Originally posted by Arlo
I'm not gonna say that you're wrong but there are options as well as different povs to consider:
On planeset disparity
Each side will have it's strengths and weaknesses. The Japanese planset will actually be better at fleet defense while the U.S. planes will be somewhat better at attacking fleets (somewhat).
Well in this case it would give one side a much greater advantage in sinking the other sides CV. Lets face it the Japanese will be out numbered and if this is the case defense only matters when each persons is concerned with dieing. If not several suiciders dashing buy to suicide the CV there’s no way to stop it. You see this in the main all the time. Now you have situation where 1 sides CV is continuously knocked out. This will cause some just to say F'it and not fly at all.
Then add in the US attack planes are faster and way better armed. Would you rather chase down a TBM is an A6M2 or a Kate in an F4F? There would very few on the Japanese side who would even bother flying the Kate or Val
On fleet ack
Doesn't it have a setting like all ack? Fleets can be custom designed to be heavily or lightly escorted as well.[/b]
My point about ack is that the CVs are easy to suicide. There's 2 ways to deal with this.
1. Increase CV hardness - This hurts the Japanese side because they will have fewer players and their attack planes are slow and for the most part unarmed. Increasing CV hardness will almost make the US CVs unkillable.
2. Increase the ack - Suiciders wont care about ack, after all they are suiciders. But ack will be used as shield and folks hiding in it rather fighting it out.
On distance
Two or even three sectors isn't too bad when opponents are actually flying towards one another .... and when fleets are actually sailing toward one another.
Are you kidding me? Do I need to quote your very own complaints about the Okinawa fleet spawns being in BFE? Folks complained then what would be different this time?
On land bases ... and on capping fleet spawnpoints
The current Coral Sea map has all land bases "off the map" (so to speak). We could make some sacrifice in historical accuracy by having the bases AT the fleet spawnpoints to protect them as they spawn. Make the bases tough as hell.
You could make it work as long as a CM is on hand to monitor game play. He would need to jump the fleets, reduce CV rebuild time etc... But how much fun would it be compared to just running Okinawa? Or the Slot? Or even the Midway event map?
On past experiences vs. new ideas
Like I said .... maybe it would suck no matter what we try ... but we haven't tried everything yet.
Well first its not much of a "new Idea", more like "re-hashing an old one". Like killshooter.
This map has been around for years. The one thing that completely unbalances a set up like this is how do deal with those who would suicide rather then fight? I haven't heard any "new ideas" on how to adjust to that fact. You could try it and hope it doesn’t turn out like my "glass half empty" prediction.