Author Topic: Killshooter...  (Read 2032 times)

Offline jetb123

  • Silver Member
  • ****
  • Posts: 1807
Killshooter...
« Reply #45 on: May 27, 2005, 10:27:11 AM »
Well I understand if were all chasing one con, but im talking in a heated furbal where planes are going everywhere, you cant have that good of SA to know whos comming, whats going to happen. When shooting breakshots. I wish i filmed it cause it was so funny. As soon as i fired a friendly came going straight into my gunfire from nowhere. Im sorry but when im in a heated furball, and if nobody is on my six or shooting at my aircraft. Im going to keep an eye on that plane that im trying to shoot down for a good 3-5 seconds. So I can get a shot off. But yeah I kinda get why its used now. Even tho most of the time when i see it happens. It doesnt happen when when 10 guys are chasing one enemy.

Offline RTR

  • Gold Member
  • *****
  • Posts: 2915
Killshooter...
« Reply #46 on: May 27, 2005, 11:18:09 AM »
Jetb go offline get in your favorite ride climb to 2 or 3 K above the field. Now fly loops, immelmans, split S's, tight turns, inverted flight etc. All the while you are doing this, use your hatswitch to keep the tower (or hangar) in your view sight.

Once you are comfortable flying in different attitudes and keeping your target in sight, pick one of the drones and fly these manuevers around it, keeping him in view with your hatswitch. At the same time, keep tabs on the other drones, and know with some certainty where they are in relation to you and your target drone.

Then come back and we can talk about SA.

I can't remember the last time I killshootered myself, and have and do fly in some pretty busy furballs.

Bottom line is, if you are getting killshootered on almost a daily basis, you have a problem with SA, not killshooter.

BTW, that exercise I detailed above does help. Not trying to be antagonistic here, but am positive this is SA related. Target Lock is another Bear waiting to bite you in the butt.

Cheers,
RTR
The Damned

Offline Morpheus

  • Plutonium Member
  • *******
  • Posts: 10224
Killshooter...
« Reply #47 on: May 27, 2005, 11:32:14 AM »
Jet,

Thats part of furballing.

I spend 90% of my time furballing. The thing you have to get use to is NOT to look ahead so much and to start looking around more. Try to draw a mental picture of where everyone is and what they are doing. Who they are on, where they are going... Ect ect.

Never spend more than 2 seconds looking forward or shooting on a con with other enemy around or friendlies. Good S/A in a furball is the name of the game. S/A is needed at all times, not when its convienent for you.
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Killshooter...
« Reply #48 on: May 27, 2005, 01:05:08 PM »
Quote
Originally posted by rabbidrabbit
I have yet to hear a counter arguement to having killshooter zero out your ammo for hitting someone else on your team instead of inflicting damage on you.

It fully discourages shooting your teammates on purpose yet does not excessively punish those who get screwed by heros who fly through them to steal a kill.

Then you have never read one of my numerous counter arguements to this.  Should I bother posting it again?  Or are you a "Post and run" type?

Zeroing ammo does not take you out of the fight.

Got it.

ZEROING AMMO DOES NOT TAKE THE SHOOTER OUT OF THE FIGHT.

The opposing pilot has no way of knowing he is now facing one Spit instead of two Spits.  The ammoless Spit can still ocupy his time in tracking it's position, in avoiding it's "attacks" and in trying to shoot it down.  Even if, by some luck and sharp observation, he notices the AKS incindent he must still make the added effort to not mix up which Spit is ammoless and which is a threat.

There is also the small chance of a collision.


Ammo killshooter is not adequate.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline rabbidrabbit

  • Gold Member
  • *****
  • Posts: 3910
Killshooter...
« Reply #49 on: May 27, 2005, 02:54:23 PM »
IN YOUR VIEW.




It prevents people from shooting down friendlies and punishes them for not watching their aim.  That is the purpose is it not?

