Author Topic: Pacific Fighters...pfft.....  (Read 2850 times)

Offline Wotan

  • Platinum Member
  • ******
  • Posts: 7201
Pacific Fighters...pfft.....
« Reply #60 on: October 31, 2004, 09:59:54 PM »
Nomak,

I have a TS server up but my time has been limited the past few weeks. Later this week I should get a chance to fly.

you can email me

wotan@fw-190.com

I will send you the ts ip and pw.

If you check ts you may catch one of the other guys on but it looks like thurs or so before I get on.

Offline o0Stream140o

  • Silver Member
  • ****
  • Posts: 1965
Pacific Fighters...pfft.....
« Reply #61 on: October 31, 2004, 10:00:27 PM »
Quote
Originally posted by 4510
How do you do a screen capture in IL2FB?


Just hit the Print Screen button then paste it to your photo editor.

Offline Wotan

  • Platinum Member
  • ******
  • Posts: 7201
Pacific Fighters...pfft.....
« Reply #62 on: October 31, 2004, 10:00:34 PM »
Print screen 4510, the SS saves in your FB/AEP/PF folder.

Offline 4510

  • Copper Member
  • **
  • Posts: 302
Pacific Fighters...pfft.....
« Reply #63 on: October 31, 2004, 10:14:19 PM »
Thanks both... I am just getting into IL2FB AEP....

Did my first career mission.... didn't work well.... mission was supposed to be over but the guys wouldn't RTB....

I finally said  heck with it... I would RTB.... and when I got 1/2 home.. nursing my gas.... I called for HELP from the guys... they then started home..... none of them made it tho.. they ran out of gas and crashed....

What can I do as a junior wingman to get them to RTB?

Thanks for the tips.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Pacific Fighters...pfft.....
« Reply #64 on: October 31, 2004, 11:04:25 PM »
Wotan,

Overall IL-2s graphics are certainly better.  I'm refering to functionality.  That Seafire you posted isn't as readable as AH's standard view even though it is both zoomed in and panned down.  In combat I do not have time to do that, and then worry about the stick being in the way as well.

What I am talking about in the case of IL-2 vs AH for cockpit functionality is standard zoom, front view.  AH's cockpits work in that view, IL-2s are just eyecandy.


As to the cockpit views, not one single IL-2 cockpit that I have tried has the pilot leaning to the side to try to get a better rear view.  You should be able to see the horizontal and verticle stabilizer and IL-2's cockpit views do not allow that.  Furthermore you cannot move your view point to look around canopy framing, even though you know the enemy is there.

AH is too liberal in some planes, and in all planes in regards to the 360° neck twisting.  But overall it is both more realistic in it's allowed views and more functional.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Gixer

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3189
Pacific Fighters...pfft.....
« Reply #65 on: October 31, 2004, 11:29:31 PM »
Now at the risk of being banned...

AH2 Graphics?

You have to be kidding me, I couldn't stand the graphics of the buildings,terrain,trees,water,sun,sky,clouds anymore which is one of the reason why I've taken such a long break. I was expecting a different engine and graphics with AH2 not AH1 with a few changes and new skins.

Yes the planes in AH2 and skins look good but the rest is close to being so bad as unplayable. I know new water is coming and other enhancements and when they arrive and look good along with other changes I'll subscribe again.

Pacific Fighters is far ahead in the graphics department even the original IL2 at 50%, of course you can't or not suppose to compare a boxed game to a online game but really it's a huge step ahead of AH2 as far as graphics are concerned I can't comment yet on the FM and damage model as yet to try it out.

I can make alot of allowances for a online game in the graphics department because of it's great gameplay (once) and community. But there is a limit, especially at $15 a month.




...-Gixer

Offline Waffle

  • HTC Staff Member
  • Administrator
  • *****
  • Posts: 4849
      • HiTech Creations Inc. Aces High
Pacific Fighters...pfft.....
« Reply #66 on: November 01, 2004, 03:44:59 AM »
Quote
Originally posted by Gixer
Now at the risk of being banned...

AH2 Graphics?

