I'm putting on the finishing touches on a map. I've read the post about lower priority fronts and high priority fronts ( the originator of the post escapes me) But it got me thinking...If a map was designed to be like a tension of some sorts, meaning the more an enemy presses into enemy land the harder it is on supplies. To impliment this will take some really planned out thoughts. One way to do this would be to disable certain planes at some feilds as they get closer to enemy HQ, and buffs can only take off from back feilds. Now this would work with only one problem,, that being the "leapfrogging" of feild captures to stronger feilds that have ALL planes enabled. Another quick thought would be to adjust the rebuilds of maybe just the bomber hangers. I'm Not Anti-buff, It's just One example of many that could be done.
NUTTZ