Author Topic: Solution for the low numbers???  (Read 10370 times)

Offline Arlo

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Re: Solution for the low numbers???
« Reply #105 on: July 28, 2018, 10:59:41 AM »
You make a good point,Arlo. That being said, and PLEASE dont take this as a slight or argument, but I believe its been a while since you played?

Not so long (less than a year) that the 'big map' argument is something new. ;)

Offline Winger1

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Re: Solution for the low numbers???
« Reply #106 on: July 28, 2018, 11:01:59 AM »
Winger1, there are a number of "Staged Missions" where you can setup an arena and fly a mission profile against maneuvering AI planes. Check them out in this thread. http://bbs.hitechcreations.com/smf/index.php/board,410.0.html

I will definitely check that out. I didn't know that existed!

Offline Dundee

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Re: Solution for the low numbers???
« Reply #107 on: July 28, 2018, 01:47:11 PM »

Depends on the route you take to climb.


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Yah....every one has to work their game around the furball, cause the furballers can not read a dar bar to tell where a fight is

Offline Dundee

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A REAL Solution for the low numbers
« Reply #108 on: July 28, 2018, 02:04:06 PM »
Ok....Here is a solution for low numbers have 2 MA's one with all the arcade stuff and the other arena with just the AH 2 bells and whistles...no Icons only dots, GV's no dot no GV dar (Their own country does no see them) And here is what this will do, show what the customer base really wants in this game. It deserves at least a 1 week trial what's there to loose? The two arenas can be sized down to a max of 400 and that should be enough for the existing server to host 2 arena's. If the Arcade arena has more folks in it well I guess the game is headed in the right direction, But if the more realistic arena has more participation, I guess that would show were the customer base really wants to spend their money on. Seriously it is worth looking at

Offline The Fugitive

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Re: A REAL Solution for the low numbers
« Reply #109 on: July 28, 2018, 02:44:41 PM »
Ok....Here is a solution for low numbers have 2 MA's one with all the arcade stuff and the other arena with just the AH 2 bells and whistles...no Icons only dots, GV's no dot no GV dar (Their own country does no see them) And here is what this will do, show what the customer base really wants in this game. It deserves at least a 1 week trial what's there to loose? The two arenas can be sized down to a max of 400 and that should be enough for the existing server to host 2 arena's. If the Arcade arena has more folks in it well I guess the game is headed in the right direction, But if the more realistic arena has more participation, I guess that would show were the customer base really wants to spend their money on. Seriously it is worth looking at

Yup, diluting the community between 2 arenas is just what we need. All you'll do is force a bunch of players to quit. If the arcade side "wins" the hard core guys will leave, if the hard core side "wins" the arcade players will leave. You'll lose a bunch just running the test. How many people are going to log in, check out each arena and see only 12-15 players per team. Many will just say screw that and move on then.

Yah....every one has to work their game around the furball, cause the furballers can not read a dar bar to tell where a fight is

I dont think it is even so much about the furball. I think if players ran missions....NOT HORDES..... to attack bases instead of hiding and sneaking around to avoid all contact with other players it would work out for everyone. GVers would GV, bombers would bomb, fighters would fight, everyone would get the chance to do those things they like to do.

The game has degenerated to a game of avoidance. Hide under a tree for 3 hours for the off chance to catch a spawner..... or just flash a base. Run from fights until you have a 2 or 3 to 1 advantage and then attack. Fly an "uber" plane to pick and run. This is what we have left now a days.

Online Vraciu

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Re: Solution for the low numbers???
« Reply #110 on: July 28, 2018, 02:46:14 PM »
Hell, let's try a two-sided Melee next to the three-sided.   Let them run at the same time for a bit.  New game pieces--checkers and pawns.

