Good idea, but I don't think it'll pan out. As others have said before, limiting a person's ability to fly will cause some to log out. Whether its a few seconds or a few minutes, if you're on the side with greatest numbers you still want to wing up and pound targets. Having a message say "System: You can not fly for 15 seconds" would really annoy some folks. Limiting (some would say punishing) the individual would merely slow down the Mongolian Horde based on loss rate. The more Rooks shot down, the slower the Horde can wing up again because nobody can fly for the next 30 seconds. Once that 30 seconds is up, though, you've got a large group that suddenly took to the air. Right now it's a flowing system where you've got aircraft constantly taking off, landing, or transiting to or from a target. With this proposal in place you'd wind up with clumps of planes instead of a stream.
Instead of putting a traffic cop on the runway to limit re-up time, limit troops and ord. The supply system we have now allows for unlimited bombs, rockets, fuel, and troops to take fields. The strat system produces these unlimited numbers regardless of country size. It's a factor that hasn't changed since Warbirds. Here's a few ideas along these lines that would slow down the land-grab.
1) Ramp up the number of troops required to take a field based on distance from your troop training facility.
2) Change the number of troops needed to invade a field based on field size. It's logical, the bigger the field the more people required to take it and run it.
3) The farther you get from your supply lines, the less replacements and ord you receive.
4) Implement dynamic supply ships as more of an incentive to take ports. If Bishops take P22, supply ships would steam from the closest Bish port to P22. This would eliminate, or reduce, the supply line problem above. It would also give subs and aircraft a more target-rich environment. Want to slow down the enemy advance into your territory? Blow some supply ships.
Without enough bombs and rockets, you can't pound fields flat enough to take them. And with troops in short supply, there's no way to actually take the place. Which results in the largest country slowing down as they over-extend their supply lines. Once they take a port or two, that lack of supplies isn't such a concern. Though to avoid saturating the only two ports each country has, a supply port might warrant creation. Aside from taking the hefty burden off the limited number of ports, it would also provide a hugely tempting target of stockpiled supplies.
Perks could also be used as I've suggested before. The under-dog country would have perk costs reduced based on number disparity and the amount of fields still in friendly hands. The more people you have in a country, the higher the perk cost. Say the Bish have 200 people, while everyone else has ~80 or so. What's stopping the Bish from upping several dozen Tempests to maul everybody? Nothing currently. Double the perk cost (and reward) though and it would keep rare planes rare. Meanwhile, the Knights and Rooks are at a disadvantage numbers-wise. So their perk costs drop a bit to level the playing field.
Thoughts? Flames?
-----------------------
Flakbait [Delta6]
Delta Six's Flight SchoolPut the P-61B in Aces High