Nah, not really, but I kinda wanted to get some traffic in here. Sorry for the underhanded methods.

Anyway, I have an idea for solving the pork-auger problem. Perking bombs doesn't seem like the right way to go about this--it's like perking bullets in a fighter. Furthermore, I don't think it would solve the problem--people would still pork/auger with bullets, and even with bombs if they don't care about "the next time". Score effects will also not solve this problem, since (as others have pointed out) the reason for most pork/augering has nothing to do with score.
But here's another idea: how about making it so that, if the plane that dropped the bombs dies within 1 minute (adjustable) of the target getting hit, all damage from his bombs is negated? In fact this could be applied to any type of ground damage from a plane, including bullets--so it could take care of suicide de-ackers as well! Also this would automatically take care of dive-lancs and noe-forts.
Comments? Best idea ever? Or does it suck rocks through a straw?