Author Topic: What is Vehicle quadrant??  (Read 22098 times)

Offline SPKmes

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Re: What is Vehicle quadrant??
« Reply #45 on: November 15, 2017, 03:50:14 PM »
No help if vehicle is sitting still. And also it locates the vehicle precisely if moving. Both go against the basic objective, hence nope.

HiTech

Since we know a vehicle or (something on the ground if no dar present) is in the area due to a flashing town/base.... would increasing the D range work?
The trees are not a total block...if you can get the right angle you can see the icon of a sitting GV in trees... just D600 is a difficult distance to get the correct angles for this in some of the more densely grouped tree areas....take the storch... you can get that thing to get the right angles for most of these situations.....not all for sure but many..... this will also stop some of the death by wirb that is just waiting for a low flying con looking for the source.. 1.5 - 2k would help alleviate some of it
On the GV side of the game though.... not sure... perhaps making it into thirds.... and I presume since the game can distinguish distance there could be a possibility of a shading change in conjunction with the distance... but it could be any were within a larger arc....if you get full red...the guy probably sleeping while waiting for the map to change or you have no purpose being in a GV because you are legally blind hahahaha...because full red means you are about to run over the sucker

I think a quarter may be too small of a section...really allows to pinpoint.... generally most GV's are like planes they come straight in..so you usually have a general direction anyway...

Offline perdue3

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Re: What is Vehicle quadrant??
« Reply #46 on: November 15, 2017, 04:00:56 PM »
I agree. This is basically a legal cheat. An assistant. Laziness. Sneaking is gone.

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Give me a break, dude. If you do not want to shoot at things that shoot back, I suggest offline.
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Offline Lusche

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Re: What is Vehicle quadrant??
« Reply #47 on: November 15, 2017, 04:33:11 PM »
Give me a break, dude. If you do not want to shoot at things that shoot back, I suggest offline.

It's reducing tactics and options. And by that I don't mean the ole "hiding to make a base flash for 2 hours".

When attacking a base, most players used to come in directly from the spawn. Better, or more 'creative' players chose to divert and search for alternate approaches. Smart opponents on the other side may suspect and try to counter such moves by searching in other likely places. With the current quadrant, it's almost pointless. Now it will be all about speed and time, because you are so easy to locate without even looking.

When facing an overwhelming assault, a lone defender in a tank could try to use shoot and scoot tactics. Ambush, then relocate quickly. Now, that won't really work anymore unless they willfully ignore their GV dar. They know you are there, and they can quickly triangulate your position long before they come into firing range, even when you are shut down and completely out of sight. Better sit in a place with the best armor you can afford, because flanking the enemy units on the move is not an option if they can see the quadrant moving.

When the horde had just captured a base, sometimes some bold guys were able to grab bag the base from under their butts with a tank and a m3, while the horde lifted for the next target in line. Now they WILL know instantly it's not one of the remaining fighters but vehicles at the town.

As a defender, I'm not exactly happy about the reduced challenge of knowing exactly it's not GV making our field/town flash. Trying to find out "what's happening here?" and choosing my equipment accordingly. Yes, I know I can disable my quadrant, but there is little point to it when everyone else at the base does not.

In the past, adventurous players took their M3 went across one or more sectors to an enemy base without a GV spawn, to fool the guys looking for goons exclusively. 6k away from the defenders the clipboard will now scream VEHICLE!. And yet another thing I don't really have to worry now about anymore as a defender. This is why I also am against any kind of GV darbar. And I am NOT one of those m3 sneakers at all. I hunt them.

IMHO, there is a German word for this innovation: "Verschlimmbessern" - making things worse by trying to improve them.
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Offline +Kilroy+

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Re: What is Vehicle quadrant??
« Reply #48 on: November 15, 2017, 04:35:53 PM »
2.5 mile sector boxes that turn color if a vehicle is in the square, and you are within 25 miles or so of the area is  currently appealing to me.

This way you still know some one is around, but you have a lot less information where except when they cross a sector line.

HiTech
I read somewhere that dar bars are intended to represent the period accurate tracking system where people observed aircraft presence and reported it to a central tracking authority that issued warnings and alerts about enemy activity. If this is accurate, then based on that model, why would you want a 25 mile range for the alert? Would not a pilot report activity the same way an observer would?

