Author Topic: Where Fur and Strat Collide...  (Read 9315 times)

Offline Furious

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Where Fur and Strat Collide...
« Reply #165 on: July 02, 2003, 03:28:17 PM »
Quote
Originally posted by AKWabbit
So rather than defending your airfields, you simply want HT to make them invulnerable?

Wab


Where did I say I wanted them invulnerable?  There was a discussion of parity, which I wrongly attributed to Skuzzy, and I simply asked if the abililty of one guy to kill the resources of many with very little effort was "parity".

I will defend an airfield.  I love defense.  I will not sit above it at 20k feet in the hopes of catching a pork and auger pilot in his dive.

Offline Skuzzy

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Where Fur and Strat Collide...
« Reply #166 on: July 02, 2003, 03:36:18 PM »
Don't judge what I say to mean I am taking any sides.  My interests lie in what makes AH fun for the community, as a whole, and not any one part of the community.
I may play devils advocate just to try and cover the bases, because they need covering.

An arena-in-an-arena has to many potential problems.  Relying on a "gentlemen's" agreement will not work.  Putting 50-100 planes in a fixed small area would appear to counter the furballs as everyone would be looking in the eyes of a bad guy with every take-off.  Not getting off the end of the runway would seem to be frustrating to me.

I understand the time constraint issue.  Only having an hour or so to play and wanting to make the most of it.  Completely understandable.

Moving fields around in different arrangements might work (i.e. different distances).  Of course, that requires a terrain rework.  Lot of time to do that.
Maybe clumps of fields close together with a sector separating the clumps from other clumps.

Just thinking out loud.

Oh,..there is no mechanism, in the game currently, that would allow clumps of fields to be reset.  A reset affects the entire map.
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Offline SlapShot

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« Reply #167 on: July 02, 2003, 03:44:12 PM »
I get the impression most of the most vocal furballers would not be intereted in resupplying, or gunning a buff, etc. From what I can gather, there are entire squadrons that would relocate to the DA and thereby not lose contact with their friends.

Muck ... I believe that there are more occasional "furballers", like myself, that do belong to squads, than there are that are strickly furballers like the BKs'. So all the reasons that I gave, I would think, would apply to them also.

If it requires coding changes, then I am not for it.

We have the ability to make maps 256 miles square. There is nothing saying that all that space has to be dedicated to the war effort. One could utilize good size chunks of these maps and make these specialized areas WITHOUT ruining anybodies fun and they could all co-exist within the same arena.

Its would be like going to a Circus. If I don't want to watch the Clown act in the Center Ring, then I can turn to one of the side rings and watch the acrobats, or maybe the elephants. I don't want to have to leave the tent to go catch another act.
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Offline Toad

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« Reply #168 on: July 02, 2003, 04:03:17 PM »
Quote
Originally posted by AKWabbit
No, merely Balkanizing it into partitioned "arenas-within-arenas".

Wab


Quote
SkuzzyAn arena-in-an-arena has to many potential problems.
[/b]

We already essentially have that situation on Trinity in "tank town".

Yet that seems to be viewed as a good thing....... no one tells the Trinity Tank Town players to "go to the DA".
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Skuzzy

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« Reply #169 on: July 02, 2003, 04:06:27 PM »
Toad, the area of trinity called "tank town" is up for grabs.  What I am reading about a furball area would require other players to stay away from it, unless you want to furball.

People won't stay away from it and that is why it would create more issues than it would solve.  Tank town is up for grabs by anyone wanting to do anything.  No holds barred, as it were.
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Offline CptTrips

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« Reply #170 on: July 02, 2003, 04:11:44 PM »
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no one tells the Trinity Tank Town players to "go to the DA".


Well, I haven't played in tank town yet.

Does it have invulnerable ack?
Invulnerable fuel and hangars?
Is it separate from the Zone resupply system?
Is it uncapturable?


Wab
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Offline Steve

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« Reply #171 on: July 02, 2003, 04:22:10 PM »
Lazs, I don't necessarily disagree with everything you say.  Let me be clear what I and, based on other's comments, many people think of you:  You whine and complain so much, always find some petty, negative thing to say, that your views hold little credence.  You speak of credibility.  Your credibility is long destroyed by your pettiness and whining.

Your tears and whining over the Frenchy contest are a perfect example:   You whine about not having a zeke contest like it is some sort of conspiracy.  The fact is, a jug pilot came up with the idea, that's it. so it's a jug contest.  Instead of squeaking and moaning that there isn't a zeke contest, why not just get one started?  Simply, you have something negative or deragatory to say about pretty much everything and you somehow think that there is some secret society of anti-furballers.  You want your voice to carry a little weight? Stop pissing and moaning, belittling others simply because they don't fly an FM2 in little tight circles til they die or that they don't think this is the be all, end all of skill/enjoyment.
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Offline muckmaw

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Where Fur and Strat Collide...
« Reply #172 on: July 02, 2003, 04:28:44 PM »
Ever start a thread....and then regret it?

Offline Toad

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« Reply #173 on: July 02, 2003, 04:30:22 PM »
No, but Tank Town is ringed by high mountains that essentially isolate it from everything else. Yah, other airborne elements can get there, but at a great cost of time.. in short, it's not worth the effort.

