Author Topic: To the Future Community of Aces High  (Read 3763 times)

Offline humble

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« Reply #60 on: April 06, 2004, 05:26:09 PM »
Quote
Originally posted by MoRphEuS
Didn't mean to burst anyones bubble but alot of that is true. The planes do need to be "flown" more.

Cautiously? Well thats up to the pilot.

It never is fun until you push the envelope.


Actually I think the FM in AH2 is much better than AH1...certainly goes back a bit to the original FM here. Eagler and I had some great fights in AH2...pure on the deck E/T&B 109 vs 51D. Was outstanding...think he was in the G-6. Anyway I think the pony T&B's much better in AH2.

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Offline Morpheus

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« Reply #61 on: April 06, 2004, 06:03:20 PM »
All that matters to me is that the P51 is just perfect and the P38 is no different either:D

The rest of the planes.... Bah!

But I do hope HTC approves the "Love Child" Skin for the La7!

God would that make the game so much more enjoyable:D
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Offline beet1e

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« Reply #62 on: April 07, 2004, 03:50:29 AM »
On the strength of this thread, I decided it was time to DL AH2 and try it out. I'm not usually into beta testing. Morpheus, I think the answer to your original question about why there are fewer people in AH2 beta than you might expect is that folks will always go where the crowd is - the MA.

When I started AH2, I found that the colours looked a lot better on my (iiyama VM Pro 454/Radeon 9600 series) monitor. The instruments looked much clearer. I quickly realised that I need to set up all my stick/view/keyboard settings, so I am going to copy across my settings folder from AH1 and also my Mitsu sound set from there. If there are problems I can always change back.

I upped a 109F4. It flew just fine. I didn't really notice a huge amount of flight model difference, but I wasn't stretching it and just wanted to see if things worked. I don't fly the gamey moves anyway. Gunnery? I would never fire much less than 200 yards anyway, in any 109. Hehe, even after I'd knocked off the horizontal stabs of the drone it still flew. So then I did a rolling scissors with it (all seemed fine) and shot a wing off - still it flew on!

Not enough time for a full evaluation of the flight model, but if our friend Toad says it's all right, and he's flown lots of aerobatics in small types, then that's a good testimonial.

Been thinking about the development of AH1 through AH2. It's always been my hunch that with flat rate subscription, the game might need to be dumbed down so that noobs could get results from Day1. When I started WB, for the first week I was convinced I was firing blanks, and had to work at it. Took about a week to get my first kill. But a lot of people want instant results and don't want to have to work at anything, and might go to another game if they couldn't get instant results. So the planes came with training wheels and had the "helicopter mode" option. The 800 yard shots always seemed like a noob concession, especially as they seem to be used on planes which would attract noobs - planes like N1K and Spit V. Think of it - you bounce a Spit V, and he makes a 6G yank&bank turn to the left. You can't turn with it, so you abort and zoom up, whereupon the Spit makes a second yank&bank turn to the right to line up a shot, pulls the nose up 45° to semi-helciopter mode, and sprays from there to get the kill at 600-800 yards. The other one is the N1K S&P helicopter. Enters helicopter mode when cornered and sprays upwards! 30mm on a N1K? Dunno - never ever flew one.

So now the subscribership is established with well over 4000 active subscriptions. No need to attract more noobs with the 800yd shot and flight model dumb-down. The training wheels are coming off! And the day cannot come a moment too soon.

It's going to be interesting to see how plane usage changes. Perhaps the SpitV and N1K will be much less popular. The LA7 too. There are only two things I look forward to more than AH2 itself: Seeing how the rankings change and reading all the whines! :lol

Offline Morpheus

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« Reply #63 on: April 07, 2004, 07:56:33 AM »
holy crap beetle you type alot:eek:
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Offline slimm50

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« Reply #64 on: April 07, 2004, 10:28:14 AM »
Does the flight modeling in AHII compare at all to that in Il-2 FB?

