Morph, like Sling, you're not reading me correctly.
Let's just set aside any differences we have, and I'll clarify my position as concisely as I can.
1. Ever since the "TOD" concept was made known, back in July 2002, I have looked forward to it eagerly. I have been disappointed by the wait, and I suspect I'm not alone. It's just that it sounds like a great concept, and could break the mould of the current gameplay, which has become rather stale. Gawd knows there have been enough threads about it, and not just from me.
2. I am slightly surprised at the reasons given for the order in which things have been done, but don't confuse that with the imaginary scenario of me telling HTC how to do their job, because I'm not.
3. It's possible that AH2 will contain enough revisions from AH1 that it will go at least part way towards breaking the old AH1 gameplay mould. These include: more difficult/realistic gunnery; more realistic FM which many will find more difficult - some old gamey tricks are not going to work; fuel porkage limited to 75%; no longer possible for a handful of suicide dweebs to pork an entire field.
I had a half hour session in AH2 just now - 53 people online. Yes, I did do some running!

I wanted to see what damage a con could do to me in pursuit at 800/1000 yards. Two guys tried it. I did take hits, but there was no shear-the-wings-off-from-1000-yards baloney, which had been a pet hate of mine in AH1 as you know. I like the way a bullet hole appeared in the perspex canopy!
So maybe there are enough changes to keep us occupied. And as I've said all along, the gameplay
pattern may well be different
because of these changes. People are going to have to adapt or quit. And that's what this thread title is about. And I'm not going to be one of the quitters.