Author Topic: To the Future Community of Aces High  (Read 3762 times)

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
To the Future Community of Aces High
« Reply #30 on: April 05, 2004, 12:55:12 AM »
Quote
Originally posted by moot
The gunnery is not as easy in AH2


Not true.  The gunnery is exactly the same.  My hit percentage in AH2 is identical to that in AH1.  The key is to predict the flight path of opponents rather than relying on the icons to determine the lead in a snapshot.  Most will pick this up within a couple of weeks.  I suspect that hit percentages will fall right about where they are in AH1 after the first month once folks get used to the differences.

-- Todd/Leviathn

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
To the Future Community of Aces High
« Reply #31 on: April 05, 2004, 12:58:41 AM »
Quote
Originally posted by MoRphEuS
I must say this whole notion of the Spit5 not being what it is in AHI really took off in the wrong direction.


I wasn't explicitly replying to you when I said that.

Having flown the Spit V for awhile tonight in AH2 against various opponents, I can say with some certainty that it "feels" roughly the same in many areas, and in others such as mid-speed acceleration, it feels even better.  I fought WldThing numerous times tonight, and the maneuvers I performed were identical and met with the expected level of success.

I think many get their hopes up when they expect that some planes meet with a grisly AH2 fate.  This is just simply not the case, and especially so with the Spit V.

-- Todd/Leviathn

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
To the Future Community of Aces High
« Reply #32 on: April 05, 2004, 01:00:24 AM »
has the FM changed much too?  last beta I played was #8.
Hello ant
running very fast
I squish you

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
To the Future Community of Aces High
« Reply #33 on: April 05, 2004, 01:02:34 AM »
Quote
Originally posted by moot
has the FM changed much too?  last beta I played was #8.


It doesn't feel that different to me, for what it's worth.   The difference is that more planes have been added with the same flight model, so the relative differences between planes still require exploration and exploitation.

-- Todd/Leviathn

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
To the Future Community of Aces High
« Reply #34 on: April 05, 2004, 01:23:01 AM »
Quote
Originally posted by LAWCobra
Not to mention you can say goodbye to the 1k and 1.5k kill shots LOL.
You gotta get close man and your gunnery better be good too.

I like it But I do feel for the newbies and dweebs LOL Its gonna be a slaughter.


Not only that but everything seems to happen alot faster in AHII

See that dot comming at ya head on? Well too late cause it just flew past ya.
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
To the Future Community of Aces High
« Reply #35 on: April 05, 2004, 08:14:24 AM »
"the LW planes in ah2 seem to act more like the planes there reputed to be..."

LOL... those are allways the words (or ones close to em) that get me suspicious...  Basicaly, they mean that the other planes can't get out of the way as easy.

Like I said... if the LW guys like it then it is gonna be crappy gameplay...  The LW guys just loved the old old version of AH.. what was it.. 1.0 or something?  dodging a lightning fast insta roll LW plane would send bleed your e to nothing in half a turn and... the turn rates were all about the same.

Can you imagine how timid the arena will be if nobody can turn?

lazs

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Re: To the Future Community of Aces High
« Reply #36 on: April 05, 2004, 08:19:40 AM »
Quote
Originally posted by MoRphEuS
Just a quick question...

Why is it that more players aren't playing AH2 on line?

I check often in to see if there is anyone in there and maybe find 2-3 players.

For those who think its just going to be like jumping into the same old game with more eye candy think again.

A lot has changed from AHI to AHII.

AHI won't be here forever, and AHII is going to mean curtians for all those yank and bankers.

Just ask SlapShot. He and I were augering left and right trying turn our spit5's:D

So common guys! Get in there and mix it up wouldya!:D


frame rate 12
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline 68DevilM

  • Gold Member
  • *****
  • Posts: 2033
So common guys! Get in there and mix it up wouldya!
« Reply #37 on: April 05, 2004, 09:48:10 AM »
i think there are still too many bugs needing to be worked out in ah2 before i give it any serious play time

Offline Virage

  • Silver Member
  • ****
  • Posts: 1097
To the Future Community of Aces High
« Reply #38 on: April 05, 2004, 10:11:07 AM »
Lazs hasn't been playing AH2, and lives under a bridge.
JG11

Vater

Offline Morpheus

  • Plutonium Member
  • *******
  • Posts: 10226
To the Future Community of Aces High
« Reply #39 on: April 05, 2004, 02:40:52 PM »
Quote
Originally posted by Dead Man Flying
Not true.  The gunnery is exactly the same.  My hit percentage in AH2 is identical to that in AH1.  The key is to predict the flight path of opponents rather than relying on the icons to determine the lead in a snapshot.  Most will pick this up within a couple of weeks.  I suspect that hit percentages will fall right about where they are in AH1 after the first month once folks get used to the differences.