Offline beet1e

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« Reply #65 on: April 07, 2004, 10:44:22 AM »
Quote
Originally posted by MoRphEuS
holy crap beetle you type alot:eek:
Sorry! ;)

Offline gofaster

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« Reply #66 on: April 07, 2004, 11:03:06 AM »
Why would I want to d/l a beta when I can fly birdcage Corsairs in Fester's south pacific map this week?

Maybe I'll do the d/l next week.

Offline moot

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« Reply #67 on: April 07, 2004, 12:20:30 PM »
very veggie, beet'
Hello ant
running very fast
I squish you

Offline opus

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« Reply #68 on: April 07, 2004, 12:35:19 PM »
"Been thinking about the development of AH1 through AH2. It's always been my hunch that with flat rate subscription, the game might need to be dumbed down so that noobs could get results from Day1. "

I think there are ways to give new players a chance to learn without dumbing down the game and not having the newbie go through 6 months of being slaughtered.

One would be to have three (or 4 or 5...) arenas where one must achieve a certain skill level to advance to the next arena. This is much like the system used in RPG's where you need to achieve a certain level to advance to a new land or island.

The problem is the overall experience of the player base is constantly increasing. That means the learning curve for the new player is constantly getting steeper. In its current state, with all skill levels packed in one arena, I can see a point where it would be impossible to keep new users.

Imagine just beginning the game of chess and having to compete against players rated 2000+ instead of 900-1200's.

Some system of giving all levels a feeling of competition is needed for game success, but I don't think that means the game has to be dumbed down - thats the easy way out.

Any other ideas of how to make make the newbie feel he is competing and not just being slaughtered?


Then again, HTC might not want to make this for ALL sim pilots, but keep as an advanced game with the idea you will gain experience in other simulators before comming here. The market would be a lot smaller, but a lot more loyal.
« Last Edit: April 07, 2004, 12:41:53 PM by opus »

Offline Morpheus

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« Reply #69 on: April 07, 2004, 12:53:45 PM »
Ummmm....

I hate to tell you but people can only be as good as they really ant to be...

If you dont work at it you'll never get it.

Some work hard at it and some just, well dont.

Too bad if they get shot down in the begining.

Dying is the only way you can learn. Because you died you made a mistake. Figure out what that mistake was and fix it. Make dam sure you do everything you can not to do it again.
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Offline beet1e

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« Reply #70 on: April 07, 2004, 01:01:03 PM »
Opus - one key difference was the WB community as it was in 1998 - when Pyro and Hitech were running it. Folks in the arenas went out of their way to help. I made a lot of friends there - some are still friends to this day.

But what happens in AH when a noob asks for help? He gets told Alt+F4, that's what. And then we have posts justifying that and saying that the Alt+F4 initiation is just something the noobs are going to have to deal with. In the TA, a friend of mine quit AH after one of the "trainers" did no more than use him as a drone.

I remember thinking how well I'd progressed one tour when I had 68k - and 233d - lol. But I worked at it - nothing wrong with having to do that.

I take your point about the chess. I had an old W95/98/Me chess game, and it would annihilate me every time!

Offline Morpheus

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« Reply #71 on: April 07, 2004, 02:08:07 PM »
There is a HUGE difference between giving help and shortening the road to becomeing somewhat of a good pilot in a fighter...

I owe 99.9% of who I am in a fighter to one person. I will not mention his name but he knows who he is and maybe be reading this.

I respect new players coming into the game. I know how difficult it is for them. The confusion is enough to make one want to rethink why they are playing this game...

But when they do finally get a chance to land kills, after working for them. They realize how much fun this game can be. Taking that hard road, and making it smoother is cheating  the new players out of this feeling.

I cant tell you how many players I have helped out. BUT, like I said there is a big difference between helping someone with the game and just giving the game to them. They need to earn it... Simple as that...

Im sorry if that seems mean, cruel, or harsh...

Something earned is far more appreciated then something taken or given.
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!