Originally posted by DREDIOCK
Not arguing the point I am Just curious.
What are all th non standard things in OK.
Other then the runway setups are some feilds which I thought was a major improvement even over AHII runways
Dred...
It's not just the runways. All of the 'special' towns on the center island, all of the 'special' convoys floating around, etc...basically, any shape group that is not part of the standard shapes groups for map building. With AH2, all of that stuff is attached to sectors and of this point in time, none of the 'non-standard' stuff will work with AH2. I would imagine that in the future, a map maker will build his shape sets and get them HTC approved. Then they would be available in the editor for everyone to use. The editor does a lot of things automatically (like terrain smoothing [which can be a big headache]), the 'non-standard' stuff can really gum up the works AND to get the terrain usable for AH2, all of it has to be removed....by hand (at least, that is my understanding of the delay in getting a big terrain out).
Unfortunately for some, the only big terrain that doesn't use non-standard shape groups is AKDesert. Next would be Trinity, it only has the large city in the center of the map. Big Isles and both of Fester's maps us plenty of non-standard shape groups and will take a while to make compatible with AH2.
BTW, I may bear part of the blame for the non-standard groups. Trinity was the first terrain to use them. With OK, Fester pushed the limits in that area (big
to him for is imagination) and that is why Dale hates the OK map
.
Another BTW, the new editor has piqued Dale's interest in map building...before too long, we may all be able to whine at him about HIS map
.