Author Topic: HTC should hire programmers...  (Read 2723 times)

Offline spitfiremkv

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HTC should hire programmers...
« on: January 13, 2005, 02:53:03 PM »
Let's face it: for the system the game demands to run smoothly, the graphics suck big time.
I'm not even going to compare AH2 with IL2 sturmovik.
Here's screenshots and reviews of  JSF, a sim released at the end of 1997, which ran fine, detail set to high, on my 133mhz Pentium with a crappy video card.





 review with screenshot

once again, this game was released 7 years ago .

Offline wombatt

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HTC should hire programmers...
« Reply #1 on: January 13, 2005, 02:55:09 PM »
Did you play with up to 750 people in a massive arena?

Offline TexMurphy

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« Reply #2 on: January 13, 2005, 03:07:18 PM »
Graphics and online play has nothing to do with each other.

A online game does NOT have to have worse graphics.

The problem with AH2 graphics atm is that it runs DX8 (or what ever AH1 was written in) content in a DX9 engine. The overhead for the CURRENT graphical CONTENT is huge. We have a brand new engine filled with very old content, lot of it is 1999-2000ish. A change of engine doesnt make content look better.

The content has to be changed inorder for the game to look better.

Content is made by ARTISTS so if HTC would hire programers it wouldnt acomplish anything in terms of graphical improvement.

HTC has artists and these are, if I understnad it correctly from Pyro´s update, working on creating the object repository for the new terrain editor and will be working on converting the new planes.

That means making the content of the game look better.

Studz or what his name is... is working on new speciall effects, gun hits, explositions ect ect...

When it comes to performance the substitution of the planes to new models will not change the performance of the games graphics much at all... doubt that it will even be noticable.. this because the engine for the current content has soo much over head and isnt beeing used to its potential...

Terrain objects trees, buildings, landscape ect ect will wount do much of a change inperformance as well. The number of pollygons in the current graphics engine is so extreamly low that an slight increase, which would give a huge result, will not do much of a change.

The special effects though will affect your performance.

What Im trying to say is read the dev updates and then when saying what someone should and shouldnt do get your facts straight. At least for the christsake know what a progamer and what an artist does.

Tex

VWE

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« Reply #3 on: January 13, 2005, 03:09:37 PM »
Wow! Mr. Black is now for AHII?! Oh that's right... the wind is blowing out of the North today! :rofl

Offline Blue Mako

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« Reply #4 on: January 13, 2005, 03:10:37 PM »
Regardless of who does or doesn't have an influence on it, the eye candy is seriously low compared to the game performance, no matter how you measure it...

Offline GRUNHERZ

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« Reply #5 on: January 13, 2005, 03:23:34 PM »
New eyecandy is in the works. If you read the updates over the last year the whole intent of AH2 was to develop a new graphics engine which put in place the capabilties to improve eyecandy and content.  We have seen some of those improvents allredy like the new water, the new flames and the new high detail active 3D cockpits and models of Ki84 and B24. Other graphics eyecandy additions like new explosions, terrain features, GV damage effects, hitsprites, IIRC aircraft flames and spent case ejection are clearly on the way, possibly even this month per HTC's  recent posts.  

I remember a converstation I had with Pyro when AH2 launched in the MA. I remarked that the new graphics and new plane models like the 109s were a noticable improvement over AH1. His respons was that they had many more things in the pipeline and were just getting started.  Thats clearly what we have seen so far.

As for IL2 graphics, I just recently fired up IL2FB and was shocked to see how close AH2 is to it. In fact I'd say the new style stock AH2 planes like KI84 have some definite advantages over their stock IL2 conterparts.

Offline TexMurphy

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« Reply #6 on: January 13, 2005, 03:27:28 PM »
Quote
Originally posted by VWE
Wow! Mr. Black is now for AHII?! Oh that's right... the wind is blowing out of the North today! :rofl


Im TexMurphy, not Tex (Mr Black)....

Please there is quite a big difference there.. ;)

Tex

Offline TexMurphy

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« Reply #7 on: January 13, 2005, 03:31:07 PM »
@GRUNHERZ

The Ki84 of PF still looks better then the AH Ki84 INTERNALLY.... but outside its virtually a tie...

The cockpit´s of il2 fb+aep and pf are freekin awsome...

