Author Topic: Simulated Aerial Combat Roundtable  (Read 72822 times)

Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #105 on: January 20, 2024, 12:04:03 PM »
How could you not consider AH a war game? :rofl
Because he is the problem.

60 yr old Headless Horseman has the maturity of a 15 yr old, why he holds hand in this mission with young Spinning Sparrow.  But low-life invaders. Who are convinced they have a clue. A10yr old csn figure out what they think is mass intelligence. And they have their shinny hook in Little Bear, not knowing they are convincing him to jump off the cliff to give up numbers. Its a part of player skimming. They have him working against his own best interest. Just keep burying their post. They really don’t have many friends here because we all caught on they are out to destroy AH for refugee migration, not sn honest bone in their whole body. We all know that now.

Take note: they refuse to admit despite their efforts we brought numbers up. They avoud that fact like the black plague. Poor. Little Beat, convinced to eat his own feet.
« Last Edit: January 20, 2024, 12:33:21 PM by Animl-AW »

Offline CptTrips

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Re: Simulated Aerial Combat Roundtable
« Reply #106 on: January 20, 2024, 12:15:01 PM »
As I have been chatting up AH on Reddit recently the sub model is the one thing that stops people. I try to explain that the value you get for that is better than spending the same money to buy new IL2 games or a few planes each year. I know in the end one day you own it all and with AH you do not but I don’t plan to take my cartoon airplanes with me when I go lol.

I’m still out there talking it up anyway.

He did smile at my secret fantasy (well, one of them  :D) of HTC and 1C merging. 

IMHO, there are too many half-dead zombie companies Balkanizing an already small WWII fan base.  Few of them are thriving but too many just won't go away and release the players they are wasting.  The industry needs some creative destruction to clarify the field and free up resources.  There needs to be some consolidation to make the market more efficient.

In my fantasy HTC would bring the server and net code tech (which IMHO is clearly superior to what both IL2 and DCS have at the moment), and IL2 would bring a prettier client, touch higher fidelity, with full SP mission\campaign capability, and better experience at marketing, and combine their two populations into one sim that could thrive instead of two sims on survival rations.

Maybe that is a way for HT to cash out and retire as a part time CTO\consultant. ;)


« Last Edit: January 20, 2024, 12:45:44 PM by CptTrips »
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Offline Dadtallica

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Re: Simulated Aerial Combat Roundtable
« Reply #107 on: January 20, 2024, 12:17:38 PM »
How could you not consider AH a war game? :rofl

lol that what I said!

Here was one answer I got… “ It's a sub genre of strategy games that places extra emphases on realism and/or immersion.
Classical variant is something like a hex turn based game like War in the East. Even RTS games like Company of Heroes or Warno aren't war games, just tactical RTS, but the community sometimes accepts them as a
"gateway drug" to the genre.
A combat flight sim is definitely not a wargame”

I was like ummmmm what??? I was satisfied with my response!
“ Well for me nothing "places an extra emphasis on realism and/or immersion" more than flight sim. Especially ones like Aces High and IL2 that put a strict focus on historical realism.

To each their own I suppose.
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Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #108 on: January 20, 2024, 12:48:43 PM »

Offline DmonSlyr

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Re: Simulated Aerial Combat Roundtable
« Reply #109 on: January 20, 2024, 12:51:46 PM »
lol that what I said!

Here was one answer I got… “ It's a sub genre of strategy games that places extra emphases on realism and/or immersion.
Classical variant is something like a hex turn based game like War in the East. Even RTS games like Company of Heroes or Warno aren't war games, just tactical RTS, but the community sometimes accepts them as a
"gateway drug" to the genre.
A combat flight sim is definitely not a wargame”

I was like ummmmm what??? I was satisfied with my response!
“ Well for me nothing "places an extra emphasis on realism and/or immersion" more than flight sim. Especially ones like Aces High and IL2 that put a strict focus on historical realism.

To each their own I suppose.

He is clearly wrong. It's not not just a combat flight sim. The MA consists of 3 sides on a world map where you have to capture bases to win the ultimate war. Guy clearly doesn't know what he's talking about. This is more of a war game than any other flight sim or FPS game I've ever played. No idea what he's talking about.
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Offline Dadtallica

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Re: Simulated Aerial Combat Roundtable
« Reply #110 on: January 20, 2024, 01:05:55 PM »
He is clearly wrong. It's not not just a combat flight sim. The MA consists of 3 sides on a world map where you have to capture bases to win the ultimate war. Guy clearly doesn't know what he's talking about. This is more of a war game than any other flight sim or FPS game I've ever played. No idea what he's talking about.

That’s pretty much what I said before that comment where I described how the MA works a bit. I thought using his definition to prove my point would be enough lol.
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline oboe

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Re: Simulated Aerial Combat Roundtable
« Reply #111 on: January 20, 2024, 01:12:54 PM »
Have you guys seen this?



Surprised me to see such dated-looking graphics from very small dev teams being recommended in 2024.   I thought their time had passed.  If not, I think they missed a gem.

Offline edge12674

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Re: Simulated Aerial Combat Roundtable
« Reply #112 on: January 20, 2024, 01:44:00 PM »
I saw that YouTube and was also disappointed AH was not listed.  Not the first time AH has been overlooked.  I think it may be because of the unusually low rating it got in Steam. 
« Last Edit: January 20, 2024, 01:47:00 PM by edge12674 »

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Offline Eagler

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Re: Simulated Aerial Combat Roundtable
« Reply #113 on: January 20, 2024, 01:44:32 PM »
I think the inability of using external views in a fighter is a negative to many

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Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #114 on: January 20, 2024, 02:44:41 PM »
I saw that YouTube and was also disappointed AH was not listed.  Not the first time AH has been overlooked.  I think it may be because of the unusually low rating it got in Steam.

We found out that was also a group effort by a guy's name that started with L. They did that on purpose, disgruntled players for another reason. He's been permabanned for that antic,.. and guess who knows him and is doing the same thing? Spinning Sparrow. It's all about getting players to migrate to their game... same thing happening in this thread you started with honesty. It's about to go south. But we got the cognitive stuff out prior. Hope to see you flying here again, the numbers ARE going up despite the sabotage of trick wording by the few. Cognitive is about to leave.

be well, fly soon. <S>

Offline Brooke

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Re: Simulated Aerial Combat Roundtable
« Reply #115 on: January 20, 2024, 03:12:06 PM »

Offline LCADolby

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Re: Simulated Aerial Combat Roundtable
« Reply #116 on: January 20, 2024, 05:57:53 PM »
Interesting.  You are the first person I have run across that has that opinion.  What does AH do that is closer to real life experience?

Once you get an light aircraft above say 3500 feet and out of the way of any thermals or winds they just sync in feel and responsiveness.
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Offline edge12674

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Re: Simulated Aerial Combat Roundtable
« Reply #117 on: January 20, 2024, 06:23:59 PM »
I agree about the 3500+ alt.  I owned and flew a C-150 for 16 years.  It was the smooth air/lack of crosswinds on takeoff and landings in AH that kept breaking the immersion for me.  Interesting our different takes on the same subject.  :salute

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Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #118 on: January 20, 2024, 06:32:03 PM »

Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #119 on: January 20, 2024, 06:52:23 PM »
We have received the message from the king enterprise of universal knowledge.
Embrace doom and gloom my lil dragonflies, and rejoice in our new founded leader of despair, for only he can save us..
Follow us off the cliff, the flute beckons you. Burn your house when you leave.