You have to be kidding me, I couldn't stand the graphics of the buildings,terrain,trees,water,sun,sky,clouds anymore which is one of the reason why I've taken such a long break. I was expecting a different engine and graphics with AH2 not AH1 with a few changes and new skins.

Yes the planes in AH2 and skins look good but the rest is close to being so bad as unplayable. I know new water is coming and other enhancements and when they arrive and look good along with other changes I'll subscribe again.

Pacific Fighters is far ahead in the graphics department even the original IL2 at 50%, of course you can't or not suppose to compare a boxed game to a online game but really it's a huge step ahead of AH2 as far as graphics are concerned I can't comment yet on the FM and damage model as yet to try it out.

I can make alot of allowances for a online game in the graphics department because of it's great gameplay (once) and community. But there is a limit, especially at $15 a month.


Why post? Honestly I believe the majority of you postings here are on defense or support of other games. You are in here posting screenshots of other games, ect...

Honestly, it's strikes me as funny how you start with "at the risk of being banned"

 - it's like you're a teenager who thinks he/she is too good for a certain clique of friends.....so you try to move on and find out that you miss the old friends..but are to foolish to swallow pride..so you end up making jabs at your old friends and say"see - look how cool I am now without you folks, evrything here is so much better."

But you just can't move on. You're like that nagging ex girlfreind who never goes away. Always calling at the wrong times to say all the wrong things....

anyway - enough of the rant - go enjoy il2.



BTW . picture below is all stock.





 
« Last Edit: November 01, 2004, 03:47:39 AM by Waffle »

Offline Gixer

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3189
Pacific Fighters...pfft.....
« Reply #67 on: November 01, 2004, 04:26:55 AM »
"Yes the planes in AH2 and skins look good"


Like I said the planes and skins look good, nice looking wing.



...-Gixer

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
Pacific Fighters...pfft.....
« Reply #68 on: November 01, 2004, 05:27:13 AM »
To sum it, technically, what counts as "graphics" in AH2, the base level of visual impressions, is actually pretty good.

 The rest of the various stuff should really go under the 'eye candy' category. The 'eye candies' are a creative form of application that is based on the potential graphics capabilities, and in this sense, AH2 does have good potential.

 But Gixer, like you've mentioned, AH2 does lack a lot of those eye-candy stuff. At least in my point of view, traditionally HTC seens to always have put eye-candy issues way down at bottom of the list, and with each new update the waiting list grows bigger and bigger.  

 In that sense, I do agree that sometimes, seeing the developers seemingly ignore the "small stuff" that makes the game shine out does make me uneasy.

 Personally, I would like to see a big eye-candy update. No new planes, no new features, no new terrains.. but months of work entirely dedicated on implementing whatever that could be implemented under the 'new standards' mentioned. And if that happens, I have faith that the 'graphical quality' of AH2 can suddenly rise big time to satisfy most people.

 But to tell the truth, I do think its unlikely. People have been wanting new hit visual effects, damage effects and etc for as long as I can remember. People also have been wanting historic cockpits for a very very long time since AH1.. and look, the historic cockpit standards have only now just arrived in 2.01 ..!

Offline Wotan

  • Platinum Member
  • ******
  • Posts: 7201
Pacific Fighters...pfft.....
« Reply #69 on: November 01, 2004, 05:52:40 AM »
Quote
Why post? Honestly I believe the majority of you postings here are on defense or support of other games.


Nonsense, people are replying to your ridiculous claim that AH2 'looks better'. That last pic you posted looks like crap. The Ki-84 cockpit in your first post is better then the AH1 cockpits but post a pic of the FB/AEP Ki-84. It looks better then that.

This is your thread about PF vs. AH. The rest of us are just replying to your premise. If you all you wanted was for folks to pat you on the back and agree with you then you should make these posts on a private forum where you can control access.

AH is a great game on its own, there’s no need for comparisons. Its functional utilitarian cockpits are fine for the type of game AH is. Despite the mirroring and wrapping errors on some the AH bmp they are large enough to get great results. Pyro has said the mirror issues will be fixed and the new models look fine.