Only thing I have against the new planes is the cockpit of the Ki84... especially the metals that attack to the glass of the window.. look 1 oclock.. it looks way too 2d... there is no depth in that part of the metal...

This is something 1C Maddox does extreamly well...

Also their sky is sooo beautifull and there really isnt anything techincally restricting AH2 from having the same beautifull skies... its just about the skill of the artists... I hope they got it...

Tex

VWE

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« Reply #8 on: January 13, 2005, 03:34:36 PM »
Quote
Im TexMurphy, not Tex (Mr Black)....


If you've been on this board for longer than a week you would know that post was not refering to you.

Offline spitfiremkv

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« Reply #9 on: January 13, 2005, 03:50:49 PM »
can't wait to see that overhead put to work.
Smooth rolling hills, lots of individual trees...you know, make it look like a game from the late 90s.

Offline HugeHead

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« Reply #10 on: January 13, 2005, 03:57:27 PM »
I think HT should hire well endowed hostesses who like to sing Kareoke with balding married men. Now that would keep me playing.

hh:aok

Offline Octavius

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« Reply #11 on: January 13, 2005, 04:12:08 PM »
Quote
Originally posted by TexMurphy
The cockpit´s of il2 fb+aep and pf are freekin awsome...

Only thing I have against the new planes is the cockpit of the Ki84... especially the metals that attack to the glass of the window.. look 1 oclock.. it looks way too 2d... there is no depth in that part of the metal...

This is something 1C Maddox does extreamly well...

Tex


This is the reason IL2's view system is a head on a stick.  You cannot move your head on the XYZ axes.  The cockpit can be done in high quality FROM THAT ANGLE ONLY because the rest of the interior from that fixed head position isn't rendered at all.  They sacrifice utility for candy.  AH sacrifices candy for utility.  The Ki84's and B24's interior will be, as HTC claims, the standard from which all future renovations and additions will be based.  I like HTC's happy compromise.


Spitfire:  This thread is insulting.  Does anyone read the news section?  How long have you been here?
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Offline Zazen13

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« Reply #12 on: January 13, 2005, 04:25:05 PM »
Eye candy is nice, it adds to immersion, but eye candy alone does not make a good game. AW was the greatest game of its genre for well over 10 years, its graphics were sub-par at best. Balancing realism vs. playability, the game interface itself and game balance are far, far, far more important to a successfull game than graphics. Those factors remain important forever in a game, as was the case with AW. Graphics on the other hand are dated practically as soon as they are released, like hardware they have built-in obsolecence, graphics are always improving as the power of computers improves theoretically 2 X processor power every 2 years. There is no 'arrived' with graphical eye candy. But, there is the possibility of making the 'perfect' game in every other respect if those producing it have vision and talent..

So, if I had to choose whether HTC devoted its meager programming resources on graphics or gameplay/interface elements, I choose gameplay everytime. AH does not likely generate enough recurring income to hire a large programming team and remain financially solvent. HTC has to prioritize its efforts on those aspects of the game that will have the greatest impact for the players and draw the most long-term subscribers. I don't think eye candy has the kind of long-lasting, high customer fidelity draw that would make it being the primary focus economically worthwhile...

Zazen
« Last Edit: January 13, 2005, 04:28:05 PM by Zazen13 »
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Offline brendo

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« Reply #13 on: January 13, 2005, 04:43:55 PM »
Interesting, AH has the best cockpit-computer programming design out of any flight sim I've played in 10 years.....

IL2 is totally stuffed re: moving your head around.... the cockpits were made like a movie set. Good from the front, but if you look around the corner...no paint and lots of gaffer tape :D

The AH design lets you move about in space, like a real person.

But seriously......if the next AHII release has those old 1980s, Asteroids hit sprites still in them..... I will.... um.....keep waiting hehe.



-edit spelling-
« Last Edit: January 13, 2005, 04:49:17 PM by brendo »

Offline spitfiremkv

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HTC should hire programmers...
« Reply #14 on: January 13, 2005, 04:58:25 PM »
Quote
Originally posted by Octavius



Spitfire:  This thread is insulting.  Does anyone read the news section?  How long have you been here?


I just showed you screenshots from a graphics engine developed 7 years ago.
Maybe HTC should have licensed a graphics engine from another firm, thus freeing up their resources for gameplay and multiplayer issues.