Author Topic: Collision Model, How does it work?  (Read 9384 times)

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7630
Re: Collision Model, How does it work?
« Reply #45 on: December 01, 2017, 01:13:20 AM »
I get the idea behind collisions, but is there any difference in the two varying messages displayed?

1.  Player xxx### has collided with you.

2. You have collided with player xxx###

Also, will a message of # 1 on my end generate a message #2 on the opponents end as well (and vice versa)?

Sometimes I see one or the other, sometimes both messages.  I've taken ram (or possibly ho/guns) damage in all three situations.

I've even had my opponent state no damage on their end when I see both messages displayed (and took damage on my end.)

And as flippz mentioned previously, I got the message he collided with me (I took no damage - he did, and he also got the message he collided with me, not me with him -  I think?)


« Last Edit: December 01, 2017, 01:14:58 AM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Collision Model, How does it work?
« Reply #46 on: December 01, 2017, 03:44:46 AM »
I get the idea behind collisions, but is there any difference in the two varying messages displayed?

1.  Player xxx### has collided with you.

2. You have collided with player xxx###

Also, will a message of # 1 on my end generate a message #2 on the opponents end as well (and vice versa)?

Actually, #2 will only say "You have collided". And yes, when you get that one, #1) will be generated on your opponen't screen.

Sometimes I see one or the other, sometimes both messages.

And thus you will know if the collision happened either on your screen only, his screen only, or on both of your computers.
Steam: DrKalv
E:D Snailman

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7630
Re: Collision Model, How does it work?
« Reply #47 on: December 01, 2017, 09:28:19 AM »
Ok, thanks - so I'm basically understanding it correctly...   

What might generate the dual msgs on my screen where it indicates both have collided but only one took any damage?

edit:  never mind, I found the film and the other player took oil dmg it seems, and perhaps thought it was my guns rather than the collision that did it.

So thanks for the confirming what I understood the msgs to mean.

Can't count how many times I received the "player xxx### has collided with you" while I also take their ho/ram hold the trigger down hits for damage and go down while they scoot off with just oil dmg.   Oh well.

« Last Edit: December 01, 2017, 09:41:40 AM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Scca

  • Gold Member
  • *****
  • Posts: 2718
Re: Collision Model, How does it work?
« Reply #48 on: December 01, 2017, 09:39:21 AM »
I was landing an he111 with the rear guns out about 400 ft off the ground with power off about 90 ias.  flaps were set to the 15* setting for a slight lift to bleed speed.

NO I DIDNT JUST SIT THERE. and so what if I did. a plane running in to the rear of mine should not award me a collision soley anytime!  How am I suppose to know what some one else sees on there screen?  The other day I was fighting shane in his la and I was high and he was low as we pass he pulls up into me I get the collision and he flies away damage free, how am I to know what is on his screen? is it my fault for the collision because he pulled straight up?

I understand how it works, doesn't mean I agree with it.  most folks that are commenting in this thread are fear fighters and stay on the outside of the fight until its safe to cherry pick.  I turn fight and I like to get close and fight so I get more collisions than others and I am not saying I don't deserve some, but on the other hand a lot should be shared and equal damage sorted to both parties. 

how do you go about setting you computer to a slower screen portrayal?

Personal responsibility is dead in today's world...

Face it flippz, if a collision with another plane is detected on your computer you may take damage.  Stop hitting stuff, and avoid getting hit by stuff. Collision problem solved.

Flying as AkMeathd - CO Arabian Knights
Working on my bbs cred one post at a time

http://www.arabian-knights.org

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8079
Re: Collision Model, How does it work?
« Reply #49 on: December 01, 2017, 09:43:11 AM »
Like in the below example where it seems to indicate we both saw collisions, yet the other player said they recorded no damage,

That's a new one on me.  I wonder if he was saying his plane was pristine, or if he maybe lost something nonessential like a control surface?

I've had a couple of instances where I hit a guy at ridiculous speed and only lost an aileron in the collision.  I've never heard of anyone getting a "you have collided" collision message without something getting damaged.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7630
Re: Collision Model, How does it work?
« Reply #50 on: December 01, 2017, 09:46:25 AM »
Yeah Wiley, when I asked the player said no dmg, but when I actually just now reviewed film he took eng (oil smoke) dmg.  I did edit the post you were looking at and replying to.