Most servers for FB/AEP have skin download off any way so unless you fly mostly offline you don’t get to use or look at the skins online in FB/AEP. FB/AEP/PF have issues all these games do. But for IL2/FB/AEP/PF one of the issues sure isn’t that AH ‘looks better’.

Quote
What I am talking about in the case of IL-2 vs AH for cockpit functionality is standard zoom, front view. AH's cockpits work in that view, IL-2s are just eyecandy.


Karnak,

They are more then eye candy, they function fine. What is it you think you need to 'study' in the cockpit?

All you need is the speed indicator, climb, rpm, boost, fuel and  temp. It takes longer to type that out then it does to glance at them in the game.

By looking at the positions of the indicator (the white arrow) you can tell the setting just like you can look at a clock with no numbers and know what time it is.

I can read the numbers etc, but for the sake of argument I will accept that you can't.

If the boost indicator points to  4 o'clock then that’s about 12lbs boost. How much more specific does it need to be?

If the arrow indicator points to 12 o'clock on the tachometer then you are at 3000 rpm.

If the speed indicator is at 6 o'clock then you are doing 300 IAS.

That's why I asked if the problem is with  them being unfamiliar rather then 'not functional'.

Some planes the gauges are hidden and impractical. I concede that but like I said  there's device link utilities that can put whatever data you want on your screen.

I just don't its all that important to know to the ump degree what the gauges read. In AH I never looked at the gauges. I don't look at them much in FB/AEP/PF. Just the temp and fuel gauge the rest of the time I fly by feel.

So when I say I don’t understand I really don’t. I will just assume we have differing experiences and leave it at that.

Offline Gixer

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3189
Pacific Fighters...pfft.....
« Reply #70 on: November 01, 2004, 06:03:52 AM »
Waffle,

Looking at that pic again, isn't it in 16bit?




...-Gixer

Offline Wotan

  • Platinum Member
  • ******
  • Posts: 7201
Pacific Fighters...pfft.....
« Reply #71 on: November 01, 2004, 06:07:11 AM »
Quote
Originally posted by 4510
Thanks both... I am just getting into IL2FB AEP....

Did my first career mission.... didn't work well.... mission was supposed to be over but the guys wouldn't RTB....

I finally said  heck with it... I would RTB.... and when I got 1/2 home.. nursing my gas.... I called for HELP from the guys... they then started home..... none of them made it tho.. they ran out of gas and crashed....

What can I do as a junior wingman to get them to RTB?

Thanks for the tips.


Sorry I missed your post.

Controlling AI is a bit problematic even if you lead the group.

They only attack (air ground etc) if they are within 3000m of they target you designate.

So if you give the command 'attack ground vehicles' or 'attack bombers' they need to be with in 3000m of that target.

AI will fight to the death for the most part. Even when trailing black smoke they won’t rtb. They ditch into trees even if there’s flat ground right next to them.

AI sucks and it always will. It sucks in every game I play.

As an Oberfeldwebel there's not much you can do in terms of controlling your flight.

You can fly a couple of ways, either go out and fend for yourself (your squad of AI will even steal your kills) or you can decide to cover you flight / wingmen. But they will do stupid stuff and they will piss you off. They will shot you; collide into you and general make a mess.
A good way to control AI is to download Shoot 1.6. You then can control the Ai throw your mic via vox commands. Do a search you should find it, its freeware.

Offline 4510

  • Copper Member
  • **
  • Posts: 302
Pacific Fighters...pfft.....
« Reply #72 on: November 01, 2004, 07:43:45 AM »
Quote
Originally posted by Wotan
Sorry I missed your post.

Controlling AI is a bit problematic even if you lead the group.

A good way to control AI is to download Shoot 1.6. You then can control the Ai throw your mic via vox commands. Do a search you should find it, its freeware.


WOTAN,

Wow.. tks again... seems this game is VERY complex...

I will have to see if I am going to devote that much time to it.

I really got a kick out of one single mission I tried .... in Frankfurt... under heavy clouds... rain...

