Author Topic: So here we go again....  (Read 1679 times)

Offline g00b

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« Reply #30 on: March 14, 2005, 03:00:18 PM »
I love it when you have a nice cap on an nme field, a nice little vulch going on, and some dipsh*t comes in and drops just one or two FH's while leaving the VH up. Now seriously, what's the point? You have not affected the enemies abilites in any way. You have simply wasted your time and ordinance.

If there is a decent CAP over the base, hitting anything other than the VH, town, or AAA is a waste of time and is actually detrimental if/when you actually take the base. That's how it is. Anyone who disagrees simply does not understand how to effectively take bases in this game.

6-10 skilled JABO's, using the above method, backed by a goon or two, can steamroll enemy bases, on the order of two or three an hour. There is no other method as effective.

Hitting the FH, fuel, ord, troops simply impedes your own progress once you have taken the base.

Hitting any of the above, or "porking" as most call it, should be reserved for only when you are being overwhelmed and have lost the friendly CAP.

Offline john9001

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« Reply #31 on: March 14, 2005, 03:19:27 PM »
if you want a "decent fight " go to the DA. you can play 1 v 1 all night.

Offline navajoboy

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« Reply #32 on: March 14, 2005, 03:28:23 PM »
Quote
Originally posted by Captain Virgil Hilts
One other problem with not taking down the fighter hangars. Once the enemy quits lifting to be vulched, 90% of the cap leaves looking for more easy kills, and then the enemy gets up again. About this time, the C-47 and troops arrive only to be killed before they get to the town. Like I said, if you want to take a base, kill the vehicle hangars and then the fighter hangars.


this is very true and it happens everyday. Regardless of sitution, the FH and VH should go down.

navajo24:aok
« Last Edit: March 14, 2005, 03:30:57 PM by navajoboy »
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Offline SlapShot

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« Reply #33 on: March 14, 2005, 03:33:12 PM »
Quote
Originally posted by Captain Virgil Hilts
One other problem with not taking down the fighter hangars. Once the enemy quits lifting to be vulched, 90% of the cap leaves looking for more easy kills, and then the enemy gets up again. About this time, the C-47 and troops arrive only to be killed before they get to the town. Like I said, if you want to take a base, kill the vehicle hangars and then the fighter hangars.


If you want to run a base attack CORRECTLY, you send whoever is willing to lift a C-47 way before the attack group will arrive at the base.

If the goon gets there earlier than the attack force ... they fly a holding pattern just outside the radar circle ... about 5 miles before the attack group hit the radar circle, the goon does a beeline for the town.

As the attack group decends upon the base, 2 or three guys start working the ack while 2 JABOs take out the VH. Those that de-acked (if still alive) now cap the field with maybe 1 or 2 others. The rest of the force blows the hell out of the town ... just in time for the goon to arrive ... NOT 5 minutes AFTER the town is down.

With that, you now have an almost fully operational field ... without the loss of all the Fighter Hangers. Nice to be able to use the field to launch the next attack ... DOH !!!

This type of attack keeps people on task and makes it exciting due to the timing aspect. Nothing worse than showing up at a field ... drop all ord ... have the town leveled ... and find out that the goon is 5-10 minutes out. This is where boredom sets in and you lose the attention of the attack force.

Also, the pre-launch of the goon is not what people expect. If I see a base flashing with no red dar dots ... its time to fire up the La-7 ... fly NOE around the attack force and eat every stragglin' goon for lunch. Can't tell you how many times I have done this ... one guy in an La-7 can pee in the ceral of 20-30 people ... gotta love it.
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Offline mars01

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« Reply #34 on: March 14, 2005, 05:30:49 PM »
Quote
if you want a "decent fight " go to the DA. you can play 1 v 1 all night.
This is as stupid as me saying "If you want to kill toolsheds fly offline.":rolleyes:


Do you even fly fighters...

Offline LePaul

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« Reply #35 on: March 14, 2005, 05:33:59 PM »
Hey Mars!

I applaud you for taking the effort to climb to alt and *attempt* to stop our bomber flights over A85 last night.  (Even if I shot ya down!) ;)

I dont flatten bases unless we're making an effort to capture it.

Before you fault one side or the other, I noticed that in a 100 mile radius, some lone Mossie went around and took out all our troops and ordinance.  Be sure to scold those types too !

Offline mars01

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« Reply #36 on: March 14, 2005, 05:45:51 PM »
Quote
I applaud you...


MARS <-- Takes Bow     lolh.  :D

I'm not sure what to scold them about.  Killing troops doesn't stop the fighting, yes it does stop the capturing and I could see where you would be pissed and I could agree with you.  But porking troops is the only way to stop people from taking your bases other than taking your enemies field.

Now dropping hangers when you have no plan or intention to take the base is just lame.  Dropping hangers when you have a good CAP on the field sucks for the rest of your countrymen and screws your own buds.  

Slap is totally correct about the way to take a base (MAW 101), those that have the skills take bases this way and get the base 9 times out of 10.  Those that don't have the skills drop the hangers and take the base 1 out of 10.

As for climbing up to the bombers any time bud lol 8).

Quote
I dont flatten bases unless we're making an effort to capture it.
That is fine by me.  I understand the Win the War, Capture Bases guys and participate when I get my furballing fix.  I am not for people just droppin hangers cause they are there, and then flying on to ruine the next fight.

Offline Morpheus

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« Reply #37 on: March 14, 2005, 05:53:27 PM »
I dont know where the hell these newbies are getting their hand books at but I've heard that FIGHTER HANGERS ARE EVIL and MUST be bombed at ALL, absolutly ALL costs.

Also...

