Author Topic: Questions for HTC (HiTech/Pyro)  (Read 10643 times)

Offline Kazaa

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Re: Questions for HTC (HiTech/Pyro)
« Reply #60 on: March 18, 2015, 10:49:23 AM »
Strong discussion in this thread. Well, mostly. ;)



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Offline rvflyer

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Re: Questions for HTC (HiTech/Pyro)
« Reply #61 on: March 19, 2015, 12:49:04 AM »
Ok? How does this have anything to do with Hi Fi? Infact it shows how bad the sound system is if you can hear another plan while yours is running. 3D positioning is good in the 3rd person (hear other people around you) but in the first person its broken.

Also, what do new players think (who obviously don't have custom sounds installed) when they hear that farting noise we get now that is supposed to sound like an engine start up? They see bad graphics and hear bad sounds, not very good when you're trying to sell a game.


Very easy to hear another plane engine closing on you or pulling up along side of you in real life with your engine running. Have done it and heard it many times.
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Offline Wiley

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Re: Questions for HTC (HiTech/Pyro)
« Reply #62 on: March 19, 2015, 01:18:37 AM »

Very easy to hear another plane engine closing on you or pulling up along side of you in real life with your engine running. Have done it and heard it many times.

In a high performance aircraft with the throttle firewalled?  Seems to me highly unlikely you'd hear him from a half mile away.

Wiley.
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Offline MrRiplEy[H]

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Re: Questions for HTC (HiTech/Pyro)
« Reply #63 on: March 19, 2015, 03:47:52 AM »
In a high performance aircraft with the throttle firewalled?  Seems to me highly unlikely you'd hear him from a half mile away.

Wiley.

Users can lower the engine sound so that the ambient sounds overpower the main engine. This could be avoided by chaining ambient sounds to main engine sound so that if you lower the main engine sound also the ambient sounds get suppressed.
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Offline JunkyII

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Re: Questions for HTC (HiTech/Pyro)
« Reply #64 on: March 19, 2015, 01:36:18 PM »
Yes, the game experiences can differe alot just alone on your location and at what time you are able to log in.
Since I hardly can play at late night / early morning anymore (=US primetime), my situation is often more like this:

(Image removed from quote.)

Screenshot taken a few minuts ago in the Late War arena. Yes, late war not MW. I'm waiting for the first day we have a country with 0 players online ;)
I play at some off hours and I never see it like this. Midnight for me is 6 AM EST and I see 70s during that time on the weekends....during the week days i'm not sure(waking up at 0500 isn't fun after playing Aces High until midnight)
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Offline Changeup

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Re: Questions for HTC (HiTech/Pyro)
« Reply #65 on: March 19, 2015, 07:33:18 PM »
I play at some off hours and I never see it like this. Midnight for me is 6 AM EST and I see 70s during that time on the weekends....during the week days i'm not sure(waking up at 0500 isn't fun after playing Aces High until midnight)

Wait until you get out.  You'll still be zero five hundred and wont know why.  Then, you'll go zero five thirty and think something's wrong, lol.
"Such is the nature of war.  By protecting others, you save yourself."

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Offline guncrasher

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Re: Questions for HTC (HiTech/Pyro)
« Reply #66 on: March 19, 2015, 08:42:43 PM »
Users can lower the engine sound so that the ambient sounds overpower the main engine. This could be avoided by chaining ambient sounds to main engine sound so that if you lower the main engine sound also the ambient sounds get suppressed.

then what would be the point of having ambient sounds?  your engine will drown everything.  I didnt spend 200 bucks on a headset and another 100 bucks on a sound card so I can hear my own engine :).

semp
you dont want me to ho, dont point your plane at me.

Offline zack1234

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Re: Questions for HTC (HiTech/Pyro)
« Reply #67 on: March 20, 2015, 02:18:40 AM »
if i was employed by AH in a social media capacity i would stop complaining about the major problem with AH.....

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Offline Wiley

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Re: Questions for HTC (HiTech/Pyro)
« Reply #68 on: March 20, 2015, 11:11:58 AM »
then what would be the point of having ambient sounds?  your engine will drown everything.  I didnt spend 200 bucks on a headset and another 100 bucks on a sound card so I can hear my own engine :).

semp

I get what you're saying, but isn't it moderately cheesy that you can hear and directionally identify another aircraft's engine noises while he's bouncing you from a half mile out?  Maybe tie just the enemy engines to the main engine sound?  I don't think it's right that you get free warning when someone's bouncing you from a half mile out.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline guncrasher

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Re: Questions for HTC (HiTech/Pyro)
« Reply #69 on: March 20, 2015, 11:34:32 AM »
I get what you're saying, but isn't it moderately cheesy that you can hear and directionally identify another aircraft's engine noises while he's bouncing you from a half mile out?  Maybe tie just the enemy engines to the main engine sound?  I don't think it's right that you get free warning when someone's bouncing you from a half mile out.

Wiley.

dude, a lot of things are cheese in the game if you think about it.  for example, slowing down your airplane, it was rarely done in combat.  let somebody get on your six, you really think people who do that like ghi would have lived long in ww2?

all it's done for the good of the game.  btw I also get a free warning when I hear the bullets hitting my plane, do you want to remove that sound too?  because trust me I have saved myself more than once in middle of furball just by listening.

cheese is pointing that something is cheese in a cartoon game:).


semp
you dont want me to ho, dont point your plane at me.

