Author Topic: Feature Request please HT - engine management  (Read 2891 times)

Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9913
Feature Request please HT - engine management
« on: January 29, 2004, 03:01:33 PM »
As you might have noticed my sub's still going but I've been playing that 'other' game a lot. Theres a few things I like over there which I'd love to see over here, and visa versa.

One thing I really... really... REALLY like is having engine management. Not super complex, but not as simple as we have now. I like the fact that if you run the engine too hot it starts to 'knock', and that it can eventually sieze. I like the fact that good engine management can give you an advantage in combat. I also like the fact you can nurse the damaged engine and it doesn't blow after a preset 'time'.

Pretty please :)

Offline Batz

  • Gold Member
  • *****
  • Posts: 3470
      • http://bellsouthpwp.net/w/o/wotans/4JG53/

Offline DYGCaps

  • Copper Member
  • **
  • Posts: 149
Feature Request please HT - engine management
« Reply #2 on: January 30, 2004, 03:54:58 AM »
Bad Idea, you want engine managment...go play that other game...last thing we need is more sim crap

Offline Swoop

  • Plutonium Member
  • *******
  • Posts: 9180
Feature Request please HT - engine management
« Reply #3 on: January 30, 2004, 05:29:54 AM »
Speak for yourself.  What's this 'we'?


Offline Gremlin

  • Silver Member
  • ****
  • Posts: 1909
      • http://www.webtreatz.com/tod/lognew.html
Feature Request please HT - engine management
« Reply #4 on: January 30, 2004, 07:23:32 AM »
Quote
Originally posted by DYGCaps
last thing we need is more sim crap


News for ya Caps, 'Sim Crap' is exactly what I want to see (notice I didnt try to speak for everyone).  Quake is straight on, first turn to the left.  Have fun there:)

Offline Crumpp

  • Parolee
  • Gold Member
  • *****
  • Posts: 3671
Feature Request please HT - engine management
« Reply #5 on: January 30, 2004, 10:40:24 AM »
Right on Gremlin,

Go play Fighter Ace if you don't care about the sim "crap"

Crumpp

Offline ergRTC

  • Silver Member
  • ****
  • Posts: 1632
      • http://bio2.elmira.edu/DMS/index.pl?table=content&faculty=1&page=1
Feature Request please HT - engine management
« Reply #6 on: January 30, 2004, 10:54:09 AM »
no kidding.  There are a billion arcade flight games, this one is a nice balance.  That balance would be improved with the suggestions listed above.  Who the hell is the we?

Offline MadBirdCZ

  • Nickel Member
  • ***
  • Posts: 667
      • http://home.worldonline.cz/~cz088436/
Feature Request please HT - engine management
« Reply #7 on: January 30, 2004, 11:24:57 AM »
The We? Hmm prolly some cult of the un-named H2H folks... I want loads of the "sim-crap" stuffed in this game... The more, the better! :aok

Offline Westy

  • Gold Member
  • *****
  • Posts: 2871
Feature Request please HT - engine management
« Reply #8 on: January 30, 2004, 12:42:59 PM »
FWIW I did close my account and  I don't think that is causing HTC any less sleep.  And I am "playing there."

 However adding more manual/automatic optional engine/aircraft managment features, beyond the few AH already has, would be key to my reopening it.  And TOD being something to knock ones socks off with wouldn't hurt.

Offline SunKing

  • Gold Member
  • *****
  • Posts: 3726
Feature Request please HT - engine management
« Reply #9 on: January 30, 2004, 12:49:42 PM »
wow talk about seperating the boys from the men if that get implemented. Took me awhile in the other sim to understand it.. gonna be hell for the masses if it comes.

people have enough problems trying to understand a slower plane catching a fast plane in a dive.
« Last Edit: January 30, 2004, 12:53:09 PM by SunKing »

Offline NHawk

  • Silver Member
  • ****
  • Posts: 1787
Feature Request please HT - engine management
« Reply #10 on: January 30, 2004, 01:04:02 PM »
Quote
Originally posted by DYGCaps
last thing we need is more sim crap
Make it as close to real as possible.
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
-------------------------------
Sometimes I think I have alzheimers. But then I forget about it and it's not a problem anymore.

Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9913
Feature Request please HT - engine management
« Reply #11 on: January 30, 2004, 02:16:50 PM »
Umm the WW2OL engine setup isn't to difficult, its not perfect and I'd bet HTC could come up with a good solution ;)

Offline Tarmac

  • Gold Member
  • *****
  • Posts: 3988
Feature Request please HT - engine management
« Reply #12 on: January 30, 2004, 02:21:10 PM »
Quote
Originally posted by SunKing
wow talk about seperating the boys from the men if that get implemented. Took me awhile in the other sim to understand it.. gonna be hell for the masses if it comes.

people have enough problems trying to understand a slower plane catching a fast plane in a dive.


Why not make it like combat trim?  An advantage if you use it and use it well, but you can get by just by turning on the crutch.  

I'd love to be able to nurse a damaged engine instead of the toggle on/toggle off garbage when radiator or oil gets hit.

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 18751
Feature Request please HT - engine management
« Reply #13 on: January 30, 2004, 02:35:34 PM »
Quote
Originally posted by DYGCaps
Bad Idea, you want engine managment...go play that other game...last thing we need is more sim crap


I think this is HiTechs alter ego :)
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Batz

  • Gold Member
  • *****
  • Posts: 3470
      • http://bellsouthpwp.net/w/o/wotans/4JG53/
Feature Request please HT - engine management
« Reply #14 on: January 30, 2004, 03:49:26 PM »
Quote
Originally posted by Vulcan
Umm the WW2OL engine setup isn't to difficult, its not perfect and I'd bet HTC could come up with a good solution ;)


It’s pretty half-arsed if you ask me.

3 power settings:
Max
Continuous
Economy

And "boost" i.e. wep...

That’s it.
Take off at max
Combat at continuous
Cruise at economy

Run at max and if needed add wep. (Which I rarely ever use in wwiiol.)

But folks who think it will be too hard to go to a more full representation of engine modeling just need to try FB or go to Zeno's and watch some films.

Most LW fighters functioned with single lever automated systems with the option to operate manually. For the most part it would be like AH except no full power on all the time.

Player adjustments to added functions should not be the overwhelming concern. The player base will adjust and discover it’s not any “harder”. The problem is does HT want to take on this level of workload. Only he can answer that. But I would imagine he would look real hard at the amount of work and determine if it really adds anything to the game.

IMHO I would suggest that if HT is considering this that he go full out and develop a more complete CEM like FB or leave it alone. But then I again I want operating slats, radiator/cowl flaps etc.