!!!

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Offline Rich46yo

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Re: IL2:BoS
« Reply #63 on: October 24, 2014, 02:39:53 PM »
Quote
I may still buy it and try it out, as I don't mind mushing through the unlock stuff, I have ample free time to do so right now.

I do not. Now I'd like to think of myself as being able to put myself into the mind of others and figure out why they do what they do. But for the life of me I cant understand their thinking why they would do this unlock thing. It would be one thing if it wasnt going to hurt their prime sales, and by "prime" I mean $100 a whack not Steams discount rack 10 mos out. A lot of players are going to want to play multi right out of the box and even if they are dumb enough not to read the requirements they will be pissed when they finally do learn of them after spending the money.

Whats the thinking here? Why would they do it?
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Offline bustr

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Re: IL2:BoS
« Reply #64 on: October 24, 2014, 02:44:38 PM »
Well that settles it. I'm off to make my own Stalingrad game, only with Blackjack and hookers.  :devil

Did you remember that Russian translation problem I had researching the I16 Type 28? It could carry an angry hooker with a blackjack under each wing.
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Offline zack1234

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Re: IL2:BoS
« Reply #65 on: October 24, 2014, 03:16:50 PM »
When ROF first came out the customer service was KGB, shut it or butter off.

Its a Russian thing they cannot help it, in their developer videos you hear the disgust at having to explain what they were doing in game to get coin from people :rofl

Its cultural they cannot grasp consumerism :)

The only positive thing to come out of BOS daftness is that we can appreciate AH and more importantly you can all have the pleasure of my awesomeness
There are no pies stored in this plane overnight

                          
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Offline Gman

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Re: IL2:BoS
« Reply #66 on: October 24, 2014, 07:39:04 PM »
Quote
A lot of players are going to want to play multi right out of the box and even if they are dumb enough not to read the requirements they will be pissed when they finally do learn of them after spending the money.

Whats the thinking here? Why would they do it?

This is the prevailing complaint, one I completely understand and agree with.  All the backers who put 100$ into this game were mainly from the multiplayer IL2 community.  When they found out it would take weeks for some of their squadmates to grind through silly unlocks to be able to experience the full multiplayer plane and weapons set, they were understandably upset.  There are few people in my position on their boards who have a: ample free time to grind, and b: no interest in the IL2 multiplayer.  I would guess I'm in the 5 percent or less percentile of customers over there.  So, they angered a huge segment of the existing IL2 community, balanced against the risk of getting new players from the War Thunder and World of Warplanes games, who like pointy clicky ringy bells floating dollar sign unlock signals.  That's really how I see it.

They went with the "long term customers aren't as important as potential new ones".  Sound familiar?  Cough.  It's killing them on metacritic and many other sim forums, there is a huge number of folks on the warpath over the unlock thing.  Again, for me, I can grind through it in a week or so if I want to, so I MAY give it a whirl, as there is potential in the game for some cool stuff from future mods, and by then, the unlock thing won't matter so much.  But I totally understand the anger of the multiplayer community who backed the game, only to find out they needed to suffer through many hours of single player unlocks (and multi) in order to get access to the full potential of what they had already paid for.

One way to look at it is on a strategic level, the BoS team has made a couple major blunders, but on a tactical level, they've performed brilliantly, responding quickly and accurately to customer complaints about historical performance numbers, paint jobs, all kinds of details like this, and communicating quickly and rapidly with the customers who brought up such issues, and shared their responses with the entire community.  As I said, they admitted their mistakes in many cases, and described their fixes for them - even some of the largest detractors of the whole unlock thing were praising them in this regard, and I agree, and think it's a great way to work with your players.  It's a paradox really, a major dumb feature, balanced against excellent work with the community on everything else.

On their bbs, in just one thread regarding complaints about flight models, they listed 12 issues customers pointed out in the first few days after official launch.  They agreed with about 1/3 of them, and posted their corrections.  The developers didn't agree with, they posted very accurate and extensive explanations with proof as to why.  Very well done, mainly due to the rapid and thorough free flowing communication with the entire community.
« Last Edit: October 24, 2014, 07:47:18 PM by Gman »

Offline Rich46yo

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Re: IL2:BoS
« Reply #67 on: October 25, 2014, 02:13:53 AM »
G I have noticed 2 things about the IL2 series.

