Hold off for a few more rotations, I used it for GV spawn ideas on my first terrain and last night I saw a great scenario that has inspired how I will setup a 3 country GV spawn on my new terrain. It is teaching me a stark lesson in community balkinization problems.
1. - The furball guys for the most part will let an airfield get over run by enemy tanks if the GV spawns are setup to allow that. They will just fly away and find a red guy in the air to shoot. It's on the ground guys to save their own kesters or not.
2. - The GV guys will not get off a spawn looking down over a field or a town and hunt the enemy at the other spawn if there is a lower elevation area they have to traverse to get at the other spawn. They will let the field guys take it in the shorts until the field is deacked and hangers are down, and no other options are available. Same problem with your own spawn campers if they actually get on the enemy spawn, and it allows the enemy to get past the campers down onto the field.
3. - Gvers come in two varieties within the GV community. Team players who communicate well with others and help hunt down enemy GV's. And GV aces who want kills and will let the other GVers take it in the shorts and their feild get deacked and hangers dropped behind them as long as they have the perfect position to claim scalps. They even pass on shooting easy wirbels and ostis which kills the GV attack planes as a consequence who are trying to save the airfield.
I saw on buzzsaw how these problems can be a PITA to group game play while at the same time it made for some hot action with the right kind of GV spawn. At the same time because of the spawn's location it exacerbated all of these problems. Buzzsaw has some interesting imbalances that are crammed together as extremes of good combat scenarios that end up giving too much of an advantage as the pendulum swings between the two competing groups. Fights don't get won on this terrain, people just get tired of the terrain defining combat and leave the fight.
Other than Gvers, the terrain topography and field layouts quickly tire out air combat players enthusiasm because you need a group to do anything which thins out opportunities for the furballers. This terrain was poorly thought out to serve all of Hitech's customers equally.