Ok....Here is a solution for low numbers have 2 MA's one with all the arcade stuff and the other arena with just the AH 2 bells and whistles...no Icons only dots, GV's no dot no GV dar (Their own country does no see them) And here is what this will do, show what the customer base really wants in this game. It deserves at least a 1 week trial what's there to loose? The two arenas can be sized down to a max of 400 and that should be enough for the existing server to host 2 arena's. If the Arcade arena has more folks in it well I guess the game is headed in the right direction, But if the more realistic arena has more participation, I guess that would show were the customer base really wants to spend their money on. Seriously it is worth looking at
Yup, diluting the community between 2 arenas is just what we need. All you'll do is force a bunch of players to quit. If the arcade side "wins" the hard core guys will leave, if the hard core side "wins" the arcade players will leave. You'll lose a bunch just running the test. How many people are going to log in, check out each arena and see only 12-15 players per team. Many will just say screw that and move on then.
Yah....every one has to work their game around the furball, cause the furballers can not read a dar bar to tell where a fight is
I dont think it is even so much about the furball. I think if players ran missions....NOT HORDES..... to attack bases instead of hiding and sneaking around to avoid all contact with other players it would work out for everyone. GVers would GV, bombers would bomb, fighters would fight, everyone would get the chance to do those things they like to do.
The game has degenerated to a game of avoidance. Hide under a tree for 3 hours for the off chance to catch a spawner..... or just flash a base. Run from fights until you have a 2 or 3 to 1 advantage and then attack. Fly an "uber" plane to pick and run. This is what we have left now a days.