Perk points are always a rolling plane set in reverse.
Every thread about perks adds the latest most popular nonperked planes. Like a python, it is a never ending constriction.
From the widest assortment of planes for the money in an unrestricted arena, choices are gradually reduced to early 45, late 44, mid 44, early 44, late 43, and so on down to the earliest models.
Eventually everything could be perked. That sort of equilibrium encouragement already is in effect by the less obvious ENY and OBJ weighted point scoring.
These restricted choices have always been best applied in the Combat Theater. Which has always needed a better assortment of additional planes and vehicles for the most historic matchups.
Betas see more normally perked planes simply because they are free and less trouble to use.
Playing in a perked arena is like going into this great toy store and being told, Oh no, sorry, you can't fly that until you earn bonus points for it. Yes, other better players earn more of those perk points and quicker than you ever will be able to do. Yes, you pay the same money as the better players. We have some players concerned about balance, that's why. Jets? Hahahaha. Well, duh, too bad if most players naturally gravitate to the most appealing toys -- here we insist that the less appealing toys also be used. Sorry if you don't like it. It's a free country, go play somewhere else.
Many subscribers just want to hop on line and have a good time with minimum hassle in the brief time they can squeeze in for cyber recreation -- a fun personal reward interlude from the demands of work, family, survival, and other mainstream worries and obligations.
Being limited in choices, having to grind away for perk points, keep track, lose some, scheme to gain more ... that's a lot like work. It isn't far from various commercial hooks like bonus points that the most obnoxious retailers use to addict consumers.
Aces High still needs one Unrestricted or Maximum Arena with no perks and exterior viewing as well. Max appeal for the most paying customers of all talents and inclinations.
That in no way would compromise the excellence and principles of Aces High; rather, it would enhance them. Test one Unrestricted Arena. Compare its numbers with other arenas. Good chance it would be the most popular arena and hence the most profitable arena for Aces High.
Keep existing arenas and add that Unrestricted Main Arena. Satisfy everyone. Prosper and endure.