And my general experience when another player collides with me (and not me colliding with them), they generally only take minor damage like oil or maybe a control surface.  I cut things too close at times I guess, but I'm not seeing counter evasives generally - just that ho/ram move, which is another issue for another thread (like it hasn't been discussed and debated endlessly over the years.)
« Last Edit: December 01, 2017, 09:52:07 AM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8079
Re: Collision Model, How does it work?
« Reply #51 on: December 01, 2017, 09:50:57 AM »
Ah, yeah that'll happen.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Collision Model, How does it work?
« Reply #52 on: December 01, 2017, 09:55:03 AM »
Personal responsibility is dead in today's world...

Face it flippz, if a collision with another plane is detected on your computer you may take damage.  Stop hitting stuff, and avoid getting hit by stuff. Collision problem solved.


Many players are stuck in a "it's not been my fault" thinking, as if "you have collided" put's the blame on them.
It doesn't.
The program doesn't care whos fault it was. It just mercilessly detects the collision. "You have collided" simply means a collision happened in YOUR world. You get damage. If you avoid that, you won't. It's the "What you see is what you get" approach, valid for all parties involved.
Steam: DrKalv
E:D Snailman

Offline wil3ur

  • Silver Member
  • ****
  • Posts: 1990
Re: Collision Model, How does it work?
« Reply #53 on: December 01, 2017, 10:07:43 AM »
Push it to the limit...  walk along the razors edge, don't look back don't turn your head and you can win it!

Fixed   :aok
« Last Edit: December 01, 2017, 10:09:18 AM by wil3ur »
"look at me I am making a derogatory remark to the OP"


Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8079
Re: Collision Model, How does it work?
« Reply #54 on: December 01, 2017, 10:27:21 AM »
Fixed   :aok

That's interesting, I usually hear this when most of these guys are posting:

https://www.youtube.com/watch?v=E-WHW-QNswE

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline wil3ur

  • Silver Member
  • ****
  • Posts: 1990
Re: Collision Model, How does it work?
« Reply #55 on: December 01, 2017, 10:34:22 AM »
That's interesting, I usually hear this when most of these guys are posting:

https://www.youtube.com/watch?v=E-WHW-QNswE

Wiley.

YOU'RE THE BEST DANNY!!!!   :banana:
"look at me I am making a derogatory remark to the OP"


Offline flippz

  • Nickel Member
  • ***
  • Posts: 704
Re: Collision Model, How does it work?
« Reply #56 on: December 02, 2017, 02:49:26 PM »
Personal responsibility is dead in today's world...

Face it flippz, if a collision with another plane is detected on your computer you may take damage.  Stop hitting stuff, and avoid getting hit by stuff. Collision problem solved.
quit using me for your bbs post credit unless its got actual value to the discussion.  I don't ram planes on purposes nor do I think most people ram me on purpose (there was a incident where I was out of ammo but couldn't get the collision on him).  I fight close and it happens and when I do collide with some one and its my fault I own it immediately and apologize. 
and I do UNDERSTAND the collision model in here and that last statement was rhetorical (as in it didn't need an answer) about slowing my screen down.

Offline 1stpar3

  • Gold Member
  • *****
  • Posts: 3719
Re: Collision Model, How does it work?
« Reply #57 on: December 02, 2017, 03:33:54 PM »
In my way of thinking, way back...the collision model should work like a static building or object. NO ONE can fly thru a building, so how can they fly through a plane. Like maybe the planes are supposed to get damage IF EITHER plane crosses into that area? I collide with you on my end, I die but you get damage as well. We were both too close, no matter what was on the other screen. That was just how I USE TO think it should work. If the difference in lag placement is much to far that only one side was near collision, something HAD TO BE WRONG with the model. Think thats what is being described maybe?
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Collision Model, How does it work?
« Reply #58 on: December 02, 2017, 04:29:32 PM »
Like maybe the planes are supposed to get damage IF EITHER plane crosses into that area? I collide with you on my end, I die but you get damage as well. We were both too close, no matter what was on the other screen.

Current model: When you evade a collision, you won't take any damage.
Your proposal: Even if you evade sucessfully, you still can get damage. (And look at the picture I posted earlier to see by how much you can dodge you enemy and still could get damage as by your proposal)

Do you really want to take damage even when clearly avoiding a collision?
Steam: DrKalv
E:D Snailman

Offline 1stpar3

  • Gold Member
  • *****
  • Posts: 3719
Re: Collision Model, How does it work?
« Reply #59 on: December 02, 2017, 04:31:56 PM »
No wasnt proposal. Was HOW I THOUGHT it worked, while back. I had you educate me on this and lag about a year ago  :rock Was trying to say that MAYBE the others were expecting something like I use To THINK it was or should have been  :cheers:
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain