Author Topic: Big Maps, what a joke  (Read 3366 times)

Offline Stang

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Big Maps, what a joke
« Reply #30 on: August 05, 2004, 08:00:32 AM »
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they weren't furballs, and I was part of the huge vulch squad at 45.


Ah!! We're getting somewhere!!

Offline SlapShot

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Re: since players can't equal out the numbers themselves ..
« Reply #31 on: August 05, 2004, 08:02:44 AM »
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Originally posted by Eagler
need an auto sorter..not just this map but all maps
once a country has a greater than 1.25 to 1 odds, the players entering the arena are auto assigned to the country with the lowest number of ppl...

in no time the numbers would be balanced

country "loyalty" is a joke .. this is a game meant to be fun for "all"


And if you auto-collate me to a country where my squaddies are not, I won't be having any FUN at all, as would many others who would be forced to fly not with their squaddies but against them.
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Offline Eagler

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Big Maps, what a joke
« Reply #32 on: August 05, 2004, 08:21:42 AM »
I would think a squad variable could be in place to assure you don't have to kill ur buds
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Offline ghostdancer

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Big Maps, what a joke
« Reply #33 on: August 05, 2004, 08:34:24 AM »
Auto sorter is not going to happen,  I agree with Slapshot totally on this. If HTC put in any mechanism to force people to have to fly other countries than then one they want to basically they have killed their game.

I fly with my squad because of sense of community and flying with friends. Even if somehow programming was put in place so that I did not shoot them down .. to be forceably moved to another country instead of flying with them because of some mathematical formula would see me cancel my account in a second.

Everyone has to realize something .. there is always going to be a country with more players and a country with the least amount of players. It does shift over time (a long time took 2 years of Rooks trying to reverse being the country with the least to become now the one with the most) but hate to say you are never going to reach a perfect balance.

1 year from now the Bishops might consistently field the most.

Many have posted here and I agree with them that after a certain point the only thing that can be done is left up to players and squads.

Several squads are starting to shift out of Rooks to other countries. 13th TAS has done so, I know of a couple others talking about doing so.

But other countries squads have to work at turning out more of their pilots, roping in the independents and building a mindset that makes things fun no matter the numbers.

By this I mean enjoying the fact of stopping an attack cold, sticking the other guy in the craw and cackling when despite their superior numbers they can't reset you or get stuck to a slow crawl of only taking a base or two in an hour with their overwhelming numbers.

Sort of like the Alamo .. find you have 10,000 Mexican soldiers but if you think we few 100 Texans are going to roll over or this is going to be a cake walk .. your in for a suprise.

But a programming things to balance sides will kill this game.
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Offline ghostdancer

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Big Maps, what a joke
« Reply #34 on: August 05, 2004, 08:38:01 AM »
Btw .. country loyalty is a joke to you. It is not a joke to others and just because you don't understand or share their view point that doesn't make their view point invalid.

Many fly a country because they have a large amount of friends across squad lines, among other reasons.

You may not think there logic or reasons are valid but that doesn't mean you are right or that a system should be put in place that discounts what they wish to do or what their view point is in favor of another's opinion.
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Offline Charon

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Big Maps, what a joke
« Reply #35 on: August 05, 2004, 08:50:19 AM »
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The company that produces that game responds to our posts, trys to fix problems ppl see with patches and from what ive seen has amazing customer service. You wont hear me complain thats for sure.
octospider0


Welcom Octo! Hope you enjoy your stay. It sounds like you're off to a  good start.

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Offline SlapShot

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Re: Big Maps, what a joke
« Reply #36 on: August 05, 2004, 08:52:05 AM »
Quote
Originally posted by Stang
Just logged into the MA to see Trinity up.  Nice to have a different map, but the only fights on the map were huge hordes vulching or getting vulched, not a good fight anywhere on the entire map.  So, somebody, please explain to me, ignorant as I must be, how are the big maps better for gameplay?  I thought sightseeing was modeled better in Flight Simulator.


