Author Topic: anyone wanna learn acm's  (Read 4019 times)

Offline YUCCA

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anyone wanna learn acm's
« Reply #75 on: July 23, 2004, 02:04:35 PM »
AKAK the best acm any p38 pilot can do is run away and land when they see a jug! :)

Offline Fariz

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anyone wanna learn acm's
« Reply #76 on: July 23, 2004, 02:14:54 PM »
Buy youself pedals, stick and throttle.

Get some plane which requires use of throttle, pedals and stick (f6f, yakU are fine for the start, then you can switch to something heavier) and fly it to enemy base at 3k.

When you die, which will happen very soon, get plane up and fly it there again.

After some months of frustration you will find that you can outfly almost anyone who starts at 800 at your 6.

Offline Ack-Ack

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anyone wanna learn acm's
« Reply #77 on: July 23, 2004, 04:13:45 PM »
Quote
Originally posted by YUCCA
AKAK the best acm any p38 pilot can do is run away and land when they see a jug! :)



LOL!



ack-ack
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Offline Morpheus

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anyone wanna learn acm's
« Reply #78 on: July 23, 2004, 04:25:44 PM »
Basicly you need to get the crap kicked out of you by someone who is a great stick to really get to learning what your true limits are. And when you get to those limits push them even further. Die, die die, and die some more but make sure everytime you die you think about what it was that got you killed, what you did and how it all came together.

Thats really all there is to becoming better. Lots and lots of dying. err practice.
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Offline Morpheus

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anyone wanna learn acm's
« Reply #79 on: July 23, 2004, 04:27:48 PM »
Quote
Originally posted by YUCCA
AKAK the best acm any p38 pilot can do is run away and land when they see a jug! :)

:)

lol right
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline mechanic

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Re: Re: combat trim
« Reply #80 on: July 23, 2004, 10:39:46 PM »
Quote
Originally posted by RedTop
Ok...for now...I'll keep it as is and try my best to learn some new tactics. I may look you up as well in tha MA for some training. YOU TO SLO!!!! I just wnat to get better...Im CO of a squad and if they were to ask me a really important question...Im gonna look like an idiot. :rofl

Thanks for all the help..the links and advice. ANymore you have..Ill take.:)


Damnit!  i knew we should have made me CO, and you XO!!

lol    j/k mate.....

.....your much Older and wiser than me any how!  :rofl

but ive done a little real life flying and could try and answer any questions
these guys dont (although most of 'em know far more than me)

(ok, i'll be quiet now before i get thrown out ):p
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline NoBaddy

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anyone wanna learn acm's
« Reply #81 on: July 23, 2004, 11:41:20 PM »
Quote
Originally posted by slimm50
I can (or I could when I flew) tell if someone was a dwee...er


Heck, I can now. If I kill em....they gotta be a dweeb :).
NoBaddy (NB)

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Offline B17Skull12

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anyone wanna learn acm's
« Reply #82 on: July 24, 2004, 01:21:28 AM »
The 190 with the exception of the dora takes patience and precision to be one of the l33t pilots'  Complete depends on the mission.  If you need to do some general fighting then choose the A5.  with how well it is able to move roll and its nice gun package it is the best in this roll.  The A8 is for taking out big object's  I find the l33t 190 pilots like to fly this.  (few of them in the squad im in)  Between it's gun package and its high speed capibilites if will pwn just about anything if flown right.  The F8 is going to get pwn3d no matter what type of roll you fly it in.  Fighter is sucks. big time.  Attack, you have a better chance of living in a stuka.  But it has an advantage which is that 190 icon.
II/JG3 DGS II

Offline FT_Animal

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anyone wanna learn acm's
« Reply #83 on: July 24, 2004, 05:52:36 AM »
Quote
Originally posted by WldThing
Care to explain?

He may not totally be correct,  but in a sense he is right.  You cant teach anyone to fly like you fly,  it comes with experience.  What i have always taught was basic theory of the move that needs to be used in an engagement.  Teaching comes from preaching..


Well, it's not a 100% disagreement....

1) cause I'm an idiot.

2) You can teach how important SA is, and you can teach how to perform ACM.

Every time you die it's because you neglected SA, you let someone get on your 6 or allowed yourself to be gang banged.

Every ACM can be taught, moreover, every ACM can be taught as when to use, what situations calls for which ACMs.