We have been complaining about the number of trees ever since AH 3 launched. It took only 1 day to implement this radar junk when 1 player spent almost an hour looking for me in some dense trees..........the solution is obvious ..........too many trees, and where are the roads........I mean they had roads in WW II why the heck do we not have them here.
No this incident happened this past Sunday, the one I'm talking about
We have not been complaining, you have. And the idea that HiTech would change anything about the game to compensate for your net effect on the outcome of the game is freaking absurd. Not to say you don't ever actually do anything but defend, but who freaking cares how long you, or anyone, hides in a tree, that's one less person to worry about shooting anything while in there. I am not talking target fixation, I am asking what level headed base taker would give a flying freak who is in any bushes? I fall asleep hiding in trees and wake up hours later with storches still searching and a handful of proxies. Again, who cares? Nothing captured, nothing lost, except by the other poor Bish who had to carry my eny idle burden. I've been doing the tanking thing a little over a year, same style and this radar thing is because of you. Thank you for populating your fantasy game with my identity.
« Last Edit: November 15, 2017, 04:38:59 PM by +Kilroy+ »

Offline Krusty

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Re: What is Vehicle quadrant??
« Reply #49 on: November 15, 2017, 04:37:59 PM »
It's reducing tactics and options. And by that I don't mean the ole "hiding to make a base flash for 2 hours".

When attacking a base, most players used to come in directly from the spawn. Better, or more 'creative' players chose to divert and search for alternate approaches. Smart opponents on the other side may suspect and try to counter such moves by searching in other likely places. With the current quadrant, it's almost pointless. Now it will be all about speed and time, because you are so easy to locate without even looking.

When facing an overwhelming assault, a lone defender in a tank could try to use shoot and scoot tactics. Ambush, then relocate quickly. Now, that won't really work anymore unless they willfully ignore their GV dar. They know you are there, and they can quickly triangulate your position long before they come into firing range, even when you are shut down and completely out of sight. Better sit in a place with the best armor you can afford, because flanking the enemy units on the move is not an option if they can see the quadrant moving.

When the horde had just captured a base, sometimes some bold guys were able to grab bag the base from under their butts with a tank and a m3, while the horde lifted for the next target in line. Now they WILL know instantly it's not one of the remaining fighters but vehicles at the town.

As a defender, I'm not exactly happy about the reduced challenge of knowing exactly it's not GV making our field/town flash. Trying to find out "what's happening here?" and choosing my equipment accordingly. Yes, I know I can disable my quadrant, but there is little point to it when everyone else at the base does not.

In the past, adventurous players took their M3 went across one or more sectors to an enemy base without a GV spawn, to fool the guys looking for goons exclusively. 6k away from the defenders the clipboard will now scream VEHICLE!. And yet another thing I don't really have to worry now about anymore as a defender. This is why I also am against any kind of GV darbar. And I am NOT one of those m3 sneakers at all. I hunt them.

IMHO, there is a German word for this innovation: "Verschlimmbessern" - making things worse by trying to improve them.

I think some of those GV tactics waste time, and while maybe are fun for the person doing it, are just disruptive for others and don't help their team in any way. Not all of them, mind you, but sometimes GV players are literally just a nuisance.

What if, like in some scenarios and SEA setups, the GV quadrant were on a 2-minute delay? If you camp, you're caught. If you shoot and scoot, they only know where you were 2 minutes ago. Thoughts?

Offline thndregg

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Re: What is Vehicle quadrant??
« Reply #50 on: November 15, 2017, 04:43:31 PM »

In the past, adventurous players took their M3 went across one or more sectors to an enemy base without a GV spawn, to fool the guys looking for goons exclusively.

I've done this in tanks and other vehicles. In some of these crazy cross country trips, it's not much different than the time it takes to do some long range heavy bombing. I love looking for ways that are outside of the "cattle chute" combat avenue. While I enjoy combat, I also enjoy attempting to open up another combat front. ;)
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Offline Spikes

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Re: What is Vehicle quadrant??
« Reply #51 on: November 15, 2017, 04:45:41 PM »
It's reducing tactics and options. And by that I don't mean the ole "hiding to make a base flash for 2 hours".

When attacking a base, most players used to come in directly from the spawn. Better, or more 'creative' players chose to divert and search for alternate approaches. Smart opponents on the other side may suspect and try to counter such moves by searching in other likely places. With the current quadrant, it's almost pointless. Now it will be all about speed and time, because you are so easy to locate without even looking.

When facing an overwhelming assault, a lone defender in a tank could try to use shoot and scoot tactics. Ambush, then relocate quickly. Now, that won't really work anymore unless they willfully ignore their GV dar. They know you are there, and they can quickly triangulate your position long before they come into firing range, even when you are shut down and completely out of sight. Better sit in a place with the best armor you can afford, because flanking the enemy units on the move is not an option if they can see the quadrant moving.

When the horde had just captured a base, sometimes some bold guys were able to grab bag the base from under their butts with a tank and a m3, while the horde lifted for the next target in line. Now they WILL know instantly it's not one of the remaining fighters but vehicles at the town.

As a defender, I'm not exactly happy about the reduced challenge of knowing exactly it's not GV making our field/town flash. Trying to find out "what's happening here?" and choosing my equipment accordingly. Yes, I know I can disable my quadrant, but there is little point to it when everyone else at the base does not.