I think, if you look closely at what most of the "furball" crowd is asking for, it is something similar to that.

Just a "furball" area that is somewhat isolated from other game elements. I don't think anyone wants to prevent the "strat" guys from having their fun. They just want an opportunity to have a little fun themselves and the current "strat" in the MA makes plain old hair on fire furballing pretty tough to find.


I don't think you have to have:

invulnerable ack, invulnerable fuel and hangars, separate from the Zone resupply system, or uncapturable fields?


How about an ocean

(I think just CV action would be acceptable to furball types.... it's the action that intrigues, not the particular plane )

isolated by a high mountain range similar to tank town    

(but it could be a linear range that just sliced off a part of the map)

with three ports and three carriers in it, one to each country.


Doesn't have to be big; in fact the ports could be on tiny little postage stamps of land in a medium size ocean. There'd be no where to sail except to a fight, really.  No GV spawns to any other little postage stamp, either.

Now you've got a place where GV's are essentially port defense only. No really "heavy" bombers are available from the CV's themselves and buffs from the rest of the map have the mountain barrier just like Tank Town provides.

What's left is CV battles and port capture. Even if a CV gets sunk, since it's a relatively small ocean, as soon as it respawns, the action starts almost immediately.

Just throwing this out off the top of my head; haven't thought about it in depth....

But I'd certainly find this attractive. I could live with just CV planes if I could jump in and find some quick action.

Might be best to have two ports/two CV's per country... I don't know. But I think this would be a start.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline SlapShot

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« Reply #174 on: July 02, 2003, 04:31:10 PM »
Quote
Originally posted by Skuzzy
Toad, the area of trinity called "tank town" is up for grabs.  What I am reading about a furball area would require other players to stay away from it, unless you want to furball.

People won't stay away from it and that is why it would create more issues than it would solve.  Tank town is up for grabs by anyone wanting to do anything.  No holds barred, as it were.


There is no requirement to stay away from it ... just make it difficult to get to it. If you want to fly an hour or so in a bomber to get into the volcano, only to be killed very quickly ... then go for it.

Tank Town was built for GV battles. Yes, planes make there way into that volcano, and yes there have been many complaints about that, but to no avail. I wouldn't imagine this area being any different.

If all the fields in the furball area were large bases, any bombers that make it there would be hard pressed to take out the whole base without dieing first. Even if they did, the one country would only have to wait for the field to regenerate and the fight is back on.

Issues ... Come on Skuzzy ... you guys seem to be able to deal with the constant perk this - perk that, collision model is porked, flight model is porked ... etc. without a great loss of blood. This would probably not generate any more issues than the current crys that jabos and bombers are flying into tank town and blowing stuff up.
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Offline SlapShot

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« Reply #175 on: July 02, 2003, 04:37:08 PM »
Quote
Originally posted by AKWabbit
Well, I haven't played in tank town yet.

Does it have invulnerable ack?
Invulnerable fuel and hangars?
Is it separate from the Zone resupply system?
Is it uncapturable?


Wab


There is no ack in Tank Town.

There is no fuel and hangers in Tank Town

No need to supply Tank Town ... it simply regenerates.

You can't capture Tank Town.
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Offline Skuzzy

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« Reply #176 on: July 02, 2003, 04:40:49 PM »
Slap,..all someone has to do is to spawn at the field.  No need to fly over the mountains/walls.

We can't get players to stop bombing and straffing A1 in the Training Arena.  How are they going to be controlled in this concept.  It is an issue that would have to be dealt with.

I made a suggestion.  No merit?
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Offline CptTrips

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« Reply #177 on: July 02, 2003, 04:46:09 PM »
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with three ports and three carriers in it, one to each country.




OK, lets look at that.  Suppose right at the start of the rotation one side, late at night when there are few players on, sneak captures the other two ports.  Now they own all three ports.  And no one can reach them because its cut off by a mountain range.  No matter what ever else happens on the rest of the map, that side can not be beaten down to one base because they’ll always have those 3 isolated ports that no one can get to.

Did ya think about that scenario?

I’ll give ya a clue:  HT has.

Wab
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Offline Toad

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« Reply #178 on: July 02, 2003, 04:47:23 PM »
Isn't that the same situation in Tank Town now Wab?

Yeah, it could happen. Obviously someone HAS thought about it, eh?
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline SlapShot

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« Reply #179 on: July 02, 2003, 04:49:49 PM »
Quote
Originally posted by Skuzzy
Slap,..all someone has to do is to spawn at the field.  No need to fly over the mountains/walls.

We can't get players to stop bombing and straffing A1 in the Training Arena.  How are they going to be controlled in this concept.  It is an issue that would have to be dealt with.

I made a suggestion.  No merit?


I'm sorry Skuzzy ... I must have missed the suggestion ... what was it ?

It tell you what ... If this idea were real and I saw a set of bombers upping from my airfield, it would be broadcast on "ALL" channel very quickly their position and heading (Unwritten Rule #1). I would imagine that they would never make it to target.
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."