Author Topic: Please, for the love of GOD!  (Read 7793 times)

Offline Zippatuh

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Please, for the love of GOD!
« Reply #30 on: December 22, 2003, 01:41:35 PM »
Quote
Originally posted by SlapShot
Whats a "nomicker" ?


Nomicker:

The opposite of Yesmicker, don’t you know nothing?

Offline TracerX

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« Reply #31 on: December 22, 2003, 01:41:49 PM »
Pork the Porkers.  I think it should be easy to kill the fuel since it is the only defence for a hopelessly outnumbered front.  If it is so easy, just stop 'em by doing the same.  6 rockets on a P-51 with 50% fuel can reach even distant bases, kill 3 fuel tanks, and have enough fuel left to nail the next wave of porkers as they take off for the next run.  We shouldn't permit a lopsided battle to have no hope of correction or balance.  It is an equallizer.  Just be glad it is not as easy as killing the VH which is what we do to stop GV attacks.

Offline simshell

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« Reply #32 on: December 22, 2003, 01:47:51 PM »
when are country took a base are squad did a goon run to bring fuel back up

it only took about 3 goons i think
 
to bring fuel back up to 125%
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Offline SlapShot

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« Reply #33 on: December 22, 2003, 02:11:21 PM »
Quote
Originally posted by simshell
when are country took a base are squad did a goon run to bring fuel back up

it only took about 3 goons i think
 
to bring fuel back up to 125%


It wasn't at 25 % then if it took three supply runs.
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Offline Kegger26

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« Reply #34 on: December 22, 2003, 02:11:22 PM »
Quote
Originally posted by Elfie
Rook roll?? funny, I play for Rooks and never heard that term before.

Funny how your squad porks fuel to take bases. It's not even necessary to pork the fuel to take a base. Unless your squad is resupplying those bases after you capture them, you are only giving your team useless bases.

If the objective is to take bases unopposed then porking the fuel makes perfect sense. However if thats the case....why even play in an online environment where player vs player combat is intended and encouraged?



 We fly in groups of at least four, so two goons carry troops, the other two carry supplies. Since our fuel porking mission is pretty much over we can change gears and run a resupplie, troop run mission for awhile, before we will need to take back off for another fuel run. We have been doing this almost ever friday and sat night and it has worked.
 This isnt player vs player combat, its team vs team combat. You adapt and over come, we hit the fuel becuase it allows us to fill our over all goal, to capture bases, and win the war. As for your lack of knowlege about the rook roll, maybe if you spent less time furballing, and more time working on objectives, you would be able to follow what I am saying. ;) We started the 434th as a troop carrier group. For a long time all we did was haul bellybutton and trash all over the map, we got into bombing and pushing mud over the summer and this works. If it dweebish... guess I am a dweeb.
 Keg

Offline beet1e

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« Reply #35 on: December 22, 2003, 02:21:21 PM »
Zipp - I'm against bombs being perked. Just because some tardz do what they do, I don't think everyone else who likes to jabo should be penalised. That would be like objecting to squads who vulch with no intention of capturing the base: Perk ammo so that there is a price to be paid for not returning to base. I'm afraid the idea smacks of mandating players to play a certain way.

Kegger's squad activity is fine if they're not suiciding. I see nothing wrong with the tactics. It's the suiciding that skews the game, coupled with the steamroller/conveyor belt effect caused by guys who re-up four times or more to pork the base. Pork, pork, pork. First the fuel, then the VH then the FH. Some have suggested that after a death, you should stay dead for a period of time before you can resume porking... That period of time could be the time it takes to fly back to the base being porked...

...which is why I still maintain that the distance between the fields has a significant bearing on this fuel porkage behaviour. On larger maps like Pizza and Trinity, the distance between the fields is too great to maintain a conveyor belt effect, and the attention span of the suicidal opportunists will have run out long before they reach the destination. On QWW, the fields are so close together that if one field gets fuel-porked, you can take off from the next field ¾ mile away, and mount a counter attack. Besides, the fields are so close together that you can up with 25% fuel, go to the next base and get 2-3 kills and still have fuel to RTB.

The real problem is on the children's maps, hence the timing of this whine thread. The fields are sufficiently close together for steamrollering/conveyor belting to be feasible, but too far apart to mount a counter attack with only 25% fuel available. With increasing MA attendance, it is my belief that the larger maps are the way forward.

Offline Karnak

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« Reply #36 on: December 22, 2003, 02:33:09 PM »
Quote
Originally posted by Toad
Here's another thing that no one quite "gets".

It takes a very..... special....... person to hover over a field all night waiting for the high-alt fuel dive bomber that may or may not ever arrive.

I guess no one "gets" that some folks have more fun actually fighting than hovering over a field all night long.
 
Not to mention the near impossibility of stopping a jabo that's already in his dive from above the defender.

But hey, it's real easy to jabo from alt and real boring to hover all night in defense. Plus the destruction/resupply effort is seriously imbalanced, so that's good too. Makes for great gameplay.


Toad nailed it.

All that some people seem to use the Tiffy/'Stang for in AH is as a faster, guided V-1.
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Offline Karnak

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« Reply #37 on: December 22, 2003, 02:42:11 PM »
Quote
Originally posted by beet1e
...which is why I still maintain that the distance between the fields has a significant bearing on this fuel porkage behaviour. On larger maps like Pizza and Trinity, the distance between the fields is too great to maintain a conveyor belt effect, and the attention span of the suicidal opportunists will have run out long before they reach the destination.

Sorry, but I must disagree.  I've had more problems not being able to take off on those maps than on the maps with fields closer together.

