Author Topic: Feature Request please HT - engine management  (Read 2895 times)

Offline frank3

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Feature Request please HT - engine management
« Reply #30 on: February 04, 2004, 01:57:36 PM »
Quote
Originally posted by hitech
Next
--- Get rid of most customers
--- And finaly git rid of AH , because nothing left to build it with.

HiTech



You got a point there, but some engine menagement would be cool.

Just don't get rid of everything (I shouldn't complain since I fly h2h tho...)

Offline Batz

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Feature Request please HT - engine management
« Reply #31 on: February 04, 2004, 02:01:05 PM »
What are talking about? Staying Airborne? It wouldn't be that difficult. With constant speed props and automated systems most would fly like they do now.

The LW planes in AH would all have automated single lever functions. Most other planes you would just set rpm and throttle. HT already models rpm.

The other things like mixture and supercharger are just button clicks and add nothing and could remain auto.

The biggest difference would be as Kweassa describes it.

110% throttle would be emergency / takeoff
100% climb combat

Then planes with extra boost system like adi, MW50 and C3 injection would have the added "WEP" key.

Then by establishing an engine overheat model HT can set the time limits on each power setting.

It’s not hard in FB (even with its flaws). Go to Zeno's and watch any of the various training films to see its not that complicated.

http://www.zenoswarbirdvideos.com/

As I said I am not sure how much of this would enhance game play for the average player in relation to the amount of work on HT's end. That is up to HT to decide.

Offline frank3

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Feature Request please HT - engine management
« Reply #32 on: February 04, 2004, 02:04:15 PM »
Maybe something for Aces High III? :D

Offline Furious

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Feature Request please HT - engine management
« Reply #33 on: February 04, 2004, 02:04:48 PM »
Killin stuff is easy enough most times.  I wouldn't mind having the option to manage more things.  

Engines and flaps jump to mind first.

Offline ergRTC

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Feature Request please HT - engine management
« Reply #34 on: February 04, 2004, 02:13:30 PM »
Lets not get rid of the crutches.

Hitech response scares me a little, does this mean no advanced engine management for TOD?  I would like to see it continue in the vein of the combat trim and auto-takeoff.

Something you can turn on if you want, but have it auto otherwise.

Offline dracon

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Feature Request please HT - engine management
« Reply #35 on: February 04, 2004, 03:21:31 PM »
Quote
Originally posted by hitech
Next
--- Get rid of most customers
--- And finaly git rid of AH , because nothing left to build it with.

HiTech


Ya really think so???  Well, I did WarBirds for 6 years.  I have been here for more than a year.  I also do FB.

IMHO, if you could take FB EXACTLY as it is, and make it Massively Multiplayer you could sit anywhere you want, eating and drinking anything you wanted, buy anything you wanted and never spend the intrest for the rest of your life.  You'd have the best SIM and Engine ever.

But...  that's a big IF

Offline NHawk

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Feature Request please HT - engine management
« Reply #36 on: February 04, 2004, 05:19:06 PM »
Quote
Originally posted by hitech
Next
--- Get rid of most customers
--- And finaly git rid of AH , because nothing left to build it with.
The option would be a true "Full Realism" arena. You might be surprised how many people actually would fly in there.
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Offline ergRTC

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Feature Request please HT - engine management
« Reply #37 on: February 04, 2004, 05:49:50 PM »
I would.

When I started flying airwarrior back in 1995, I only flew rr (relaxed realism).  Moved to the pacific map, and eventually moved to the FR pacific (still flew in RR with the RTC though).  When I got to AH it was no worse than Full Realism in AW, just a whole hell of a lot better.

AH offers this same potential with the combat trim type toggles.  I think adding toggles that allow a very small advantage if used, or perhaps more accurately, a huge disadvantage if you cant figure out what you are doing.

Examples:
-engine cooling- opening the cowl flaps and to what degree

-realistic pitch control

And of course the really tough one....
keeping people from running full bore 24/7.  Since nobody gives a flying fart about how the plane will respond tomorrow or what the ground crew thinks, we all keep our throttles at 100%.  

I have no idea how to make this more realistic.

and in that same line, better modeling of engine damage due to abuse.


of course i dont want any of this to be so ungodly complicated that I cant fight.  That is what makes this game kick arse

Offline Ack-Ack

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Feature Request please HT - engine management
« Reply #38 on: February 04, 2004, 06:21:11 PM »
What I would like to see would be stuff like if you fly inverted for a period of time your engine could suffer some damage.  For instance, in real life the P-38 didn't have an inverted oil system and flying inverted for more than a few seconds would cause the engine to start acting up and prolonged inverted flight would end up damaging the engine.

Of course if the plane had an inverted oil system then they wouldn't be effected.