Offline Wiley

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Re: Questions for HTC (HiTech/Pyro)
« Reply #70 on: March 20, 2015, 12:42:13 PM »
dude, a lot of things are cheese in the game if you think about it.  for example, slowing down your airplane, it was rarely done in combat.  let somebody get on your six, you really think people who do that like ghi would have lived long in ww2?

Yup.  And in that aspect, when you get a multi-on-multi furball in here you get to see that principle in action. :)

Quote
all it's done for the good of the game.  btw I also get a free warning when I hear the bullets hitting my plane, do you want to remove that sound too?  because trust me I have saved myself more than once in middle of furball just by listening.

cheese is pointing that something is cheese in a cartoon game:).
semp

Me too, particularly when someone's under my belly.  I track bandits under me by sound as well until I can reestablish sight.  I'm rarely surprised at their location when I roll over either.

Not sure what bullets hitting your plane would sound like, I've never been in an aircraft or enclosed space that's been shot.  I would expect the impact sounds to be noticeable, though the gunfire is iffy.

You've got the grognards that gravitate toward DCS style sims and want all the realism they can get, but most gamers are just happy with planes that handle somewhat differently from one another, and stall when you get too slow.

Other than that, most gamers are pretty much clueless on what should and shouldn't be.  Heck, most RL pilots haven't flown aerobatic planes, which while closer is still a helluva distance from flying a WWII era combat outfitted aircraft.

I remember reading an article about flight sims a long time ago that was talking about giving people the "feeling of realism".  It was interesting to me because the vast majority don't want actual realism in their games, but rather something that "feels" realistic.  What is the right "feeling of realism" for different people is a pretty broad sliding scale.

I know for myself, I'd love as much realism as possible in the way the plane moves through the air.  Updrafts, wind shear, turbulence, clouds, rain, all that good stuff.  The more effects we have to contend with the better.  I could take or leave engine management though.  I don't feel it adds much to the game, but could put up with it if I had to.

There are plenty of guys in here that feel the lack of engine management destroys the game, and without it, it relegates the game to near the level of Space Invaders.  Different strokes for different folks.  Same with the sounds.  I don't feel I should be able to hear the guy behind me.  You don't have a problem with it.  I just feel it's only slightly less silly than having an icon pop up around the edge of the screen when someone's behind you.

This game exists in a weird twilight having apparently better flight than a lot of the other sim games like WT and whatnot, while being less on the "fiddly" realism than DCS.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline FiLtH

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Re: Questions for HTC (HiTech/Pyro)
« Reply #71 on: March 20, 2015, 01:41:18 PM »
Just my opinion, as Ive seen similar things happen in the past.  Whats the first thing you do to a car when you want to sell it? Drop a new tranny in it? No you wash it, polish it, put in a deoderizer hanging from the mirror. Make it look pretty.  We've seen no major upgrades in a very long time, and looking at the sneak peeks of pretty new hangar layouts, and cockpit art, and nothing else that really adds to the gameplay, I cant help but think its a possiblity.

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Offline oboe

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Re: Questions for HTC (HiTech/Pyro)
« Reply #72 on: March 20, 2015, 02:30:04 PM »
Just my opinion, as Ive seen similar things happen in the past.  Whats the first thing you do to a car when you want to sell it? Drop a new tranny in it? No you wash it, polish it, put in a deoderizer hanging from the mirror. Make it look pretty.  We've seen no major upgrades in a very long time, and looking at the sneak peeks of pretty new hangar layouts, and cockpit art, and nothing else that really adds to the gameplay, I cant help but think its a possiblity.

I get what you're saying, and have had similar thoughts too.  But in fact, what HTC is doing is dropping a new "engine" (a graphics engine) in the car?   So its unlikely he's just washing and polishing before a sale.   I've decided it does no good to speculate anyway. 

I just worry the HTC crew is just too small to keep up with all the updates and other things (product development, marketing, communication to players, managing community contributions like skins and terrains) that are expected of game developers and producers now.   I've played and followed War Thunder (game play not really my cup of tea although the game UI is outstanding IMHO) and watch their development cycle and all the updates and game-related media they put out, and think of Paul Newman in Butch Cassidy and the Sundance Kid saying, "Who ARE those guys?"

Still, for my money, no game ever felt better to play, or belong to the community of, than Aces High (also IMHO).   

 :salute HTC
« Last Edit: March 20, 2015, 02:34:37 PM by oboe »

Offline bustr

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Re: Questions for HTC (HiTech/Pyro)
« Reply #73 on: March 20, 2015, 02:36:16 PM »
Why isn't AH3 considered a major upgrade?

You only have one guy programming all of this. He can keep programming AH2 or he can program AH3. AH3 no longer uses the same video and terrain programing that AH2 does. So there is no longer any point to fixing or creating anything new for the AH2 code. AH2 cannot evolve any farther.

Unless the next major upgrade in this audience's unspoken mind is. Hitech lets you dictate how to create AH3 to save him from being "too out of touch" with 2015  progressive game styles. That kind of filters through as the heart of all this doom, gloom and drive by recriminations with premature obituaries.

This time around he's not making you all partners in the process like he was more willing way back when. So you guys are declaring AH3 dead on arrival because you haven't been consulted.
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Offline Kazaa

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Re: Questions for HTC (HiTech/Pyro)
« Reply #74 on: March 20, 2015, 03:03:33 PM »
When was the last time a major gameplay change in AH occurred?

I can only remember when HTC added the new giant cities which pretty much backfired in terms of increasing action.



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