So... You're suggesting we need the ability to play as a payroll clerk?
I agree with your assessment, as I usually do. It is tricky because the extremes are seen quite often at both ends. Just looking at the above examples, what does it being the SDK change though? It's slower, but in both cases above does the speed difference significantly impact the outcome? I'm terribly skeptical. An extra minute in the above situations isn't likely to affect much. I think the impact would be much more on the "steady train of attackers and resuppliers" kind of battles.
And that's the sticking point for me. If people are stuck on "resupply is the best thing I can do to help" IMHO they're more likely to give up rather than fight if resupply is slowed to the point where they can see it becomes ineffective.
Those are some serious changes. I am skeptical of HT's agreement. Mostly due to the fact he added the Storch specifically for the shorter icons.
Euro Truck Simulator 2 was on sale last weekend, I forgot to post about it. Sad that many people likely missed out.
Wiley.
I wish I was filming 2 sorties the other day, first was hitting an enemy field without a spawn into it, the other was with a spawn...the fight for the one with a spawn saw Whirbs running to town, planes trying to get out, high cons coming in from far bases...lots of them.
The other, no uppers off the field after VH was down, 1 high P51, and A gang of m3s...
Both fields taken because of overwhelming numbers bit the fight for the latter was not fun...
Why could those 4 pilots come over in fighters, or bombers or tanks or whirbs....
All they did was just give target practice, but the fact they were defending the other base hard is enough proof that the players will still try to do their part to save fields.