The long reply is boring, it's below if you care.
My only disagreement and point is: you have a big furball, everyone is pretty much in a tnb state, out-turning each other for the kills.
If you show up in a more E-oriented plane, you will have only that E to save you, and as soon as you've lost it, the more 'tnb' planes will eat you for lunch.
Either them, or the planes just arriving at the furball with the altitude and speed you've already spent.
BnZ egressing does not compute since it is not fun.
TnB in those conditions is cake for me, because it'll always be possible to survive (and live to kill), whereas being restricted to (for ex.) a Ta152 means killing to buy your survival.
Originally posted by Dead Man Flying
I'm not trying to "start the smack." If you've read any of my posts on this forum, you would know better. What I'm trying to do is create a realistic analysis of plane strengths and weaknesses. It seems natural for people who feel attached to a particular plane to talk up its weaknesses and talk down its strengths in order to create the perception that flying it well requires lots of "skill" or whatever. I've flown lots of planes over the years in Aces High, and while I would consider many of them very distinctive and different, I wouldn't call one substantially easier or harder.
right, just surprised you missed my point, sorry. I don't do that deceptive bragging either. I agree that no plane's "easier" or harder, but if the MA is almost always a certain type of dogfighting, it must favorise some more than others. And that because we aren't interested in bore+zoom.
Right, I know what you're saying. But even if the BnZer fails to obtain the kill in such a situation, he often has the option of bugging out before energy states completely equalize. It's ultimately up to the BnZer to dictate or not dictate the terms of the fight; the lower, slower plane must capitalize on mistakes and hope that the enemy messes up by becoming overly aggressive or not egressing when he had the chance.
Ok, that's true but that case isn't what I mean, I think Urchin and I are talking about sticking to it and killing as many as possible till you die, not rtb to land kills.
Like you say, BnZ depends on the target's mistake, and if the target makes no mistake, and BnZ-guy is not allowed to ignore any opportunity, neither is effectively controling the fight.
I was speaking more of co-alt, co-E situations in response to Urchin's original post. Let's face it, it pretty much sucks to be low and slow in anything against anything. Even an SBD can kill a low, slow 262 given the right circumstances. The target of BnZ requires the enemy to screw up in some way in order to achieve the kill.
Yes, but what I mean is if you put up a 1:1 (at least to begin with) of those 'bnz' and 'tnb' planes, the fast plane should move to his 'perch' to dictate the fight, like you say, since he can't compete on the knife fight, and that's why the co-E doesn't exist any longer than at merge.
Talk about starting the smack... you do realize that a Spit V won't really go past 280-300mph on the deck once parasitic drag kicks in? So you wouldn't have been able to create enough separation from the enemies coming into that fight even if you'd wished it... at least not before faster planes boxed you in.
Ok, the point was I was barely above useful maneuvering speed, might have been anything between 200 and 225 mph. I wasn't going anywhere (what I wanted was those planes dead too), point is I couldn't do anything that time, as opposed to every other one where I wasn't cornered so slow.
I fly the Spit V because I enjoy it. I probably have enough perk points to fly 262s for months on end, but I don't. Why? I don't enjoy flying them. Why do you fly one of the most underrated, well-armed, better-handling Luftwaffe planes of all?
Because, besides personal appeal, it's still a LW brick, and you can see how useful it is to be underrated and the cream of the LW crop if we'd duel, one in it and the other in a spitV...
I'm talking about a Main Arena environment. In other words, I'm discussing survivability as well as killing ability. In a pure dogfight against equal pilots where everyone turns as hard as possible, the Zekes will eat just about everything else for breakfast, lunch, and dinner. Turning is just one of many abilities, however, and it's far from the one that determines the greatest balance of survivability and killing power.
That's fair and I'd say the same thing if it were my point. What I mean to point out is that there is about the same amount of effort needed to out-tnb or out-bnz planes in a dogfight, but if you eliminate the option to egress (far or close) anytime you've lost your opportunity in a 'bnz', it's not such an easy way to survive and come out on top.
Same thing you might have said about having fun being your calculus. Winning every fight (or making a draw, in the worst case) is not so fun anymore, and (pardon my fat head) that's what flying Spits is to me.