Actually, I for one would be quite happy if
- There was more ack at every field. In real life, fields were not protected by 8 37mm AA/AT guns. They were protected by many guns ranging from small caliber MGs to large caliber AA guns. And I'm sure some fields had AT guns as well.
- Ack was made a bit tougher, so that 2-3 .50 cal hits would not blow it up.
- The AI for the ack was just a liiiiiitle bit better. As it is, they seem to find it easier to hit someone going 450 mph than someone going 150 mph right overhead.
- Downtime for ack was decreased to about a minute or so for the small guns that aren't in the game but hopefully will be eventually. Perhaps a variable sort of thing, with .30 cal MGs being down for a minute, .50 cal being down for 2 minutes, and on up.. the higher the caliber the longer it is down.
And of course, I'd like to see the fuel dispersed and hardened. Perhaps those changes would take the emphasis off of porking/vulching, and put it back on fighting. Don't get me wrong, I'm a big fan of vulching, but I'm reasonably certain nothing like that happened in real life.
And to be honest, this is all moot anyway, since there will be no changes in gameplay in the MA, ever. The current formula "works".. numbers are higher than they ever have been. I think eventually the AH2 "arena", whatever that will be, will end up more like a WW2OL type game, where the emphasis is more on the ground war.