Author Topic: Killshooter.. best idea?  (Read 961 times)

Offline rabbidrabbit

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Killshooter.. best idea?
« on: March 19, 2005, 10:18:09 AM »
I know this has been knocked about ad nauseum but I have not heard a HTC response to this idea.  What if instead of taking the damage yourself you simply lose all of your ammo?

This would eliminate the prime complaint of  un called for death by some hero flying through you as well as prevent weenies from shooting down folks on their own team.

Offline hitech

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Killshooter.. best idea?
« Reply #1 on: March 19, 2005, 11:34:31 AM »
Don't like the idea. The effect would be more people not whatching out for friendlies when they shoot.


And before this thread gets going.  Don't sugest somthing that has all ready been suggested because unless a new idea comes up ,(which is doubtfull) kill shooter will not be changing.

HiTech

Offline Furious

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Killshooter.. best idea?
« Reply #2 on: March 19, 2005, 02:25:24 PM »
How about if you shoot a friendly, he takes full damage, but when you land you have to type a 2 page single spaced letter to the bereaved parents before you can fly again.




thats a joke by the way

Offline john9001

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Killshooter.. best idea?
« Reply #3 on: March 19, 2005, 03:02:27 PM »
dear mommy an daddy furious.

  i reel sorry for shooting down your son, but he was stealing my kills so i had no choice.

Offline rabbidrabbit

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Killshooter.. best idea?
« Reply #4 on: March 19, 2005, 04:00:34 PM »
Thanks for the response HT.

My counter arguement would be that the only times I have been killed by KS is when they flew or drove through me from behind and I did not know they were doing so.  Kinda sucks to be placing a shot and some hero flys straight through you to try and grab a kill.  Since we make the gamey compromise of no friendly collisions how about granting the benefit of the doubt to the killshooter that the hits were not intend nor particulary their fault.

Offline tactic

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Killshooter.. best idea?
« Reply #5 on: March 19, 2005, 04:50:43 PM »
How about this... when you shoot a friendly it sends you a warning "a one time warning" that pops up like the join window and advises you '*example*' your shooting a friendly, and if it happens again within 8 hours you will lose "perks"or "down graded score"or "lose ammo for 1 hour" <-- theres a set of words for that I dont remember).

 Or this may work,,  your name and address and phone # has been sent to the person you just caused to kill themselves so they may release there tension on your head :)  just because you Had to cut in front of them like a dork and not wait your turn or if you did shoot a friendly on purpose we are sending a certified letter telling your mommy!   and she will not let you play,  you will be grounded * two weeks* in your room!    Fixed that!!

Offline Kweassa

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Killshooter.. best idea?
« Reply #6 on: March 19, 2005, 10:34:29 PM »
Quote
My counter arguement would be that the only times I have been killed by KS is when they flew or drove through me from behind and I did not know they were doing so.


 Lack of SA. You should have been watching out more.

Quote
Kinda sucks to be placing a shot and some hero flys straight through you to try and grab a kill.


 Yeah, it sucks. But that's life.

 If you couldn't shoot the target down yourself, and enter a chase which soon everybody wants to take  part in, then its effectively a failure on your part - especially if your plane is not very good in harsh maneuvering. Can't really blame someone else for jumping into the fight, since you couldn't shoot him down first.

Quote
Since we make the gamey compromise of no friendly collisions how about granting the benefit of the doubt to the killshooter that the hits were not intend nor particulary their fault.


 Which is the lesser of two evils?

a) a killshooter, which occasionally frustrates people, but very effective in preventing trigger happiness in regards to hordes of friendlies spraying over your shoulders like mad.

b) a system that has a light/indirect punishment for shooting at friendlies, which people will be less frustrated in the unlikely event of true accidental shootings, but in overall effectiveness, will encourgae people to spray like mad to gain a kill, since they have no worries of being damaged or killed for doing something like that.


 I'd go for a).

Offline Heretik

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Killshooter.. best idea?
« Reply #7 on: March 19, 2005, 11:48:23 PM »
Ok. You want a unique suggestion? I got one.  
One of the 12 other La7s chasing the lone P40 cuts you off just as you fire.  The hit sprites flash and........ wait for it........ are you ready for this?  
SHawk explodes, clear on the other side of the map.  :D

Offline killnu

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Killshooter.. best idea?
« Reply #8 on: March 20, 2005, 06:56:53 AM »
Quote
Lack of SA. You should have been watching out more.


