I actually prefer having human spotters in the air. Some of the best moments of the early events were when scouts found the enemy formations and the intercepting groups and had to very quickly coordinate the bounce. Now if a CO doesn't hear the report, well - bad things happen - but that's war. That's part of the fun of these events.
The the possibility of the whole event ending due to one blow-out is why I like more than 8 missions. If the first few missions become a blow out, you have time to make rules/force changes and effectively break the event into two halves. It isn't always a design issue that causes the blow-out either - sometimes its bad luck or the talent pool getting stacked (esp. w/Pacific events where you get all the B&Z junkies on the Allied side).
Looking through some of the stats, the Zeke doesn't look all that much slower than the P40, Spit II, or Hurri I - execpt in a dive, of course. And given an advantage in numbers and the ability to move the entire formation en masse without chance of radar pickup until they get within a sector or so of target, and this could work. Oh ... and no cannon-armed Allied planes ... just buckets of .303 ... oh joy.
Tell y'all what. Let me write up a couple designs and if there's a way to run them, then great. Otherwise I'll leave the ideas out there for poeple to ponder (and pine over). If one of the events I design gets run, I'll do up the logo artwork and rig a cafepress.com store so folks can GET their souvenirs this time, damnit!