The sound of the rain on the plane's skin was very immersive.

Oh out of 6 missions  (the Frankfurt one 5 times trying to learn the views and controls etc) and one campaign one.... I've not shot down anything. (sigh)  My gunnery is as bad in IL2 as it was in AH. :D

But it is fun......

Anyway.. tks again...

Offline Redd

  • Silver Member
  • ****
  • Posts: 1316
Pacific Fighters...pfft.....
« Reply #73 on: November 01, 2004, 07:47:15 AM »
Quote
Originally posted by Waffle BAS
Why post? Honestly I believe the majority of you postings here are on defense or support of other games. You are in here posting screenshots of other games, ect...

Honestly, it's strikes me as funny how you start with "at the risk of being banned"

 - it's like you're a teenager who thinks he/she is too good for a certain clique of friends.....so you try to move on and find out that you miss the old friends..but are to foolish to swallow pride..so you end up making jabs at your old friends and say"see - look how cool I am now without you folks, evrything here is so much better."

But you just can't move on. You're like that nagging ex girlfreind who never goes away. Always calling at the wrong times to say all the wrong things....

anyway - enough of the rant - go enjoy il2.





He's kind of sad isn't he ?   just pops in  every couple of weeks to run AH down  about  one thing or another, very odd.

Some people are like that when they change jobs also,  they'll  keep running the old mob down to anyone that still works there . It's like  "look at me - I found something better, I can't believe you guys are still working for that bunch of idiots , how stupid are you !"

Usually you find out they really aren't  happy at the new place , they just need us to think they are.

it's a funny world
« Last Edit: November 01, 2004, 07:49:39 AM by Redd »
I come from a land downunder

Offline Wotan

  • Platinum Member
  • ******
  • Posts: 7201
Pacific Fighters...pfft.....
« Reply #74 on: November 01, 2004, 08:04:40 AM »
Quote
Originally posted by 4510
WOTAN,

Wow.. tks again... seems this game is VERY complex...

I will have to see if I am going to devote that much time to it.

I really got a kick out of one single mission I tried .... in Frankfurt... under heavy clouds... rain...

The sound of the rain on the plane's skin was very immersive.

Oh out of 6 missions  (the Frankfurt one 5 times trying to learn the views and controls etc) and one campaign one.... I've not shot down anything. (sigh)  My gunnery is as bad in IL2 as it was in AH. :D

But it is fun......

Anyway.. tks again...


To get your wingman to actually do something rather then follow you around tell him to 'break' first.

So 'break' then 'cover me' etc..

The 'attack my target' only works if you have that target padlocked. If you don't use padlock that command is pointless.

Also lotsa folks who have had IL2/FB/AEP since day 1 dont know that by hitting shift + tab you can bring up the console offline. Online just type > in the text buffer.

From the console you can modify both friendly and enemy icons. The easiest way to do this is edit your RCU file.

For example to customize icons (first you need to enable icons in the difficulty settings)

add these lines to the rcu file (you can search the UBI or SimHQ forums to get a break down of what all thsi stuff does)

@a fo mp_dotrange DOT 15.0 FOE ID 0.005 RANGE 1.0 TYPE 0.005 NAME 0.005

@a fr mp_dotrange DOT 15.0 FRIENDLY ID 0.005 RANGE 2.0 TYPE 0.005 NAME 0.005


To adjust FOE icons I just type fo in the console

To adjust friendly icons I type fr in the console.

I also have FPS in the RCU

@a on fps START SHOW
@a off fps STOP SHOW


To see FPS I just type on.
To turn off FPS I type off.

So if you are offline just hit shoft and tab

type in fo and it sets icons to what ever variables you have in the rcu

you can create multiple icon set Fo1 fo2 etc..

Same with Friendly.

To see FPS just hit shift tab the type in on etc...

Also the Campaign generator that ships with FB is crap. The missions are lame and boring. I suggest getting Lowengrin's DCG. It makes a world of difference. Just do a search.
There's several camapign mission generator.

You can tweak the crap out of this game to get it where you want it.