1, is they have a core base that thinks the Devs can do no wrong and will say "thanks" even when getting crapped on. Boy how anyone could defend COD when it first came out is beyond me.

2, Is that the Devs seem to think this core base is the wider flight community. That and they arent very responsive.

But they have also proven to be extremely greedy which is why Im having such a problem figuring out this move. Yes "pride" may outweigh "greed" but "stupidity" is even worse then either. Frankly I cant see even the mouse flying crowd going for this. That bunch wants instant gratification even for something semi-free, let alone a product that costs $100 right out of the box.

This is a very expensive game. Far to much to justify 40 hours of choking your chain for no real reason.
"flying the aircraft of the Red Star"

Offline zack1234

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Re: IL2:BoS
« Reply #68 on: October 25, 2014, 04:26:14 AM »
Everyone thinks the AH community is the most insular crowd in the Sim community :)

The fact is we are the best :old:

ROF is nice but it is withering on the vine and the multiplayer is very dull

BOS is shameful and WHY have they done this Unlock scene?

What is the unlock thing for?

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Offline zack1234

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Re: IL2:BoS
« Reply #69 on: October 26, 2014, 03:27:27 AM »
I have  been reading other forums on  BOS :old:

Basically they used early access mulitplayer people to fund the game

Now they have a new "Warthunder" cash cow

They gave a bloke his $90 back because they knew they had lied to him 6 months ago, and then added an amendment to the game saying you cannot get your money back to other players

And there are examples of Soviet style off to the "Gulag" if you dont agree with a issue :rofl

In the scheme of things its not  important, they will make lots of coin on steam, thats whay they created it for :)
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Offline Rich46yo

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Re: IL2:BoS
« Reply #70 on: October 26, 2014, 11:17:18 PM »
Well I seem to keep rejoining Aces High even tho I have very little time to play because I can pay my sheckles and jump into anyone of a very wide set of aircraft or vehicles and have a good shot at fighting someone.

THAT! is what matters to me. I was close to buying BOS. Boy am I glad I didnt now.
"flying the aircraft of the Red Star"

Offline Krupinski

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Re: IL2:BoS
« Reply #71 on: December 29, 2016, 11:24:54 AM »
IL2 is on sale for a few more days if anybody was thinking about trying it. Don't be discouraged by the naysayers in this thread complaining about unlocks etc, they've clearly never played the game or have any basis for an opinion on it.

This game isn't cheap/arcadey like WarThunder, much like DCS, the devs put a lot of work into each flight model to make them feel as real as possible. IMO, the planes feel even more alive than DCS in certain situations.

They just released an update with huge performance optimizations (My frames went from 40-60 to 150-170) and Battle of Kuban early access (109G4, SpitV). It's worth a try now more than ever.










Offline Randall172

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Re: IL2:BoS
« Reply #72 on: December 29, 2016, 03:14:47 PM »
IL2 is on sale for a few more days if anybody was thinking about trying it. Don't be discouraged by the naysayers in this thread complaining about unlocks etc, they've clearly never played the game or have any basis for an opinion on it.

This game isn't cheap/arcadey like WarThunder, much like DCS, the devs put a lot of work into each flight model to make them feel as real as possible. IMO, the planes feel even more alive than DCS in certain situations.

They just released an update with huge performance optimizations (My frames went from 40-60 to 150-170) and Battle of Kuban early access (109G4, SpitV). It's worth a try now more than ever.

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Cliffs of Dover's source code was released to Team Fusion ( the guys who originally fixed many of the issues with the game)

http://www.352ndfg.com/vb/showthread.php?5430-Team-fusion-to-be-given-source-code-by-1C

Offline Chalenge

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Re: IL2:BoS
« Reply #73 on: December 29, 2016, 03:59:43 PM »
If you read the CoD store page information you will see that Team Fusion is preparing for a major update release in 2017 TeamFusion 5.0 I think they call it. When I saw the video I thought it was a merger of CoD and EAW, because I have flown both and the German voices on the radio are familiar. If it does happen it will be an exciting Single-player time, but for well known reasons I have stated many times AH3 is still better than any of these other products.

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Offline thrila

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Re: IL2:BoS
« Reply #74 on: December 30, 2016, 06:27:27 AM »
Have they fixed the dynamic campaign generator in Cliffs of Dover? The last time I played it 3 or 4 out of 5 missions resulted in not making contact with the enemy.
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