Originally posted by Vermillion:
Currently HiTech gave the bombers guns a "boost" in range and lethality to compensate for lag and other internet strangeness.
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Right now though, Bomber gunners know they can reasonably engage, hit, and destroy enemy aircraft out to 1.5k, and get critical hits out to as far as 1.8k (in my experience). And this is the distance on the fighters FE. Fighters can't reasonably get hits till half that distance.
Verm how much time you got actually sittin in a 17 or 26 and manning the guns under fire. I think it can be said that I'm one of the hottest buff gunners in the arena, and the only thing I know for sure when I take off is it'll be a miracle if I make it back to land the sortie if I run into anyone who halfway knows how to shoot and make semi-decent passes on a bomber. At best I kill them, but they get a wing in the process. I get the kill msg, then bail out, then THEY get a kill msg saying they've shot me down. That happened to me 5 times in 2 hours today.
And it's not a boost in lethality, just a 3-400yd boost in range to account for net lag.
CaveJ...well excuse me but 5 kills per sortie is also UNACEPTABLE!. If this was a real thing then why have fighters in WWII??? then Schweinfurt would've been a slaughter for LW!!!!. Yes, I know that a lone bomber isn't playable in realistic ways. But the help given is TOO MUCH to be accepted.5 kills per shortie??.My god.
RAM: what's so unbelievable and unacceptable. The bombers carry more ammo than some of the fighters. I've seen 109s w/o gondolas pull 11+ kill sorties, and a 17 has WAY more ammo onboard than a 109 does. Just because I'm damned good means I have to suffer with with inferior equipment so every newbie dweeb lookin to make a name for himself can kill me and fly away unharmed?
When players are getting 67 kills vs 4 deaths against the b17g its hard to make a case for decreasing the lethality of the bomber mounted 50cal..
Pongo, if one takes the time to fly a B-17 up to 35,000ft or higher they have a massive advantage if a fighter actually makes it up there to intercept them. You've flown with us on the some very high alt intercepts before, like catching that big bish raid on our city/hq two-three weeks ago. Now, put me on the guns in those 17s with us wallowing all about up there having a hard time getting our guns on target. Who's gonna fly and who's gonna die?
Everyone is screaming about the long range of the buff guns. Frankly I haven't seen it. I finished tour 1 with over a million points scored in bombers. I've got 418793 total sortie time in bombers for tour 1. If that figure is seconds, it translates to roughly 116 flight hours in the bombers.
I
have not gotten a kill over 1k since around v0.45-0.46
I've smoked engine oil or the radiator on some birds at 1.1, usually spits who are spraying and praying, and watched them finally glide away, only to get a kill msg 5-10 minutes later (assuming I'm still flying). It's NOT my fault that he can't land a deadstick bird.
My connects usually run pings about 150-170 and rarely see packet loss, unless the system is lying to me about loosing packets. But I can still lay 2-4 seconds stream into a bandit, start shooting at 900 yds and keep solid hit sprites on them til I loose wing, usually about d300-d400 (talking about climbing 6 attacks here) and they fly away unharmed. A quick check of the ping shows 150 average w/ no packet loss. Yet I'm the one who's dead after pouring a couple hundred rounds into the engine/wing root/cockpit of a bandit.
And then ya cry about it