I think that most of the folks who are not fond of the fog as it is now would like it better with a different implementation. In my case, if you want perpetual "Haze" like we have now, how about pushing it out to the jagged edge of the visual range to soften the edge of the normal visual range . That way you get the benefits of immersion without the limits of that cheesy "haze of war" thats so common in video games. Variable true fog, clouds, weather fronts are all great too if possible in a realistic manner.