-- Todd/Leviathn


lol... You say its the same but then bring in differences that people will get used to after a month of flying?

Im not going to argue the points... Well maybe a little:p

To me, the game is different. Maybe because I suck:D

Other than that its dam good fun that more should get in on:aok

Thats all ima gonna say about that.:cool:

You'll like it guys, sure there are bugs that need to be worked out. Its a brand new game!

I had to use my compass because the little plane on the map wasnt there to show my direction :eek:

Point is just deal with the small bugs, allert HTC to them and have some fun!
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline Soulyss

  • Platinum Member
  • ******
  • Posts: 6559
      • Aces High Events
To the Future Community of Aces High
« Reply #40 on: April 05, 2004, 03:07:24 PM »
One thing that seemed really different to me was the low speed handling, at least in the F6F seemed much easier for the plane to snap out on me, drop a wing, and spin than in AH1... doing manuvers that I thought at least I should have been able to pull off in AH1.   Seems harder to hang on your prop like you can in Ah1 too....  Seemed like I had to be more agressive with the rudder to keep the plane under control than before.  But who knows maybe it's all subjective.
80th FS "Headhunters"
I blame mir.

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
To the Future Community of Aces High
« Reply #41 on: April 05, 2004, 03:08:22 PM »
Quote
Originally posted by MoRphEuS
lol... You say its the same but then bring in differences that people will get used to after a month of flying?
[/B]

By "same," I mean that ballistics and damage modelling do not seem to have changed.  The guns appear to fire the exact same way as before, and they do the exact same kind of damage.  If you have a plane 300 yards in front of you, it will be just as easy to shoot down as in AH1.  Planes do not require any more or less lead to hit than before.

If anything, it's more difficult because HTC moved the icon below the plane rather than above it.  So people who were used to shooting at the icon in snapshots now must adjust to that.  Once they adjust, their shooting should return to normal.  I don't believe that the average hit percentage in AH2 will vary significantly from AH1.

-- Todd/Leviathn

Offline Morpheus

  • Plutonium Member
  • *******
  • Posts: 10226
To the Future Community of Aces High
« Reply #42 on: April 05, 2004, 04:43:09 PM »
rgr Todd the icons do (for me atleast) have a big impact on shooting. I think its more in my head than anything else. You know how close you are by the size of the plane but being used to having the icons on the top. Now you see them on the bottom and it throws you off ballance... (for me anyways) :)
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline opus

  • Parolee
  • Copper Member
  • **
  • Posts: 175
To the Future Community of Aces High
« Reply #43 on: April 05, 2004, 05:49:44 PM »
I think I'll play AHII more when the fm is closer to finished. For awhile, it seemed the fm was changing with each beta.

Offline Redd

  • Silver Member
  • ****
  • Posts: 1316
To the Future Community of Aces High
« Reply #44 on: April 05, 2004, 06:15:59 PM »
Quote
Originally posted by Dead Man Flying


By "same," I mean that ballistics and damage modelling do not seem to have changed.  The guns appear to fire the exact same way as before, and they do the exact same kind of damage.  If you have a plane 300 yards in front of you, it will be just as easy to shoot down as in AH1.  Planes do not require any more or less lead to hit than before.




I felt the rate of fire on the 50 cal seemed slow and testing/timing it off-line it looks about 20% slower than Ah1


The cannons on the spit seemd a little slower also but I haven't tested them.


Biggest difference for me is the color and light , the dark planes , and how hard the dark planes are to see against the dark background.

Was having real problems picking up the  maneuvers of the plane I was chasing close in.

Might be my monitor/eyes but it is way different to AH1 in that respect.



Redd
I come from a land downunder