In the past, adventurous players took their M3 went across one or more sectors to an enemy base without a GV spawn, to fool the guys looking for goons exclusively. 6k away from the defenders the clipboard will now scream VEHICLE!. And yet another thing I don't really have to worry now about anymore as a defender. This is why I also am against any kind of GV darbar. And I am NOT one of those m3 sneakers at all. I hunt them.

IMHO, there is a German word for this innovation: "Verschlimmbessern" - making things worse by trying to improve them.
Is there also a word for making something worse by changing the wrong thing? I don't think this "change" was necessary at all, there have been plenty of good ideas brought up over multiple threads, and IMO this quadrant thing does nothing to help in any way.
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Offline TDeacon

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Re: What is Vehicle quadrant??
« Reply #52 on: November 15, 2017, 05:34:13 PM »
Give me a break, dude. If you do not want to shoot at things that shoot back, I suggest offline.

If you had any recent experience playing GVs in this game (I don't see any recent melee arena activity at all for "perdue3"), you would know that it's not that simple.  In general, planes versus GVs is like squirrel hunters versus squirrels in this game (with a very few exceptions).  GVs *have* to be able to hide, or be in a horde, or they die to planes.  In contrast, single players can always count on landing kills in AH3, regardless of numbers, and without being in a group of other players. 

Again, I don't see any game time for "perdue3" under the last 3 camps.  Do you play under another handle (or do you play at all)???
« Last Edit: November 15, 2017, 05:43:01 PM by TDeacon »

Online Devil 505

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Re: What is Vehicle quadrant??
« Reply #53 on: November 15, 2017, 05:44:08 PM »
Look up Perdweeb, Deacon.

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Offline waystin2

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Re: What is Vehicle quadrant??
« Reply #54 on: November 15, 2017, 05:48:54 PM »
Look up Perdweeb, Deacon.

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I think you mistake score for skill. :aok
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Online Devil 505

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Re: What is Vehicle quadrant??
« Reply #55 on: November 15, 2017, 06:10:51 PM »
I think you mistake score for skill. :aok

Not me Way. Score does not impress me much. But Deacon seeks to disparage the opinion of another player because he assumes that player does not play since he cant find his score.

The fact that that perd is actually currently ranked #1 overall is just the sweet cherry on this ironic cake.
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Offline bustr

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Re: What is Vehicle quadrant??
« Reply #56 on: November 15, 2017, 06:34:44 PM »
Airfield and town setup that I did on Oceania. 2miles from the center of the airfeild to the center of the town. The white dots are the diameter of the random GV spawn area at 3 miles from the town center. I've adjusted the range circles to 2.5 miles. For a GV or a storch 2.5 miles takes a long time to cover. For a fighter or bomber, you will quickly be outside of the pickup range. In some ways a 2.5mile mini grid block will be inconvenient for combat aircraft, they will need a spotter in a GV\storch\tower\manned gun. By thinning out the farmland with grass, that makes it easier to locate a GV sitting in some trees without the GVDAR.


   
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Offline TDeacon

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Re: What is Vehicle quadrant??
« Reply #57 on: November 15, 2017, 06:43:22 PM »
Not me Way. Score does not impress me much. But Deacon seeks to disparage the opinion of another player because he assumes that player does not play since he cant find his score.

The fact that that perd is actually currently ranked #1 overall is just the sweet cherry on this ironic cake.

It's not my fault he chooses to use several different IDs.  So he plays.  His comment was still ill-conceived, in that it is a red herring (as was yours).  Nobody is asking for targets which don't shoot back; you guys can read, right?  This is a game play and game balance discussion.  BTW, I could care less about his "score"; for example if someone is a squad / horde player, it is meaningless. 
« Last Edit: November 15, 2017, 06:59:33 PM by TDeacon »

Online Devil 505

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Re: What is Vehicle quadrant??
« Reply #58 on: November 15, 2017, 07:36:57 PM »
The real problem is that you GV'ers became so used to sneaking around with impunity from air attack that you are all crying bloody murder when HTC introduces a measure to increase the ability for aircraft engage GV's. All you pansies do is sneak bases or ambush other players - usually some form of spawn camp whack-a-mole, and then land your kills to get kudos form your equally cowardly cohorts. All glory and no guts.
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Offline redcatcherb412

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Re: What is Vehicle quadrant??
« Reply #59 on: November 15, 2017, 07:50:33 PM »
The real problem is that you GV'ers became so used to sneaking around with impunity from air attack that you are all crying bloody murder when HTC introduces a measure to increase the ability for aircraft engage GV's. All you pansies do is sneak bases or ambush other players - usually some form of spawn camp whack-a-mole, and then land your kills to get kudos form your equally cowardly cohorts. All glory and no guts.

Sounds like somebody needs some salve to soothe getting main gunned by a t34   :rock :banana:
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