The main upside to a static map front, is a clear focus on action. Currently, we have about as many green channel alerts as we have bases. Since the main "winning" carrot has been to take / sneak away as many bases as possible, the three easiest methods are 1) overpower with numbers, 2) surprise with speed, stealth and precision or 3) milkrun while very few defenders are online. With defense of towns, removed from its dominant importance, players are free to organize, form and engage freely.
Yep
The one thing Aces High has that the others didn't, is capturable fields....
The field capturing was extremely limited if at all, game depending....
TC
Ding, Ding, Ding!!!! My point!!! I really honestly did not know this but have suspected it.
So let's say this field capture thing has been the experiment, and not the whole enchilada.
Remember when Country Strats would pack up and vanish, and magically relocate somewhere else? That was a feature of this field capture experiment.
Remember when ports could be instantly resupplied? Again, a feature of field capture.
You cant take away the Win the War aspect of the game. To many it is as important as Zoney bouncing buffs, or one of the many fighter guys who miss the fights.
{snip}
I did say to use another determinant for Victory besides turf. I agree
"win the war" is important to many.
Taking turf is not anywhere near as important. FSO and other Special Events have come up with countless scenarios to tally victory points. HiTech added the achievement system, which I took as one of the long list of promised items from the shelved "Combat Tour" system.
Fugi, it might be a hard sell at first, but you could also still give those hard liners the opportunity to capture towns (or maybe even small ground bases) without changing the map face with air bases and strategic targets. (This even has physical support as this is where these maprooms are located). I have no clue of how many lines of coad or hours of conversion time and quality checks, but it WOULD force players to ENGAGE rather than SNEAK. This should not be a bad idea for an online combat model, one would think.