Author Topic: An Unbiased Opinion of WWIIOL  (Read 1927 times)

Offline acepilot2

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An Unbiased Opinion of WWIIOL
« Reply #15 on: March 22, 2004, 07:39:51 PM »
agreed russian...like I said above dont expect quake with a lee enfield.  Its realistic and as a result, just like real war, can be slow-moving at times.

LWACE, they have rifleman, but no scopes. with a good pair of binoculars and a good, smart, rifleman, he can be a sniper-you can climb trees too...I think they are removing that soon though...

Offline LWACE

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« Reply #16 on: March 22, 2004, 07:51:17 PM »
thanks!, im downloading it rightnow, ima try it out offline

Offline Russian

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« Reply #17 on: March 22, 2004, 07:55:18 PM »
Quote
Originally posted by TheMadOne



Edit:  By the way, what's the WW2OL website?


Google is your friend.....try it :aok


http://www5.playnet.com/bv/wwiiol/index.jsp

Offline Russian

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« Reply #18 on: March 22, 2004, 07:58:04 PM »
Quote
Originally posted by muckmaw
Can I link up with someone to do some cool missions...so far, I've been shot 11 times, been mowed down by a tank twice and blew myself up in classic Jihad Fashion with my own grenade.

I am a real team player, just keep the explosives away from me and we'll get along fine...

Any takers?


Contact me via ICQ / AIM. When I have free time we can hook up for some coop-german killing. :D

Offline Lizking

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« Reply #19 on: March 22, 2004, 07:58:57 PM »
The 66th Commandos is an AH/WB squad.  We are not big, but we do try and work with HQ and do more than run around dying.  Channel 16 on allied, we are in the center part of the map as our Area of Operations right now.

Offline Udie

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« Reply #20 on: March 22, 2004, 08:14:23 PM »
Quote
Originally posted by Lizking
The 66th Commandos is an AH/WB squad.  We are not big, but we do try and work with HQ and do more than run around dying.  Channel 16 on allied, we are in the center part of the map as our Area of Operations right now.



and they have there very own DEDICATED CAS pilot!  I hear he's one of the best too! :D

Offline Vulcan

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« Reply #21 on: March 22, 2004, 08:15:38 PM »
I can't emphasize the enjoyment part of being a squad adds in WW2OL. Get in a squad, get on voice comms, your enjoyment will double.

Offline Batz

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« Reply #22 on: March 22, 2004, 08:30:59 PM »
Yup playing friends is the best thing, but that can be said of most games.

Going into wwiiol inparticular as a lone wolf can be frustrating.

Offline muckmaw

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« Reply #23 on: March 22, 2004, 08:38:10 PM »
I've been playing Axis here...figured the bad guys could use a hand.

Offline OIO

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« Reply #24 on: March 22, 2004, 09:10:25 PM »
they still havent fixed the issue of enemy units seeing you when you cant see them.


I know its a technology limiting thing, but how much would you enjoy AH if 3/4ths of the red planes out there were invisible to you but you were quite visible to them?

Thats WW2OL in a nutshell.


Nothing is more frustrating than being a perimeter guard, nicely hidden in terrain and all the sudden you die. after the usual 'WTF???' question in the squad radio you get one guy thats in the bush 20m behind you say 'dude didnt you see or hear those 3 tanks? they drove over you' ... and half of the squad, dispersed in terrain in the area about 50m from each other radio in ' I see his body, WHERE ARE THE TANKS?"

the guy in the bush 20m behind my corpse is the only one that sees or hears 3 panzers rolling over our squad.

That plus if you get into a tank muckmaw, you will see just how idiotically easy it is to mow down hordes of enemy infantry by sniping them with the tank's MG by using the tank's scope.  the infantry has their idle 'bobbing' animation which instantly screams the location of even the best hidden infantryman (any idiot can spot a blinking pixel with or without a scope). See blinky pixel, aim perfect accuracy scope, fire a short burst at enemy inf 900m away (who CANT see your big grey lumbering tank in the wide open because of the object limit) and get easy kill.

