Author Topic: Feature Request please HT - engine management  (Read 2894 times)

Offline DYGCaps

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Feature Request please HT - engine management
« Reply #15 on: January 30, 2004, 04:05:45 PM »
Okay okay..Last thing I want to see is more sim crap :) ...
Sorry for miswording :D

Offline simshell

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Feature Request please HT - engine management
« Reply #16 on: January 30, 2004, 04:48:37 PM »
i love flying real like prop planes in a sim

iv allways had trouble playing those super jet sims were you have 50 flight controls


flanker2.5 realy took some time to get used to no screen showing a missile were it was coming you had to look out the window to find the missile and those missiles were deadly  


but i would love making aces high more real
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Offline DYGCaps

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Feature Request please HT - engine management
« Reply #17 on: January 30, 2004, 08:32:18 PM »
Batz all that stuff might be cool, radiator flaps and such.  But what I'm worried about is going overboard with this whole engine managment thing, better yet, realism in general.  At what point does it get too ridiculous and the game looses its fun?  After all, this is a game, you play it to have fun.  Not all of us have fun having to what our engine temp to make sure it's not overheating and going to seize.

Offline Eagler

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Feature Request please HT - engine management
« Reply #18 on: January 30, 2004, 11:13:05 PM »
Quote
Originally posted by DYGCaps
Batz all that stuff might be cool, radiator flaps and such.  But what I'm worried about is going overboard with this whole engine managment thing, better yet, realism in general.  At what point does it get too ridiculous and the game looses its fun?  After all, this is a game, you play it to have fun.  Not all of us have fun having to what our engine temp to make sure it's not overheating and going to seize.


some of us are into it as much for the realism ie simulation as the "fun" aspect of it

Im sure if ever came about there'd be an "auto" button for those who don't want to mess with it as "takeoff" has now..
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Offline Vulcan

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Feature Request please HT - engine management
« Reply #19 on: February 01, 2004, 04:31:25 PM »
Quote
Originally posted by Tarmac
Why not make it like combat trim?  An advantage if you use it and use it well, but you can get by just by turning on the crutch.  

I'd love to be able to nurse a damaged engine instead of the toggle on/toggle off garbage when radiator or oil gets hit.


I like this idea, full engine management would let you squeeze that little bit more outta your plane just like turning off combat trim does.

Offline 345

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Feature Request please HT - engine management
« Reply #20 on: February 03, 2004, 06:44:23 PM »
Personaly I don't think it would be a good idea for a online sim. Part of the point of playing a online game for me at least is the interaction with the other players. By throwing more management into the sim you'll be spending more time managing the plane and less interacting with the other players. If all you want is the most involved and detailed flight model possible you might as well fly offline as you'd be spending so much of your time managing your plane that comunity interaction would dwindle to even less then it is now.

Offline Westy

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Feature Request please HT - engine management
« Reply #21 on: February 03, 2004, 07:17:36 PM »
Hiya 345!  Hope all is well for you :)


 As for your post.....

 Well, I felt the same once. Long ago. When all there was were AW, WB's and I did not know better so I just repeated what I heard from the experts in AW.  This was years before AH was even on the radar scope and back when everything BB said was accepted as gospel and never questioned :)

 As advanced as even AH is over old AW (ala functions and "realiZms") the extra features have not made a dent in interaction or "socializing" one little bit. Contrary to what the genre "experts" said would certainly happen if players had to contend with "chores" such as trim, torque, uncoordinated rudder, etc. The proof is readily seen on channel 1 and 2.  ;)
 
 Besides.  HTC never added anything that did not have an auto-function.  Something people tend to forget when replying with posts that additional management and realism features would hurt the "game" and drive players away.  On the contrary, IMO more complexity would be one of those things that could help keep customers around longer.  

  Westy

Offline CornGiveAway

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Feature Request please HT - engine management
« Reply #22 on: February 03, 2004, 09:00:47 PM »
Quote
Originally posted by Eagler
some of us are into it as much for the realism ie simulation as the "fun" aspect of it

Im sure if ever came about there'd be an "auto" button for those who don't want to mess with it as "takeoff" has now..



  Hell ya thats it,the auto butten,it allows the guys that want to have to manage something, do it,to a possible slight advantage.The people that dont,push auto,to a probable slight disadvantage.
I think making a game like this more complex,if you want it to be,is a good move for a game developer to keep the long termers from getting bored,Air Warrior comes to mind.Its a tuff ballance for HTC and all game developers i would bet.
Corn

Offline Ack-Ack

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Feature Request please HT - engine management
« Reply #23 on: February 04, 2004, 02:23:46 AM »
If HiTech adds more engine management to the game, then he should get rid of the hand holding auto-retracting flaps as well.