Now, I didn't see the porking take place so I don't know if it was done via the suicide conveyor belt or cooperative squad actions, but the fact is that all to often all bases in an area are at 25% fuel.  When you couple that to the longer distances between fields there become many times when those of us who happen to like a short legged aircraft log on and then log back off without ever taking off.
Petals floating by,
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             As she remembers me-

Offline Zippatuh

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« Reply #38 on: December 22, 2003, 02:49:38 PM »
Beetle,

I don’t want to perk all bombs, just the ones attached to bombers ;).

I still think that dieing within so much time of your drop negates the damage could help stem the tide of suicide porkers.

I’m not going to buy into the “farther apart” theory though.  You had a good lead, the line was tough, hook good, bait smelled fresh.  I give it a 8 1/2, probably should be a 9, but I'm sticking with the 8 1/2 :aok .

Offline sax

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« Reply #39 on: December 22, 2003, 03:17:24 PM »
I agree with Beetle that larger maps are more acommidating for the masses in AH.
I disagree with the distance between them. Like Karnak said--it's almost commonplace to log on to 25 fuel at all the front bases.

I like flying the FM2--last time Trinity was upthe only base that wasn't being vultched was down to 25 fuel and not one bad guy around.
I upped and flew to the closest enemy base--circled for about 3 min and ran outta gas--man was that fun.

I could have upped a 51 and mixed it up--but i'm no WT in it and still prefer the Early Model stuff.
Granted--to expect my brand of fun to be available everytime I log on would be asking to much--but fuel porking seems to be the normal brand of play in the MA lately.

If the bases were closer at least I'd have a chance of fighting--not sight seeing all nite.

Don't really see how the strat guys are affected by this form of gaming as much as furballers--just looking for a little more balance between the 2 sides.

Offline Charon

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« Reply #40 on: December 22, 2003, 03:25:36 PM »
Quote
I think the hardening of fuel is completely laughable. You want fuel tanks to be resilient to everything. In real life, tanker trucks explode in collisions, hand grenades, etc...gentleman, they are SOFT targets. Defend them or face the fact that they can be compromised.

Its amazing to me that no one quite "gets" that.


In real life there were no centrally located, easily identified and targeted fuel depots at airfields. "Porking fuel" was not a practiced tactic. Fuel was too well concealed and dispersed, and the ack was too murderous for more than about one quick pass shooting whatever happened to be within 30 deg. of the nose during the pass. Hardly like AH in any way, really.

It would be nice to have a strat where you actually had to attack strategic targets like refineries to have an impact on the "war."  

Charon

Offline Elfie

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« Reply #41 on: December 22, 2003, 03:44:42 PM »
Quote
Originally posted by Kegger26
We fly in groups of at least four, so two goons carry troops, the other two carry supplies. Since our fuel porking mission is pretty much over we can change gears and run a resupplie, troop run mission for awhile, before we will need to take back off for another fuel run. We have been doing this almost ever friday and sat night and it has worked.
 This isnt player vs player combat, its team vs team combat. You adapt and over come, we hit the fuel becuase it allows us to fill our over all goal, to capture bases, and win the war. As for your lack of knowlege about the rook roll, maybe if you spent less time furballing, and more time working on objectives, you would be able to follow what I am saying. ;) We started the 434th as a troop carrier group. For a long time all we did was haul bellybutton and trash all over the map, we got into bombing and pushing mud over the summer and this works. If it dweebish... guess I am a dweeb.
 Keg


You assume all I do is furball, that is incorrect :D . I often fly a fighter in support of the squads actively trying to take bases.

When 4Wing takes a base we don't pork ANY strats. Otoh....if it looks like we aren't going to be succesful we WILL pork as much as we can before leaving.

True, this is team combat....however...if you have no players, you have no teams :p . So yes it is pvp combat :)

You have proven others point on it being to easy to pork all front line fields. Four guys porking all the fuel at 3-4 fields in one sortie? That's to easy and has to large an effect on gameplay.

If you want to stop an enemy offensive, kill ordinance and barracks. Then they have no bombs and rockets to pork YOUR fields and no troopers available to capture them :aok

edit:spelling
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline NoBaddy

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« Reply #42 on: December 22, 2003, 04:14:17 PM »
Quote
Originally posted by sax
I like flying the FM2--last time Trinity was upthe only base that wasn't being vultched was down to 25 fuel and not one bad guy around.
I upped and flew to the closest enemy base--circled for about 3 min and ran outta gas--man was that fun.


No Problem sax. Had the same problem in Mindano yesterday trying to fly the FM2 and the C205. The last time I asked HT (which was months ago) he was leaning towards making the fuel bunkers tougher to destroy.

Personally, I would still like to see what would happen if things were changed so that when you die, you get no rank points. I realize that the majority of people reading and posting here understand that rank means diddly. However, when some dweeb can get himself a high rank by suiciding in jabos or weedwacking buffs, he will do it. Bottomline, don't try to stop people from doing the suicide thing....just make sure you don't reward them for doing it.
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Offline guttboy

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« Reply #43 on: December 22, 2003, 04:41:05 PM »
Devils advocate....]


Just how do you determine if a guy is a "suicide jabo" or is legitimately trying to destrat a base and gets shot down?


:confused:

Offline simshell

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« Reply #44 on: December 22, 2003, 04:45:55 PM »
Quote
Originally posted by SlapShot
It wasn't at 25 % then if it took three supply runs.



yes it was at 25% 3 maybe 4 goons bring it back up

but im sure it was 3:p
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