Originally posted by pellik
I considered this. My conclusion was that if both the plane's speed and AoT are estimated then the effect of the dV of the projectile would be way smaller then your margin of error.
If you are talking about shooting from the hip, like we do in arial gunnery, perhaps.
But if you are taking a running shot at an Antelope at 400 yards, you will find your lead angle is greater than shooting at the same animal, at the same speed, at the same angle of incidence to the shooter. Basically, the bullet will land behind him.
I'll have to dig out some of my reloading manuals and do the calculations.
Bullet slowdown is substantial, especially in Cannon rounds where the bullet coefficient is very poor. As the range doubles, the time to target more than doubles (as one would expect in a linear model). This time to target can be cause a miss on a 88 ft per second antelope. Remember, at that velocity, the antelope will move 4.4 feet in .05 seconds. What I am pointing out here is that a 20 millisecond difference means the antelope is 4.4 ft delta from where your original lead point was. A 300 mph airplane would have mover 22 feet.
Again, I will have to get some bullet flight times to flesh this out. Hopefully you can see where I am going.
Again, I doubt if HT models this, nor would I encourage him to do so. It certainly wouldn't add much to game play.