When Buzzkill comes up people will flock to the other arena.   :old:
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Offline Drano

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Re: Solution for the low numbers???
« Reply #111 on: July 28, 2018, 02:46:37 PM »
The two arenas thing was kind of a necessity years back when there were 600 on at a time. I was on last night after FSO til about 2am eastern. I noticed things got kinda dead in the center where I was so I zoomed out to look at the map. This little bit of not much dar bar was all there was ON THE WHOLE MAP! I checked and there was 38 players in flight. Thirty freaking eight! On a Friday night where it was just 11pm west coast US time. Historically this was always max arena number prime time. I know it's summer but Jaysus! I don't know how you'd magically fix that but splitting the already under-populated arena(to put it gently) isn't the answer.

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Online Vraciu

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Re: Solution for the low numbers???
« Reply #112 on: July 28, 2018, 02:49:52 PM »
The two-sided MELEE (not AvA) will become full, the other a ghost town. 

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Offline The Fugitive

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Re: Solution for the low numbers???
« Reply #113 on: July 28, 2018, 02:54:04 PM »
The two-sided MELEE (not AvA) will become full, the other a ghost town.

I doubt that very much. Human nature will cause most players to gravitate to the higher number side not wanting to be under manned. The only way a 2 sided setup would work is if the game auto adjust and put the next player in the arena to the lower number side keeping the number even. WIth a 6 hour switch on top of that you wouldnt have squads any more. Instead of a community youd be pushing "individuals" and that would screw with the "teamwork" aspect.

Offline 1stpar3

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Re: Solution for the low numbers???
« Reply #114 on: July 28, 2018, 03:01:16 PM »
The two-sided MELEE (not AvA) will become full, the other a ghost town.
Which brings me back to what I posted earlier...Why is it necessary to have SEPARATE ARENAS. I dont go to AVA or MatchPlay because I like to know what is happening in the MA. Ok ENY is 29, if we had a zone that was STRICTLY Fighter town or Tank town-WITHOUT CROSS traffic from out side zones(MA). It would pass the time till ENY dropped, usually only stays THAT high in short spans. Eny only gets me bummed when it gets REAL HIGH, and this would keep fun rolling WHILE having access to REAL TIME goings on in The Win the War side of the arena? But thats just me :uhoh
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Offline Squire

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Re: Solution for the low numbers???
« Reply #115 on: July 28, 2018, 03:07:47 PM »
Quote
splitting the already under-populated arena(to put it gently) isn't the answer.
Yes.

...and anybody that thinks otherwise is simply deluded. Sorry.
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Offline fuzeman

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Re: Solution for the low numbers???
« Reply #116 on: July 28, 2018, 03:12:14 PM »
Apologies for not reading all 8 pages and I'm in a rather jovial mood.
Best way to easily double the numbers you see online is to start drinking. Sooner or later you'll start seeing double.
 :cheers:      :cheers:
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline 1stpar3

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Re: Solution for the low numbers???
« Reply #117 on: July 28, 2018, 03:19:28 PM »
Apologies for not reading all 8 pages and I'm in a rather jovial mood.
Best way to easily double the numbers you see online is to start drinking. Sooner or later you'll start seeing double.
 :cheers:      :cheers:
That answers some questions....Explains the "Rubber Bullet" phenomena. Shoot the one in the middle  :devil
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Offline Arlo

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Re: A REAL Solution for the low numbers
« Reply #118 on: July 28, 2018, 04:21:38 PM »
Ok....Here is a solution for low numbers have 2 MA's one with all the arcade stuff and the other arena with just the AH 2 bells and whistles...no Icons only dots, GV's no dot no GV dar (Their own country does no see them) And here is what this will do, show what the customer base really wants in this game. It deserves at least a 1 week trial what's there to loose? The two arenas can be sized down to a max of 400 and that should be enough for the existing server to host 2 arena's. If the Arcade arena has more folks in it well I guess the game is headed in the right direction, But if the more realistic arena has more participation, I guess that would show were the customer base really wants to spend their money on. Seriously it is worth looking at

AVA exists.

Offline Arlo

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Re: Solution for the low numbers???
« Reply #119 on: July 28, 2018, 04:22:51 PM »
Hell, let's try a two-sided Melee next to the three-sided.   Let them run at the same time for a bit.  New game pieces--checkers and pawns.

When Buzzkill comes up people will flock to the other arena.   :old:

AVA exists.