You can add this feature without increasing the difficulty of the game play for new players.  This was a feature they had in AW in all arenas and was never an issue.

And of course get rid of the coddling hand holding auto-retracting flaps junk.  


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Offline ramzey

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Feature Request please HT - engine management
« Reply #39 on: February 04, 2004, 07:51:13 PM »
Quote
Originally posted by NHawk
Please don't use "Sim" and "Game" in the same sentence. They are two entirely different things.

A game needs little to no real skill or knowledge to play.

A sim, duplicates the functions,controls and actions of a real plane. Which does take some skill and knowledge.

--- Get rid of combat trim.
--- Get rid of auto takeoff
--- Get rid of killshooter
--- Get rid of auto-flaps
--- Get rid of stall limiter
--- Enable friendly collisions
--- Employ engine management

Then and only then will AH qualify as a sim. Until then, it's a game.



:rofl

Offline Vulcan

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Feature Request please HT - engine management
« Reply #40 on: February 07, 2004, 03:45:15 PM »
Food for thought for the naysayers: WW2OL currently uses engine management (albeit not as complex as IL2:FB, and we could probably debate its realism all day long). The users there have no problems handling it.

There are a lot of things I miss going from AH to WW2OL. And one of the things I miss going from WW2OL to AH is the engine management. Its just the old 'slam the throttle full forward' WEP til WEP turns itself off is boring now.

Offline vorticon

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Feature Request please HT - engine management
« Reply #41 on: February 07, 2004, 03:58:36 PM »
some engine management would be good...nothing to complex just enough to add some spice to a fight...

Offline 345

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Feature Request please HT - engine management
« Reply #42 on: February 07, 2004, 05:57:58 PM »
Quote
Originally posted by Westy
Hiya 345!  Hope all is well for you :)


 As for your post.....

 Well, I felt the same once. Long ago. When all there was were AW, WB's and I did not know better so I just repeated what I heard from the experts in AW.  This was years before AH was even on the radar scope and back when everything BB said was accepted as gospel and never questioned :)

 As advanced as even AH is over old AW (ala functions and "realiZms") the extra features have not made a dent in interaction or "socializing" one little bit. Contrary to what the genre "experts" said would certainly happen if players had to contend with "chores" such as trim, torque, uncoordinated rudder, etc. The proof is readily seen on channel 1 and 2.  ;)
 
 Besides.  HTC never added anything that did not have an auto-function.  Something people tend to forget when replying with posts that additional management and realism features would hurt the "game" and drive players away.  On the contrary, IMO more complexity would be one of those things that could help keep customers around longer.  

  Westy


Hello Westy. :) Doing well. still in the Navy.

On to the sim. I would have to say I disagree. I don't see as much chatter on 1 and 2 as I've seen in the AW films I've been reviewing(desided to check on what your saying so I pulled up some old films from AW4W and AW3MV) and although it seems to scroll by just as fast that's because the text buffer is smaller in AH then it was in AW.  But then again AH seems to be more squad focused and unless your in the same squad as someone they don't seem to want to talk to you about anything but telling you what base they are trying to take next.

Now I'll admit the tactical coms are improved with the addion of mulitple vox and text channels allowing you to make ranged vox messages for tactical info.

Offline Charge

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Feature Request please HT - engine management
« Reply #43 on: February 10, 2004, 09:11:19 AM »
Nhawk:"The option would be a true "Full Realism" arena."

I think it would be nice if there would be an option on the SEA to use this "full realism" setting with complex engine mgmt and all that HT mentioned.

Keeping that to SEA would pobably negate those two last lines he put there also...

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Offline empty

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Feature Request please HT - engine management
« Reply #44 on: February 10, 2004, 11:26:38 PM »
I'd like to see engine exhaust.  I'd love to be able to judge when the guy cut or firewalled the throttle by the change in the exhaust.

I have to agree that playability for the new folks and the folks that don't want to control or know about the complete systems of every aircraft they fly is the priority.  Personally I love a complex sim, the more real the better.  Unfortunately its hard to convey full-realism into a monitor, joystick and an office chair.  There is some realistic feedback that you can only experience with your own backside in the pilots seat.

I have enough trouble training new folks in BFM/ACM without throwing in engine/aircraft management.  Since AH is at a nice playable level now, the management stuff can be left to the advanced guy.  The new guy wants to get the general idea of how to kill something.  It'd be neat if they could accomplish that during their 2-week period.  It leaves them with a warm and fuzzy feeling when they finally have to pony up the credit card.

Keep in mind that every ride is a little different and in addition to different systems, different processes/procedures will be needed.  Do you really want to have to control the rate of throttle change when driving your 262 or 234?  Compressor stalls would be a neat thing to add.