Author Topic: HTC can you look into your ACK  (Read 2612 times)

Offline WMLute

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HTC can you look into your ACK
« Reply #30 on: November 15, 2004, 08:55:28 PM »
Quote
Originally posted by Stegahorse
Reading through this post is seeing that players have it too easy. Just whine a bit and you'll get your way.
What ever happened to DEAL WITH IT! The game is harder and therefore better. There is more to it! I can tell just by the "I can't do it!" comments. How about I wipe your butts and pin up yor diapers for you!

It's time that we kill this type of thread in its inception and leave room for more important matters.


Ok. I will take you through this SLOWLY because you don't seem to understand it.

If You Do Not Have A Super Computer You Can Not See The Ack Unless You Are Close.

This Was Not Done Because HT Wanted To Make It Harder To Kill The Ack.

It Is Because Of How AH Video Is Setup.

Nobody Is Asking To Make Killing Ack Easier.

We Just Want To Make It So Everybody Can See The Ack, Not Just Some People.

Myself, I have my sliders at a happy medium, and I de-ack bases just fine.  Not much of a diff.  from AH1 for me, except I have to get a bit closer to see it.  BUT I understand what everyone is saying because I have had to fly with all sliders to the right before.  The thread has nothing to do with wanting ack easier to kill.  It's about how AH video is setup re. ack.  I choose to fly furballs in shift f3 mode because I DO have the sliders setup so I can see ack.  It a matter of fairness to all players.

p.s. who ARE you anyway?  It's hillarious to me that guys post opinions on the bbs and don't use in game I.D.'s.  What is your cpid in the game?  Stega?
« Last Edit: November 15, 2004, 08:57:31 PM by WMLute »
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Offline tzr

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HTC can you look into your ACK
« Reply #31 on: November 15, 2004, 08:58:33 PM »
But Morph....Where will I run to and hide when you are after me :eek:

I couldn't agree more.  Would be nice if Acks were easier to see and easier to tell if they are dead

WMLute..I am in the same boat as you..am allways useing  "shift F1-F3 :(
« Last Edit: November 15, 2004, 09:03:21 PM by tzr »

Offline GreenCloud

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HTC can you look into your ACK
« Reply #32 on: November 16, 2004, 05:06:21 AM »
ok morph...


Y atell me again?


so what ...u want fancier AA so you can see it bettr.....To kill it?



If u are in AK range....wha..Vulcher

If u arent a vulcher..then why u so close to base?


I understand..crap man..i never see the aaa  guns..I just go in..let loose soem cannon rounds..pop ..or no pop..they dotn appear till 600yds out..or closer to me..


i have a 256mb card...but a p1.4 proc...i hav eall my sliders on performance....it kind of suks..i liek eye candy



I just was lafffn at 'cant see ak to kill it ...and vulch  with my friends"...whiel we hi five: )


Crap man..you know im jokin around..soem of these stiff dont get it..but i coudl care less


Just not a big deal to me...the ak

but defntly agree..i cant see it till 600yds..and have been shot down by the manned aked weenies

Love
BiGB
xoxo

Offline Slobberdonkey

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HTC can you look into your ACK
« Reply #33 on: November 16, 2004, 05:23:51 AM »
I don't mind so much that ack is harder to see, the real problem with ack is twofold.  In Ah1 everyone could see ack at the same range.  Now the quality of your system pretty much determines how far you can see ack from.  Ack draw in distance should be independant from other detail settings so everyone is on the same playing field.

The other problem is the near necessity for cannons to destroy ack.  In AH1 you could kill an ack emplacement in any plane with just about any gun.  In AH2 if you don't have at least a 20mm you're up **** creek without a paddle, even if you are flying something like a p47 with 3400 rounds of browning m2.   It doesn't seem right that you can strafe with 8 .50 cals and not destroy and ack emplacement.  This also creates a sort of planeset imbalance for scenarios and such as very few American planes have anything bigger than a .50 cal, but practically every german, russian and japanese plane have a 20mm at least.

