Originally posted by nopoop
I'm liking it too Muck. For the same reasons you stated.
What I really enjoy is the FM. At speed it handles as it did but more "fluid" Slow, it acts more like a plane, it wallows. I like that. It "feels" like it wallows. That was totally absent in AH1. I've only got a hundred hours in RL but Beta is on to something in "feel".
I like the gunnery. Can't hit squat, but it's more fluid, entirely dependent on control surface input. Much more realistic ( my feeling ) than AH1.
That and everytime in I have a blast. Jeez the fights ??
Good time.
Steve, crow isn't bad. Some herbs, spices, in a soup ??
..the bones will kill ya tho..
I totally agree here, Not that the AWFR flight model was perfect but it had a feel that closely approximated what one would expect a plane to act like in a given situation. In some subtle ways AH1 doesn't capture that same feel, but AH2 surely does. There is definately a feedback and response system that was lacking in AH1, it's just easier to intuitively understand what your plane is doing and why and it makes sense.
The tendency in AH1 is to pull max G's w/o blacking out being fairly certain you were not going to stall or spin unless you really mistreated the plane. In AH2 however, there is an immediate and direct response to overcontrolling and overloading G's that will punish you with a snap stall or a spin depending on the situation. The end result is AH2 requires alot more delicate rudder control and very active throttle control. In my opinion, this will greatly increase the overall effect of the individual pilot's talent on engagement outcomes in AH2, versus a bias toward altitude/energy and plane type in AH1.
As far as gunnery is concerned, I also think this is much more realistic. Gunnery in AH1 was just too easy. In AH2, snap shots are doable but only at very close range, and tracking shots are hard unless you are in-plane with the target. I am a decent shot but, anything over 500 yards that wasn't just flying straight and level was a very very hard shot as it should be. Convergence also seems to have a more visible effect on damage done. I have played with convergence non-stop in Ah1 and never noticed any really significant difference unless attempting shots grossly far or near from the settings. In AH2 however, the firing envelope is smaller and requires more precise aim, therefore the convergence of fire has a far more pronounced impact on the effect of fire.
All in all, I am loving AH2, and can't wait for it to go live, I think the newness of the FM/gunnery learning curve will last a good long while even for old vets and put the emphasis back where it should be, on the subtle nuances of WW2 airiel combat.
Zazen