The word so far is
missions generated by host
new pilots need to earn their wing....ie training missions
A death penalty that is rather severe, you will will loose mission points
You will be demoted and advanced based on total points.
2nd. The Mission theater. We need a better name for this. AcesHigh "Fill In the blank"
This game will will be primarly geared toward role playing.
The outline of the game play items are as follows.
1. You will enter the game as a cadet and have to pass some training sorties to get your wings.
2. Once you get your wings you will be a 2nd LT with 500 carer points.
3. If you die you will loose aprox 100 career points.
4. If one your mission is a success you will recieve 10 carreer points.
5. If your points go to 0 you are demoted back to a cadet and have to go back threw training.
6. If you get 1000 Points you will be promoted to 1st LT.
Once your a 1st you will the loose 150 for a death and recieve 10 carreer points for mission successes. If you reach 0 your back to 2nd or 1000 your promoted. Along with a promtion comes better ground crews. So your guns might jam less,eng run better, but your expected perform a lot better. There's also medals and other stuff.
The point values in the example above are just for demonstration purposes just to give you an idea of how it will work.
Battles will last for a given period of time before moving onto the next phase of the war.
Missions with be automaticly generated by the host, and have a substantial AI componet of either bombers or ground vehicles.
Offensive missions will be primarly to protect bombers or vehicels, defensive to kill bombers, or vehicles.
You will have 2 avatars, one for axis one for allied. You will only be able to play 1 avatar per battle. There ranks will be independent.
The numbers as quoted above are only there as an examople of what ht has in mind. He stated they are not "set in stone".
He mentioned nothing about a "re-fly" option. A death most likely will be a death and will be scored as such.