dude, a lot of things are cheese in the game if you think about it. for example, slowing down your airplane, it was rarely done in combat. let somebody get on your six, you really think people who do that like ghi would have lived long in ww2?
Yup. And in that aspect, when you get a multi-on-multi furball in here you get to see that principle in action.
all it's done for the good of the game. btw I also get a free warning when I hear the bullets hitting my plane, do you want to remove that sound too? because trust me I have saved myself more than once in middle of furball just by listening.
cheese is pointing that something is cheese in a cartoon game:).
semp
Me too, particularly when someone's under my belly. I track bandits under me by sound as well until I can reestablish sight. I'm rarely surprised at their location when I roll over either.
Not sure what bullets hitting your plane would sound like, I've never been in an aircraft or enclosed space that's been shot. I would expect the impact sounds to be noticeable, though the gunfire is iffy.
You've got the grognards that gravitate toward DCS style sims and want all the realism they can get, but most gamers are just happy with planes that handle somewhat differently from one another, and stall when you get too slow.
Other than that, most gamers are pretty much clueless on what should and shouldn't be. Heck, most RL pilots haven't flown aerobatic planes, which while closer is still a helluva distance from flying a WWII era combat outfitted aircraft.
I remember reading an article about flight sims a long time ago that was talking about giving people the "feeling of realism". It was interesting to me because the vast majority don't want actual realism in their games, but rather something that "feels" realistic. What is the right "feeling of realism" for different people is a pretty broad sliding scale.
I know for myself, I'd love as much realism as possible in the way the plane moves through the air. Updrafts, wind shear, turbulence, clouds, rain, all that good stuff. The more effects we have to contend with the better. I could take or leave engine management though. I don't feel it adds much to the game, but could put up with it if I had to.
There are plenty of guys in here that feel the lack of engine management destroys the game, and without it, it relegates the game to near the level of Space Invaders. Different strokes for different folks. Same with the sounds. I don't feel I should be able to hear the guy behind me. You don't have a problem with it. I just feel it's only slightly less silly than having an icon pop up around the edge of the screen when someone's behind you.
This game exists in a weird twilight having apparently better flight than a lot of the other sim games like WT and whatnot, while being less on the "fiddly" realism than DCS.
Wiley.