Being a novice in programming and aircraft,
(In the army we put the prop on top)
I'm thinking through this without all the nasty bias (being self aware enough to know my name isn't Priller)
what other factors go into the physics model?
drag,lift,gravity,thrust,kinetic and potential energy, what would be missing?
(no I don't know, I'm thinking out loud)
is the gravity a constant in the program?
Is velocity a constant? (worth a look, seeing we have reports of speed discrepancies)
Is air density a global value or calculated per in game object?
See there's a lot we don't have enough data on,
HTC does I'm sure, and will sort out any problems when they see them.
In short, go ahead and question things that might need attention, but leave the fighter pilot tough guy image in your virtual cockpit. I'd like to think I deal with partially rational folks, let me cherish my illusions
P.S. I have seen all planes in this game do a warp roll, it's a net thing, get over it.
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pzvg- "5 years and I still can't shoot"