Author Topic: Il2fb Ace Expansion Pack  (Read 6969 times)

Offline Batz

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« Reply #45 on: March 11, 2004, 01:42:26 PM »
The FB high alt FM is fine up to 10000m (32808 Ft). I have flown regularly at 6000-8000m and noticed no oddities. Above 10k meteres there may be some issues, just like in AH. But who cares no one ever flies that high anyway.

Offline Revvin

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« Reply #46 on: March 11, 2004, 01:59:54 PM »
Quote
Originally posted by Hajo
The problem I have in mapping with Control Manager is this.

Aileron Trim uses in conjuntion Control...which is no problem but right arrow and left arrow are not understood by Control Manager....  


Are you still using that old version of Control Manager? Version 3 is available here at CH's Control Manager page. Control Manager does'nt recognise the arrow keys as a keypress you have to type in the key using the correct names as specified in the Control Manager manual which comes with the above download. In regard to the arrow keys the Control Manager names for these keys are:

Keyboard Down Arrow = KBDOWN
Keyboard Left Arrow = KBLEFT
Keyboard Right Arrow = KBRIGHT
Keyboard Up Arrow = KBUP

Offline Hajo

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« Reply #47 on: March 11, 2004, 03:43:35 PM »
Revvin...thnks loads.  I also dloaded the Maps that you made for IL2.

I did install after dloading cntrl mngr 3 and had one helluva time getting everything setup properly.  Methinks on Win2K you have to first unplug the USB devices and then plug them back in when the PC is up.  I left them plugged in as the directions stated and got in a world of hurt.

Revvin thanks for taking the time and effort in making these maps available.  I boogered with the maps and made them almost exactly the way I have AH mapped.  Made it quite easy!

Thanks again!
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Offline Eagler

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« Reply #48 on: March 11, 2004, 03:59:24 PM »
found some nice films/movies here:
http://www.netwings.org/library/Forgotten_Battles/Videos/index-2.html
the first one is real good
"Masters of the Air" Scenario - JG27


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Offline RGJ

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« Reply #49 on: March 11, 2004, 06:53:00 PM »
Yep Eagler the "Legend - the bf109" is a joy to watch.

Must admit I brought FB long time ago but never got around to playing it, I saw that video and thought damn better get it loaded up, and have not stopped playing FB since:).

In full realistic mode online "lose sight, lose the fight" is so true :) .

Both games have got their pro's and con's enjoy the games for what they are.



RGJ

Offline Hajo

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« Reply #50 on: March 11, 2004, 09:45:02 PM »
Batz, Hristo....what's Track IR?

Software?  Hardware?
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Offline Pei

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« Reply #51 on: March 11, 2004, 10:04:45 PM »
Quote
Originally posted by Hajo
Batz, Hristo....what's Track IR?

Software?  Hardware?


Both: it consists of an IR detector and the drivers and mapping software. You stick a reflective dot on your forehead (or on a cap or similar) and the detector tracks it's movements and drives the mouse pointer off them. When combined with mouse look it allows your head movements to control your point of view in a very natural way.
It was originally created for handicapped people but has purpose built game control mapping software now.

I personally gave up on it: most of the time it was great but it occasionaly got stuck in awkward angles and I found it very difficult to keep it steady during gunnery. Lots of people have been very happy with it though and I haven't tried the latest version (track IR 2).

Offline Batz

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« Reply #52 on: March 11, 2004, 10:25:01 PM »
http://www.naturalpoint.com/trackir/

It kicks bellybutton np what so ever with. Best thing for air combat since the hotas.

Offline Hristo

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« Reply #53 on: March 12, 2004, 12:58:34 AM »
At first there were problems with TrackIR, because it used to emulate the mouse (so called relative mode). This is what Pei seems to be referring to. It was easier to lose track, and after that you usually had to recenter the device (by pushing a keyboard or joystick button).

Later versions of software introduced advanced mode (so called absolute). Here the control is much better, you don't lose the track easy - and even if you do, there are no problems once the track is reestablished (the centering button is still here, if needed). Also, this mode allows for customized response curves, which give you steadier movement near the gunsight, for example.

Next thing is TrackIR 2, an improved device with better tracking, mainly due to it working at 100Hz, instead at 60Hz of original TrackIR (1).

Offline Kweassa

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« Reply #54 on: March 12, 2004, 02:19:26 AM »
Hmm..

 I've seen people say the AI cheats, or has a simplified FM.

