I can if you like.
The MA is an environment that allows the broadest spectrum of play. It is attractive in that it allows newbies to get into action immediately (or veteren's if that is their preference), it allows strategy, it allows team play, it allows loner play... in short, there is little you can't do. That forces compromises in some of the play style, but it is not intended to be ultra realistic from conception- otherwise you wouldn't have Allied planes chasing B-17's.
The CT and Scenarios are a different animal altogether. The draw for these types of arenas/events is the fact it
is an attempt to bring as much real fear into the play as possible. Here, one life completely changes the type of play and is desirable. Anyone signing on knows from the start they will be told where to go, how high to be, what targets to attack, etc. Structure is what it's all about, and recreating as much as possible some vestage of what it was like to be strapped in a multi-ton object, wondering if you would be alive at the end of the day.
They are two separate arenas with two separate goals. Yes, MA action is deathmatch oriented, but yes, to some extent that is a desirable outcome. This is also why if you want to promote living in the MA you must be careful how you approach the issue. You do it so that no one is penalized for not playing in that manner. In this way you preserve the concept of the MA while adding options to it for everyone. In the CT and Scenarios, by all mean, conscript people to do what they are ordered and go where they are told, and above all, live.