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Offline straffo

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Feature Request please HT - engine management
« Reply #24 on: February 04, 2004, 03:32:53 AM »
I'm not an EM fan being a lazy bastard but there is some cases where the current lack of EM is not that good :

Imagine that in the Ruhr scenario a B17 got the 2 external engines killed over the Ruhr (with no other damages)
.
The engine will be put at full power since this point to the home base of this B17.

I don't think IRL it will have been able to do so without damaging the 2 remaining engines ...

Offline Kweassa

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Feature Request please HT - engine management
« Reply #25 on: February 04, 2004, 08:02:25 AM »
Quote
Personaly I don't think it would be a good idea for a online sim. Part of the point of playing a online game for me at least is the interaction with the other players. By throwing more management into the sim you'll be spending more time managing the plane and less interacting with the other players. If all you want is the most involved and detailed flight model possible you might as well fly offline as you'd be spending so much of your time managing your plane that comunity interaction would dwindle to even less then it is now.


 That's only true if we can say other sims which feature more complex form of engine management, is as you claim. Which of course, is not.

 As mentioned, those ppl who're asking for better form of engine management, are not necessarily asking for a 16 step checklist each time you take off.

 Take IL2/FB for example: it's in no way anything 'realistic'. It's a simplified form of engine management which is stripped down to some bare essentials. However, by adding a few more features to the generic throttle up/throttle down one-touch system, it successfully captured the fantasy that you're actually managing the plane rather than riding an automobile with automatic transmission that has wings.

 It all comes down to adding in a few crucial components which does not hurt the gameplay in anyway, nor effects anything vital, but still its existence alone makes it worthy of having it around. Pragmatism is rarely a virtue in air combat/flight sim games. It lives on fantasies.

 
 Also, it may correct some problems with the planes that due to the game limitations, receive unexpected advantages/disadvantages. Tilt often mentions this - the difference between a WEP system based on overboost, and a 'wet WEP' system relying on injections.

 For instance, our Yak-9U reaches its top speed with 100% throttle. It never had a separate WEP system. However, in IL2/FB, you can see that the 100% in AH, is actually 110% in FB. The net effect is that in AH, at 100% throttle you run the Yak-9U forever without overheating problems, which, in reality, is running the Yak-9U at high boost pressures which were as much limited as any other WEP system.

 ...

 If we don't get anything else, still what I'd really like to see implemented, is a system which separates dry WEP and wet WEP.

 In planes which didn't have an injection system, like the early SpitI, HurricaneI, the 'WEP' would be an overboost of the engine. Push the throttle over 100% and WEP is engaged.

 In planes which had a separate injection system, like the MW50 or the GM-1, you'd first engage the injectors, and then push the throttle over 100%.

 It seems like a very small thing, but it would actually effect a lot of planes already in AH.

Offline Octavius

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Feature Request please HT - engine management
« Reply #26 on: February 04, 2004, 10:28:01 AM »
I fully support the idea of engine management atleast somewhat more complex than the current setup.

^ As mentioned above, a one-touch work around similar to the function of Combat Trim would be great.  At the very least I'd like to see a fuel mixture prop pitch/RPM configuration.

Perhaps an option to feather the prop in the case of an engine failure would also work.
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Offline NHawk

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Feature Request please HT - engine management
« Reply #27 on: February 04, 2004, 10:40:54 AM »
Quote
Originally posted by 345
Personaly I don't think it would be a good idea for a online sim. Part of the point of playing a online game for me at least is the interaction with the other players. By throwing more management into the sim
Please don't use "Sim" and "Game" in the same sentence. They are two entirely different things.

A game needs little to no real skill or knowledge to play.

A sim, duplicates the functions,controls and actions of a real plane. Which does take some skill and knowledge.

--- Get rid of combat trim.
--- Get rid of auto takeoff
--- Get rid of killshooter
--- Get rid of auto-flaps
--- Get rid of stall limiter
--- Enable friendly collisions
--- Employ engine management

Then and only then will AH qualify as a sim. Until then, it's a game.
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Offline hitech

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Feature Request please HT - engine management
« Reply #28 on: February 04, 2004, 01:24:26 PM »
Quote

--- Get rid of combat trim.
--- Get rid of auto takeoff
--- Get rid of killshooter
--- Get rid of auto-flaps
--- Get rid of stall limiter
--- Enable friendly collisions
--- Employ engine management

Next
--- Get rid of most customers
--- And finaly git rid of AH , because nothing left to build it with.

HiTech

Offline Furball

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Feature Request please HT - engine management
« Reply #29 on: February 04, 2004, 01:29:11 PM »
i dont play this game to learn how to run engines.  i wanna kill stuff! :)

Lots of people have trouble flying here as it is, we dont need 300 more people in the arena struggling to keep airborne instead of putting up decent fights.
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