LOL please tell me you are joking?!  you can not actually believe the garbage your shoveling here.

200 off a enemys 6, one, i would have already ensured no con diving in on me for pick.  i would not check 6 for a freindly diving in to dive through me as i fire.
ive only been killshot a few times, only once maybe twice, did i deserve it...other times i was 200 out, just pull trigger when freindly con dives b/n me and nme...boom.  no time to react, or i would not have fired.
Karma, it follows you every where you go...

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Offline SuperDud

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Killshooter.. best idea?
« Reply #9 on: March 20, 2005, 11:24:13 AM »
Yea, I agree with KillnU. I don't worry about friendlies when I'm 200 off a cons 6. My example would be the con your chasing is going for a HO on a friendly just as you fire. Happened to me, I got the kill and a smoking engine lol

Also, I'd go with option B. Maybe just take away ammo if you woulda killed yourself, not just ping yourself up a bit. Not being argumentative, just my opinion. And theres plenty of those around:D
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Offline lasersailor184

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Killshooter.. best idea?
« Reply #10 on: March 20, 2005, 11:24:46 AM »
Ht, did you ever hear my idea?
Punishr - N.D.M. Back in the air.
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Offline rabbidrabbit

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Killshooter.. best idea?
« Reply #11 on: March 20, 2005, 11:58:55 AM »
given warping and blind spots it's impossible to keep track of everyone close by to you.  What I'm suggesting simply does not penalize for things beyond their control beyond losing all the remaining ammo load.  As it is now folks who don't like each other pull the KS trick to get the other one killed.  They are simply exploiting the collisions code (coad) to screw someone else over.  Making the KS simply remove the ammo load of the offender still prevents shooting down friendlies and adds a significant price for your "lack of attention" without excessive penalties.

Offline DREDIOCK

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Killshooter.. best idea?
« Reply #12 on: March 20, 2005, 12:07:42 PM »
How about we leave it as it is and everyone starts paying better attention to who/what is around you by using better SA more and spray and pray less.

I like that idea much better
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Offline SuperDud

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Killshooter.. best idea?
« Reply #13 on: March 20, 2005, 12:11:36 PM »
Quote
Originally posted by DREDIOCK
How about we leave it as it is and everyone starts paying better attention to who/what is around you by using better SA more and spray and pray less.

I like that idea much better


So your an option A guy huh:p
SuperDud
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Offline DREDIOCK

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Killshooter.. best idea?
« Reply #14 on: March 20, 2005, 12:16:38 PM »
Quote
Originally posted by rabbidrabbit
given warping and blind spots it's impossible to keep track of everyone close by to you.  What I'm suggesting simply does not penalize for things beyond their control beyond losing all the remaining ammo load.  As it is now folks who don't like each other pull the KS trick to get the other one killed.  They are simply exploiting the collisions code (coad) to screw someone else over.  Making the KS simply remove the ammo load of the offender still prevents shooting down friendlies and adds a significant price for your "lack of attention" without excessive penalties.


In the last year I've had only 2 killshooters 1 I wasnt paying attention to the friendly next to me and we crossed paths at the same time (my fault)

the other I mistakingly thought the enemy I was after was chasing friendly in front of me was headed away from me when in actuality he was headed at me.

Again. My fault.

Oh there was 1 other time when I was in a tank and didnt see the friendly icon above him and shot at him thinking he was an enemy.

Fact of the matter is I very very very rarely experiance killshooters because
1 I pay attention to whats around me
2 I fire in short bursts
3 I let go of the trigger as soon as a friendly enters my view untill I know where he is headed. then I am very deliberate with what shots I take.

I see people get and then whine about killshooters all the time in almost every instance it is because they werent doing one or all threee things mentioned above.

I've also had people BEHIND me warn me about killshooter.

If your behind me its your job to worry about killshooter. Not mine

If your behind a friendly only shoot when you have a clear shot. then only in short bursts.
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty