So the planes can't turn in AH2? The only planes that will fight now are the Spits... take that away and you will have a game where no one fights... everyone is in late war planes hiding from each other on large maps...
heh...
Its funny what people can gather on a whole from a topic from reading one sentence and taking the rest as if it were all based on it.
Never saying the planes couldnt turn, rather saying its different than AHI would IMO be too general.
One could mention icons are differnt too. But why bother. Also the fact that planes in AH2 need to actually be taken taken off unlike in AHI where you can simply grab the stick as the wheels life off. That is unless you use auto-takoff...
The spit5 in its current form is in no way identical to the spit5 in AHI. Being an avid spit5 flyer in AHI, you come to know everything there is to know about it, the same with anyone else who flys a plane long enough.
For lack of a better term, the spit5 (AND ALSO JUST ONE EXAMPLE OF THE MANY DIFFERENCES IN AHII) just plain old has more balls behind it. To turn it and turn it hard requires more throttling or adjustment there of. The WEP is also more compareable to that of a G10 in AHI it seems.
Again, there are many differences in AH2. After all its a different game. Don't take a simple sentence and turn it into, "the spit5 can't turn now". Because it can. In regards to this it has nothing to do with the bigger picture to which I was attempting to paint.
Edit: If you want real proof that the FM is different among many other things... Take for instance a Hog up... Stall it out bad and then try and recover from it;)