The more time a vet spends with a newbie the more\faster they understand. The more the newbie understands, the longer his\her life expectancy. The longer the life exspectancy, the more time the newbie can practice SA\ACM, the faster they get experience, the longer they stay in the game.

The idea is to not only help re-supply the target enviroment with quality fights, it's also to show someone else how to help another player and pass on what they have learned or were taught, and how.

It helps create a short cut past the newbie level where fustration causes account cancelation.

It helps create a community cycle. Most players who were helped, will help other players, most likely in the same way they were taught. Anything you teach is going to contain bits of your style of flying, and way of thinking.

When you teach, your only return to ask for is that the newbie helps someone else when they feel they can.

Teaching can also be done in an informal way by telling the loser of a dogfight where they went wrong, instead of bantering what a god you are for doing it. Learning of SA\ACM never stops, nor does teaching it.

While experience is the key, how to live long enough to get more experience can be taught.

As I said above your pay back is a faster resupply of a target enviroment of quality fights. Quality fights = more fun, more fun = less sniveling, less sniveling means more fun for everyone. The more fun the higher the level of teaching and learning can be done. The faster the wheel turns.

A little mellow dramatic , but you get the point.

Offline Glasses

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anyone wanna learn acm's
« Reply #84 on: July 24, 2004, 08:40:30 AM »
yeah Yeah real acm consists of this hang  around 5k above a gaggle of Bishnits . pick them out as they're not looking  and when they get close enough  nose over and dive with Wep won or just out climb them. That's what ACM is all about. Once you need to use your "1337" skills to get out of a jam you fugged up :D

Offline RedTop

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Re: Re: Re: combat trim
« Reply #85 on: July 24, 2004, 10:04:18 AM »
Quote
Originally posted by mechanic
Damnit!  i knew we should have made me CO, and you XO!!

lol    j/k mate.....

.....your much Older and wiser than me any how!  :rofl

but ive done a little real life flying and could try and answer any questions
these guys dont (although most of 'em know far more than me)

(ok, i'll be quiet now before i get thrown out ):p



LOL....Get back here and Fly..then I dont have to look so stupid here on this BBS....I can just sound it on VOX.  :lol
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Offline Zazen13

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anyone wanna learn acm's
« Reply #86 on: July 24, 2004, 11:47:38 AM »
Quote
Originally posted by Steve
Good post

I try to keep My E as best as possible.  Not just for the first opponent but for the next few that will be coming along.

I try to think tactically about the fight.  It's like a chess game, I try to know what my opponent is going to do ahead of time.  I want to act, not react.   There are definitely guys out there who are much better at ACM than me.  I think I do well with tactics, energy management,  and SA, so I do my best to out-think my opponent.


That's exactly how I approach the game as well. Intelligence and meticulous tactics beat arcade game reflexes 9 out of 10 times. If you have decent flying ability (knowledge of advanced acm's) and also fly intelligently and tactically sound you are going to be very successfull in the MA, it's just a fact. Flying ability alone does not guarentee success in the MA. The three most important factors that contribute to MA success are, in order:

1) Gunnery
2) Situational Awareness/Tactics
3) Flying ability (knowledge of advanced acm's)

Anecdotal commentary from actual WW2 fighter pilots agree with this order of importance. Flying ability alone in the relative absence of the other two abilities is purely defensive in nature. Gunnery and tactics are what largely define your offensive capability, or your ability to kill efficiently (even with no regard for surviving an engagement).

Having some gunnery skill and situational awareness does permit some success in the MA however. As evidence I give you the plethora of La7 drivers who have very little if any actual flying skill (knowledge of advanced acm's) but can still consistantly score some victories and often land them purely by virtue of possessing some gunnery skill and SA.
 

Zazen
« Last Edit: July 24, 2004, 12:02:14 PM by Zazen13 »
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Offline Shane

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anyone wanna learn acm's
« Reply #87 on: July 28, 2004, 10:49:09 PM »
Quote
Originally posted by Furball
whats an acm?

 


Avoid Combat Manuevers.

:D
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Offline Furball

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« Reply #88 on: July 29, 2004, 03:01:32 AM »
lol :D
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Offline save

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anyone wanna learn acm's
« Reply #89 on: July 29, 2004, 07:43:00 AM »
read the new book by "crutch"  since long a warbirds trainer.

Its called "check 6"
As many of you are old Warbirders he doesnt need too much of an intruduction
as you have been in his killbuffer too often



http://www.authorhouse.com/BookStore/ItemDetail.aspx?q3=hAaP3oDE4Gs%253d
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