Originally posted by Samiam
And there it is.
I am also baffled as to why so many people spend good $$ on an air combat sim simply to avoid air combat.
And if it's "realism" and a strategic challenge you are after, you should be broadcasting all of your missions to channel 1 and hoping that a decent defence is mounted - isn't that where the fun is?
Fun is where people have fun. If someone's mission is joined regularly by many people, if that mission maker's missions are popular, and same people join his mission time after time, during months and years, probably they have fun? Or you can think that 1/3 of total players are masochists?
Your problem (as well as problem of some people who posted here already) is inability to understand that fun is different for different people. Some people love pure fight, some love taking bases, some love both. There are also score guys. For some team playing is playing for country, for some team is their squads, for some team is only themselve. Whatever mission you make, the strat one, the furball one or mixed type, you will get people in your mission. Now, the problem is how GOOD you can understand what type of mission you are making, and how good you can make sure that you make your mission to be exactly what you planned.
For example, pure strat mission shall be aimed where it is needed. Strat players do not love to spend so many time to get base which can be taken by 2 people without any mission. It means, that mission will meat a resistance, other way it is no need to bring so many people. Furball guys do not love to have base without fight, they also prefer a good fight to no fight or just the vulching. Score guys want as many kills and destroyed targets as only possible and at a shorter possible time, without being killed.
Now, is it possible to make mission that satisfy everyone? Hardly. But it is possible to plan it the way, when as many people will be satisfied as possible. Because furballers interests are the hardest to satisfy in a strat aimed mission, good mission planner shall make some missions for a pure fun also, or for a pure challenge. But those missions shall be rare, that makes them valuable and something to remember. I am used to be asked to make some mission, like 202 raid, many months after I made them.
Also, the way I saw it in the game thru all those years, it is much more people who care about strat in AH, than you can think when reading those boards. You hardly will find a vocal strat player, while vocal furballers are here in dozens. Saying it other way, we do not have our strat guy equal to laz yet (and I am sure will never have one). I think reason for this is also obvious.