Stang ... have you tried the "piss in their cereal" tactic yet ? Work great on big maps.
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Offline JB73

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Re: since players can't equal out the numbers themselves ..
« Reply #37 on: August 05, 2004, 08:57:59 AM »
Quote
Originally posted by Eagler
need an auto sorter..not just this map but all maps
once a country has a greater than 1.25 to 1 odds, the players entering the arena are auto assigned to the country with the lowest number of ppl...

in no time the numbers would be balanced

country "loyalty" is a joke .. this is a game meant to be fun for "all"
personally, i would have to quit the game if i was forced to fly knights or bishop.

country loyality may be a joke to you, but the friendships i have made, and the comradery of staying in the same country is one of the biggest reasons i fly.

ths is not a "shoot em up" arcade game, to float around wherever, it is about WWII, and the flying in a squad, the whole package.

id hazard a guess that most here would quit if they weren't allowed to fly with their squad (some that have been around over 10 years) just because they didnt log on at the same time.

as far as a "squad variable" .. our squad is over 20. that's enough to imbalance a side on a tuesday ngiht.

what about wingman squads? i'd never shoot down a BT CAF or many other rook squads?

just a bad idea IMHO, sorry.
I don't know what to put here yet.

Offline moot

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Big Maps, what a joke
« Reply #38 on: August 05, 2004, 08:58:35 AM »
If there were a fourth country made of all those who oppose this gameplay, it'd club the lemmings, whatever the odds.

people fly and fight like **** because they can, it's their 15$.

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Offline Edbert

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Big Maps, what a joke
« Reply #39 on: August 05, 2004, 09:37:02 AM »
You want fights, you want 1v1s or 3v3s? The CT is where you can find em.

You want hordes, you want base capture, whittle generalz, pork-and-auger? Then stay in the MA.

Offline Stang

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Big Maps, what a joke
« Reply #40 on: August 05, 2004, 09:59:37 AM »
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Stang ... have you tried the "piss in their cereal" tactic yet ? Work great on big maps.


It's time to get drastic Slappy  :aok

Offline JB42

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Big Maps, what a joke
« Reply #41 on: August 05, 2004, 10:13:23 AM »
1) Big Maps = Hordes:  Ok, like that wasnt's happening on the small maps? Hmm recent memory, A30/A35/A25 on the lake map, nothing but hordes. A42/A4/A44/A5/A33/A1 on Mindy, nothing but hordes. A7/A18/A9/A10 NDISLE, oh yes, nothing but hordes.

2) Can't find a good fight: You mean you can't go out and pick from above a furball. My squad had a blast fighting at A141/A136, then capturing V135/V187 and then eventually taking A190, all with 8 or less JBz on and a few to help at A190. WE MADE THE FIGHT!
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Offline Polaris

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Big Maps, what a joke
« Reply #42 on: August 05, 2004, 10:22:22 AM »
LOL.  You guys are unreal.  JB73 gets it.  The maps are NOT the problem.

Offline Tabasco

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Big Maps, what a joke
« Reply #43 on: August 05, 2004, 10:40:43 AM »
I don't get to play as much as I'd like, but when I do I prefer taking off on my own in a fighter and looking for 1v1 or few vs. few fights, and I am often drawn into furballs.  I'm usually on during U.S. primetime when there are about 425 players on.  A small map during this period is like a football game in a phone booth.  Yes, the action is more fast-paced and the enemy keep coming at you with Galaxian-like intensity, but that's not what I care for.

On the big maps I find the kind of fights I like, such as intercepting milkrunners who try to sneak in somewhere unnoticed, or tracking down one or two bogies who are looking for the same kind of air-to-air fight as I - the kind where a bunch of others from either side aren't around to butt in.  I'm also drawn to the large red horde attacking an undefended base (like a moth to a flame), but it's just to pick off what I can - I don't play hero unless I get some help there.  I'm not into the base capture thing because I'm never on long enough to see it through.  In the 2.5 years I've been playing AH, I can count the number of resets I've seen on one hand.

I'll visit the CT now & then and join the side with fewer players, and I've had some good fights, but gangbanging happens there too.

So I prefer the big maps.  However, I understand how they can be a drag to players who aren't on during U.S. primetime and log in to find a vast and sparsely populated arena.

Offline mars01

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Big Maps, what a joke
« Reply #44 on: August 05, 2004, 10:48:13 AM »
I'm not reading this whole thread - I do agree with Stang Big Maps = Boring.  Why because the fields are too potato peeling far apart.  All of them.  

Festers maps have a excellent combination of close fields and distant fields and the game play on Fester and Oz rocks for everyone.

I wish HTC would wake up on this issue and move some of the bases closer on the other maps.

Look how long it tool them to react  to the obviouse fuel porking problem.  Once they did gameplay became a whole lot better and now there is alot more fighting.  Unfortunately we had to put up with the stupid pork problem way to long.

Please HTC move half the bases into a close proximety.  This increases the fighting and allows the Sector or more guys to have there fun to by leaving the other half of the bases as is.