Or better yet, enemy town infested with infantry, you can just run your tank up and down the town mowing infantry since they cant harm you at all as long as you keep moving at a certain speed (sappers cant sap a tank moving at rather slow speed, grenades dont hurt anything but the recon vehicles (unless you know the bugged armor point to lob a grenade inside a pz3) ) ... real realistic  you know :rolleyes:

that game still needs massive improvement in the infantry play, which shouldve been the FIRST thing they shouldve tackled instead of adding more idiotic planes or ships. Inf is the most basic and vital unit yet it has yet to be revamped.

Offline bigsky

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« Reply #25 on: March 22, 2004, 09:57:02 PM »
i downloaded it but i could never make my ch stick and peddles work in the game offline. so i never tried it online. i posted my problem on the WW2OL bbs but no help there. its no use to me if it dont work.
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Offline lazs2

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« Reply #26 on: March 23, 2004, 08:48:40 AM »
so... if flying the fluffs in AH didn't bother you then the lack of action in WWIIOL won't bother you much either?

lazs

Offline Wanker

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« Reply #27 on: March 23, 2004, 09:10:50 AM »
Quote
they still havent fixed the issue of enemy units seeing you when you cant see them.


I know its a technology limiting thing, but how much would you enjoy AH if 3/4ths of the red planes out there were invisible to you but you were quite visible to them?

Thats WW2OL in a nutshell.


I beg to differ. Once I had some time under my belt, I can't remember a time where I died and didn't see my killer. It sounds like perhaps you have some connection difficulties. My squad as a whole doesn't seem to suffer from this, either, so please don't paint with such a broad brush.

Quote
i downloaded it but i could never make my ch stick and peddles work in the game offline. so i never tried it online. i posted my problem on the WW2OL bbs but no help there. its no use to me if it dont work.


CRS customer support is non-existent. As long as you know that, and can deal with that, then you won't worry about it. Use the other players to help you out.

In the case of your CH gear, are they USB? If they are USB, put them into Direct-X mode via the CH Control Manager, and you can then select functions in the keymapper, and start pressing buttons and moving axis. The keymapper will see which axis you moved, or which button you pressed. If your CH gear is the old gameport stuff, then I don't have any answers.

BTW, everyone who uses CH Pro Pedals will need to check the box in the keymapper for "Inverting Axis" of the pedals. For some reason the CH Pro pedals axis gets mapped backwards by default, so it you apply left rudder, you go right, and vice-versa.

Quote
so... if flying the fluffs in AH didn't bother you then the lack of action in WWIIOL won't bother you much either?

lazs


Lazs, I think you'd actually enjoy the air combat, because it's nothing but early war, and I know that you're an early war plane kinda guy. No Niki's or La-7's to spoil the fight between the Hurricane I and the BF-109E.

No manly blue planes, though, sorry.

The ground war is the best part of the game, IMO. As much as I enjoy fighting in the air, the strongest part of the game is on the ground. Anti-tank gun warfare and sapping is especially rewarding when you get a kill.

I have to comment on the difference being a part of a squad can make. The other night, my squad, the 332nd Fighting Mongrels(sister squad of our AH squad) managed to surround a panzer that had parked on top of a hill. But we were all infantry, and had no means to kill it. Since it was dark, we were able to move around it his gunner being able to track us with his turret, since he had to remain buttoned up. What we did to kill this panzer was to use our small arms to distract the panzer long enough to allow one of my squaddies, who was a sapper, to sneak into position to plant his satchel charge. At the last moment as he approached the panzer, we popped off a couple of smoke grenades around the panzer, giving cover for our sapper. A few seconds after the charge was placed....*BOOM!* no more panzer.

:)

Muck, if you ever go Allied and need a squad to join, look us up on Saturday nights at 10:00pm Central.

One other thing, regarding graphics. With a good beefy system, the graphics look very good, although not up to AH2 or FB standards. But I gladly forgive dated graphics in exchange for awesome gameplay.

Offline Wanker

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« Reply #28 on: March 23, 2004, 09:14:30 AM »
Quote
Originally posted by muckmaw
I've been playing Axis here...figured the bad guys could use a hand.


Actually, Muck, the Germans are usually kicking fanny and it's the Allies who are normally the underdogs. Being the underdog is a lot of fun, though...target rich environment!

Offline bpti

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« Reply #29 on: March 23, 2004, 09:21:02 AM »
why the 64 object limit? other games like AH don't have it, and they work fine (at least on DSL)?