Offline eagl

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HTC can you look into your ACK
« Reply #34 on: November 16, 2004, 06:37:40 AM »
Morph,

I'm sorry for coming across like a butthead.  You're right that the visibility of game affecting units should be consistent regardless of how the sliders are set.  That was one of the going-in arguments HTC had against various graphics enhancements and maybe this one slipped through the cracks and now people who can turn up the sliders are getting a better look.

Again, apologies for not thinking hard enough about your post before replying before.
Everyone I know, goes away, in the end.

Offline LazerTED

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HTC can you look into your ACK
« Reply #35 on: November 16, 2004, 07:13:33 AM »
I think BGB needs a good firm owning in the DA, and if nobody else is going to give it to him, I will try. :D


Tonight, 8PM EST??

I'll be there if you will. ;)

Offline streetstang

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HTC can you look into your ACK
« Reply #36 on: November 16, 2004, 08:02:43 AM »
Here are two screen shots I just took to better explain the differences I've seen and also the problems I've encounterd. Both views are unmagnified.

The first one is from AH2. I went down one side of the feild and destoyed the ack. Went back up to 6k and this is what I saw.


You, cannot tell the difference between an ack that is down or one that is up. Zoomed in or not.



Now, here is one I just took from AH1. I did the same thing here. Went down one side of the feild, destoyed the ack and left the other side up for comparison. Climbed back up to 6k and here is what I saw.


Even zoomed in on the ack in AH2 from that alt, there was no way to determine which of the acks was up or which was down.

NOW, like eagl said, maybe HTC has some reason for making the ack tougher to see. I dont know. But the fact still remains that there is a clear difference between AH1 and AH2. IMHO I think its a problem. Not because its more difficult to see, but because it just cannot be seen.

Maybe this change was intentional. Maybe not. If it was intentional, then why? I just want to know.Thats all.

But regardless of being able to see if ack is up or down from 6k, the fact still remains, that when sliders are set to say, mid way, ack that is up cannot be seen until you are right on top of it... Literaly.
« Last Edit: November 16, 2004, 08:06:24 AM by streetstang »

Offline ccvi

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HTC can you look into your ACK
« Reply #37 on: November 16, 2004, 01:04:45 PM »
Quote
Originally posted by streetstang
The first one is from AH2.... Now, here is one I just took from AH1.


Just a feeling, but I think the 2nd one looks better.

Other points that maybe have already been mentioned:

- Beeing able to see ack requires high settings or ground mode, both which kill frame rate.
- Even if ack was visible this wouldn't help either, because there are still invisible Ostis (except their shadows...)
- IRL ack is more difficult to spot than in AH1 for sure. But that's not AH2s problem. Ack is not hard to spot because it's well hidden, it just isn't displayed.
- The holes creates by precise rocket hits on ack look very similar to ack. That's scary.
- Not only ack hides, but also parts of aircraft do. Especially wings. Just wingtips and fueselage showing, but nothing in between. But this has also been the case in AH1 and noone cares because there are huge neon signs above/below the aircraft.
« Last Edit: November 16, 2004, 01:08:16 PM by ccvi »

Offline SlapShot

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HTC can you look into your ACK
« Reply #38 on: November 16, 2004, 01:45:06 PM »
I think the real key here, and what Morph has demonstrated (AH II vs AH I), is the visual clue that a AAA emplacement was destroyed.

If there was some visual clue, such as fire-smoke-crater, then it is not so important to actually see the "live" guns cause the visual clue would tell you which emplacements are still a threat.

With that, then when attacking the "live" emplacements, the guns still could be hard to see/kill, but at least you would know what you are in for when diving in on one. This type of visaul clue could also help in determining a proper ingress/egress route ... as it is now, you have no idea which ones are up and which ones are down so you are flying blindly into the hornets nest.