 But I've been in the UBI forums since the days of IL-2 demo, and I've never heard any official word from anyone that the AI cheats. IIRC, Oleg himself has said the AI does not used simplified or 'cheat' FM.. :o

 I've never seen anything the AI do that a human player cannot counter/reproduce.. the only exception is their incredible responsiveness in -G inputs, and the ability to manage damaged planes(for instance, a human player would have a hard time countering a drooping wing from damaged surfaces .. he has to counter it with the exact amount of opposite aileron input in every maneuver he does - but the AI of courses, maintains perfect balance in his inputs. However, I've seen even AI planes fail in that and suddenly fall out of control and auger to death, during harsh maneuvering)

  .........


 The views are horrible, but the long time lobbying for customizable headpositions have been finally recognized, and 1C states that they will have the feature available in their next upcoming sim title "BoB". (No plans for FB/AEP series though :( )

 The lack of 6 views is overdone, but considering the leniency of AH 6 views is also overdone, I think it's pretty much manageable.  

 The good part, is that you are forced to check left rear sides and right rear sides individually - it adds a lot to both immersion and tactics. It's really quite an amazing feeling to see tracers fly past you - you turn to one side, find the enemy behind you. You turn to other side and check again and see the enemy isn't there! The adrenaline rush of impending doom, and searching for the enemy position in deep panic, is quite sensational.

 For hat key users, I recommend you change the snap view speed in the conf.ini file. It is the category "HookViewSpeed". The default value is 6 I think.
 
 ...

 As for low speed FM.. frankly, I think AH is way more stable than AEP - it's really fun to watch people stalling SpitVs out of the sky being chased by a Bf109F-4!! When's the last time I saw a SpitV having trouble outturning 109s, I can't even remember - the situation regarding speed and stability is more subtle, and I think that's pretty neat.

 ..

 And the best thing is the gunnery. Yes, some planes can hit out to 400meters even in FB/AEP. But for real results, it's still a good idea to shoot between the distances of 100m~200m.

 I've taken special interest in regards to how the "Dweebfire" phenomenon would be manifested in FB/AEP as it introduced SpitVs, including 1943, '44 versions. Well, according to a week of intense MP playing since AEP came out, the SpitV in FB/AEP is nothing like what it is in AH - it's very unpopular.

 I think I can claim that I was right, when I assumed that the "Dweebplane" accusations in AH regarding planes like the N1K2 or the Spitfires, is due to AH gunnery allowing critical hits at 400yards~700yards distances.

 In FB, the planes like the Hurri2C or the SpitV, despite their powerful cannons(Hispanos are pretty deadly in FB/AEP, too!!), are just simply too slow to come within 300m of faster enemy fighters. Over 300m distance, most people generally can't do any critical damage - and the wing armament makes it even worse. (Another good thing about FB/AEP - the differences between central armament and wing armament really really stands out).

 If they set out the cannons to far distances in convergence, it becomes a real handful to hit something when they are close!

 Some of these things, I'd very much like to see in AH.

Offline gatt

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« Reply #55 on: March 12, 2004, 03:15:52 AM »
Quote
Originally posted by Kweassa
Hmm..

 I've seen people say the AI cheats, or has a simplified FM.

 But I've been in the UBI forums since the days of IL-2 demo, and I've never heard any official word from anyone that the AI cheats. IIRC, Oleg himself has said the AI does not used simplified or 'cheat' FM.. :o

 


Hehe, You should have been in beta forums mate ... or talked with one of the developers. The AI fly with a simplified flight model.
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline Hajo

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« Reply #56 on: March 12, 2004, 07:11:50 AM »
Pei, Batz, and Hristo thanks for the reply.....definately going to look into it.  Sounds like something I could use!

Addendum:  Ya got me ......I just ordered TrackIR

What an idiot....have a Battle Chair with HOTAS Pads, the whole CH USB HOTAS setup....and now TrackIR.

IF someone didn't know me.......they'd think I was into flight sims.
« Last Edit: March 12, 2004, 07:27:38 AM by Hajo »
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Offline Urchin

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« Reply #57 on: March 12, 2004, 07:19:12 AM »
Yea, I might take a look at it too, although for 100-odd bucks probably not.

Offline Eagler

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« Reply #58 on: March 12, 2004, 08:01:05 AM »
Quote
Originally posted by Hajo
Pei, Batz, and Hristo thanks for the reply.....definately going to look into it.  Sounds like something I could use!

Addendum:  Ya got me ......I just ordered TrackIR

What an idiot....have a Battle Chair with HOTAS Pads, the whole CH USB HOTAS setup....and now TrackIR.

IF someone didn't know me.......they'd think I was into flight sims.


Hajo

you just need one of these:

http://www.ivibe.com
"Masters of the Air" Scenario - JG27


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Offline Hajo

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« Reply #59 on: March 12, 2004, 08:58:08 AM »
Eagler......gee thanks.  (I think)

Now something more to think about.  Gotta check credit card balances.

Arghhhhhhhhhhh

(Puts blinders on and Eagler on ignore list)  :D
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