That the Vehicle HANGAR is more helpful left UP along with the ack.
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Offline XrightyX

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« Reply #38 on: March 14, 2005, 06:00:08 PM »
Not sure what kind of "action" you all are looking for, but I hear that there are some classy ladies down on 4th and Jefferson who might be able to help you with all your needs...

As for AH...Personally I have no problem finding a red bar whenever I log on.  

These posts are starting to sound like that girl in American Pie:

And one time at band camp the dweebs took down all the FHs...

And one time at band camp the horde killed my fun...

Offline mars01

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« Reply #39 on: March 14, 2005, 06:55:10 PM »
Quote
Not sure what kind of "action" you all are looking for, but I hear that there are some classy ladies down on 4th and Jefferson who might be able to help you with all your needs...

As for AH...Personally I have no problem finding a red bar whenever I log on.

These posts are starting to sound like that girl in American Pie:

And one time at band camp the dweebs took down all the FHs...

And one time at band camp the horde killed my fun...

No offence righty,

But what, you have been here or back a whole 6 tours, with a fair K/H I think the highest 6, lowest 3.  Your stats reflect that of a climber/runner/BnZr.  Most of your planes are late war fast fliers.  

Honestly if you like the 4 - 5 min climbouts, flying another 5 mins just to find one guy to fight and get a kill or dive away to the deck from a blown merge just to climb back up that's cool.  Then your action might be the geriatrics ward and I don't expect you to see the problem.  But because you are blind, does that mean the problem does not exist?
:lol
« Last Edit: March 14, 2005, 06:57:15 PM by mars01 »

Offline AKFokerFoder+

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« Reply #40 on: March 14, 2005, 08:01:12 PM »
Quote
Originally posted by Howitzer
What this game needs is more quake mentality.  There is no capturing anything, just spawn, kill a guy, kill another guy, catch a rocket right in the grill, respawn and do it again.  No FHS, no VH, no town, no silly planes without guns.  Kill as many as you can before you die (cus you are gonna), reup and do it all over again.


Long live the furball!!!!  :D




Howitzer :)

There are so few who are as enlightened as you are!!!

I play Aces High, not WW2-online, and for a reason:  FURBALLS!

 But there are so few furballs, mostly just hordes vulching bases. :(

I guess it just is what it is :)

Offline Stang

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« Reply #41 on: March 14, 2005, 11:35:51 PM »
I wish killshooter was off so I could vulch the serial hordemongering vulching score weenies when they land their "kills" to show them how much l337 skill they really have.  I'd fly cap over my own field in that beast of a P40 :D

Offline Cobra412

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« Reply #42 on: March 15, 2005, 02:17:22 AM »
I've watched too many times where a field that has supposedly been capped get taken away from the attacking country.  

For starters the "mission" is almost always a gaggle of planes with no real coordination.  They are all straggling along to get to the target.  All it takes is a few well flown fighters to disrupt 50% of the people in the mission.  They will either cause them to drop ord to defend themselves or they'll be to busy evading and losing any kind of bombing alt they had to start with.  In the end they will have no ord or no alt or be back in the tower  It makes half of the guys in the mission ineffective overall.  

Slowly but surely the rest of the mission will end up at the field.  Atleast 10% of what's left will auger or get killed by ack.  The next 10% will just flat out miss their targets altogether.  The next 15 to 20% will have to try and cap the field while the remaining 10 to 15% will actually take their targets down and then have to mop up what's left of the targets that weren't hit.  

Once the cap has been established enemy fighters will have already upped from a field adjacent to the one being attacked.  They will immediately start harrassing the fighter cap and the aircraft attacking the town.  Which will eventually allow planes to up at that field and most likely cause a stalemate or just kill the mission all together.

Even if the enemy fighters don't intercept and cause havoc before the mission gets to the base.  Most caps are blown because there is absolutley no blocking forces sent out to keep as many enemy fighters busy as possible coming from the adjacent bases.  Which leaves the cap avoiding the high alt cons and not keeping cap on the base below.

How many people have actually tested out how to effectively take down a town with the least amount of ord and fighters?  Or how many have actually tested to see which headings are the best to approach a town to level them with heavy bombers with no less than one pass and maybe a fighter or two to clean up one or two buildings that have been missed?  How many mission planners actually include not only a capping force but also a blocking force?

Even the best planned missions don't always work but they can't be any worse then some of the missions that go on now.  It seems we are always fighting to see who will throw more into the fire than the next side.  Whoever wins the battle of attrition will eventually win the war.  That's why so many rely on the horde mentality.  It's easier to think less and throw as much as possible at the enemy and hope to come out on top than to actually take the time to plan and strike with precision and take bases consistantly.

Offline Engine

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« Reply #43 on: March 15, 2005, 06:29:31 AM »
Maybe there's never a goon inbound because troops are down everywhere.  Why bother fighting when you can suicide your pony or compress your 38 into the troops?

Offline Vudak

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« Reply #44 on: March 15, 2005, 06:50:28 AM »
Quote
Originally posted by Cobra412


Even the best planned missions don't always work but they can't be any worse then some of the missions that go on now.  It seems we are always fighting to see who will throw more into the fire than the next side.  Whoever wins the battle of attrition will eventually win the war.  That's why so many rely on the horde mentality.  It's easier to think less and throw as much as possible at the enemy and hope to come out on top than to actually take the time to plan and strike with precision and take bases consistantly.


See, that's the really funny thing about arm chair general strat guys.  Many really don't have the slightest clue what they're doing.  "We NEED to take base yadayada" ....  "Well what about that 6k base 20 miles from base yadayada?"   ....  "We'll get that AFTER"....  I'll bet :aok

I'd be willing to bet the "furballers" would be more effective at taking bases - anyone want to find out?  It would give us loooots of ammo :D
Vudak
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