Bottom line ... show damaged AAA.
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Offline beet1e

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Re: HTC can you look into your ACK
« Reply #39 on: November 16, 2004, 01:55:13 PM »
Quote
Originally posted by streetstang
Last night we were over a base, 5 or 6 of us in CHogs. I asked if everyone wanted to go in and take down ack. A few of us did but some just flew in and flew out. After it was all down they said that no matter what they did they could not see the ack. Not even by zooming in while right on top of it.  
Nice morphstyle gangbang! :aok

Whassup, AH2 not gamey enough for you? :lol

Hmm, must admit, the AH1 scenery does look prettier...


Offline airbumba

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HTC can you look into your ACK
« Reply #40 on: November 16, 2004, 02:05:26 PM »
Quote
Originally posted by eagl
[B
Even finding the bright orange windsock on an uncontrolled field the first time you visit it can be challenging, and those suckers can be 10+ ft long, sitting in a 20 ft diameter ploughed cutout surrounded by orange and white markers.  A dude with sticks in his helmet manning a gun that has camo netting tied around the receiver is going to be pretty tough compared to that.

[/B]


I've never missed a sock........










...on final.;)  hehe
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but that part of me died.

Offline streetstang

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HTC can you look into your ACK
« Reply #41 on: November 16, 2004, 02:09:31 PM »
I'd tell you what it is like to really get into a fight Beetle but it/you wouldn't be worth my time.

Edit: For your age, as old as you are. You certainly don't act it. Then again, I guess it must be frustrating though. Not having a life and devoting what little is left of it to attemping to hijack posts.
« Last Edit: November 16, 2004, 02:12:07 PM by streetstang »

Offline DieAz

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HTC can you look into your ACK
« Reply #42 on: November 16, 2004, 02:22:21 PM »
Quote
Originally posted by streetstang
Here are two screen shots I just took to better explain the differences I've seen and also the problems I've encounterd. Both views are unmagnified.

The first one is from AH2. I went down one side of the feild and destoyed the ack. Went back up to 6k and this is what I saw.



So that is what an AH2 airfield looks like from the air.

never seen one before due to constant redrawings. over 2k see partial drawings and mostly dirt. under 2k the drawings start drawing a lil more but never whole field.
oh and the acks?  never seen one unless I was manning it.

Offline beet1e

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HTC can you look into your ACK
« Reply #43 on: November 16, 2004, 03:15:51 PM »
Quote
Originally posted by streetstang
I'd tell you what it is like to really get into a fight Beetle but it/you wouldn't be worth my time.

Edit: For your age, as old as you are. You certainly don't act it. Then again, I guess it must be frustrating though. Not having a life and devoting what little is left of it to attemping to hijack posts.



:lol

A real fight, or another of your computer monitor fantasies? :D

You should pay attention to what eagl is saying. I believe he's absolutely right. How big would a gun emplacement be? Would it occupy the same area as an average car? Probably about the same, but I don't think they would be painted orange to help enemy aircraft to locate them. :p

Have a look at this pic. Look at the small town behind the trailing edge of the wing. How many cars can you pick out? I can tell you now that this shot was taken at about 3000' AGL, ie about half the height in your game pics.

It's a tough one for HTC - they have to make allowances for the fact that we're playing on a computer screen. Only by doing as eagl suggests and getting into a real cockpit will you ever appreciate what he's saying. Remaining glued to your computer screen, the only thing you'll learn is how to game the game.


Offline Elfie

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HTC can you look into your ACK
« Reply #44 on: November 16, 2004, 03:47:39 PM »
Beet1e, I know you won't understand this, there just isnt enough grey matter between your ears, but...I'm gonna say it anyway.

This isnt about camoflaged guns in pits, heck the field guns arent in pits OR camoflaged, they are all out in the open. For some no matter how close you get, the guns arent EVER drawn by the video card.

I personally have all 3 detail sliders to the far right. Its the only way my system can handle a cat 5 furball over a damaged base. The only way I ever see a field gun is when I am gunning one.

Some graphics details dont need to be drawn by the video card all the time. Anything that can kill you SHOULD be drawn regardless of the video settings. IE....gv's, acks, planes,and ships.

Morph...Beet1e is and always will be a jackarse, just disregard him :)
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.