It accomplishes the same task while granting the shooter the benefit of the doubt given lag and the possibility the other player deserved to get hit by flying like an ***.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Killshooter...
« Reply #50 on: May 27, 2005, 03:30:07 PM »
Quote
Originally posted by rabbidrabbit
IN YOUR VIEW.




It prevents people from shooting down friendlies and punishes them for not watching their aim.  That is the purpose is it not?

It accomplishes the same task while granting the shooter the benefit of the doubt given lag and the possibility the other player deserved to get hit by flying like an ***.

Evidently in the developers view too and that matters far more than yours or mine.  I was explaining the problem with it, and it is a problem.  How big a problem is arguable.

The fundamental of it is that if there is a two on one and the two are so uncoordinated as to have a friendly fire issue the one should not still be facing two.  Period.  Anything else is a distortion of the combat.  It is already a slight distortion that the probably better of the two is not the one that got shot down.


In point in fact you opened that you had never heard a counter argument to the voidammoshooter.  Now you have.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Killshooter...
« Reply #51 on: May 27, 2005, 03:41:54 PM »
It dosn't accomplish the same task.

As it currently stands now, if the kill shooter killed the shooter, he is out of the fight. And everone knows he is out of the fight.

As it currently stands now it is exactly as it would be in real life except the shooter is damaged instead of the person hit.

With your system there would be more instance of friendly fire the current system.

Offline Blammo

  • Nickel Member
  • ***
  • Posts: 780
Killshooter...
« Reply #52 on: May 27, 2005, 03:45:39 PM »
This is a stupid thread...the top man himself has answered all the question and still there's a discussion???  Come up with something that hasn't been considered before (not likely) and then make a new post.
BLAMM0 - FACTA, NON VERBA!

Offline rabbidrabbit

  • Gold Member
  • *****
  • Posts: 3910
Killshooter...
« Reply #53 on: May 27, 2005, 05:40:46 PM »
He just addressed what I said just before you posted not before.  By all means he has the right to do as he wishes and because of that he will continue to see many more dozens of threads like this.  Thats his right and fine by me.  I don't agree that limiting damage to ammo loss will result in more killshooting since both are severely negative results for the victem.  Thats my opinion and there are dozens more.  I do not expect anyone to agree with my opinion nor do I expect Ht to change something to comply with my opinion.  Expressing opinions is what makes this board worthwhile.  This includes hopping along after the fact to suck up.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Killshooter...
« Reply #54 on: May 27, 2005, 07:04:10 PM »
Quote
Originally posted by rabbidrabbit
This includes hopping along after the fact to suck up.

Sure thing.  A bit of sarcastic lying never hurts either, does it?
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline rabbidrabbit

  • Gold Member
  • *****
  • Posts: 3910
Killshooter...
« Reply #55 on: May 27, 2005, 07:16:59 PM »
Nope, it does not seem to slow you down one bit!

Offline Naytch

  • Copper Member
  • **
  • Posts: 140
Killshooter...
« Reply #56 on: May 27, 2005, 09:13:04 PM »
I see ur point Kweassa. K/S shud be left as it is. :aok


Offline Edbert1

  • Silver Member
  • ****
  • Posts: 1539
      • http://www.edbert.net
Killshooter...
« Reply #57 on: May 28, 2005, 09:48:43 AM »
I'll always call out a "watch for killshooter" before I cut in front of someone to chase down a runner, it doesn;t happen very often though. Alternatively I will often pull into the tracers of guys who are shooting over my shoulder, unless the con is getting away from me.

Offline SkyWolf

  • Nickel Member
  • ***
  • Posts: 599
Killshooter...
« Reply #58 on: May 28, 2005, 09:51:30 AM »
Quote
Originally posted by rabbidrabbit


Why do you bother posting if you have nothing inteliigent to add?



I'm not sure. I suppose it's out of amazment at the fact that you repeatedly beat your head against a brick wall and won't accept the fact that you are doing it and are wrong. Seems to be a bit of a 45 watt bulb in a 60 watt socket kind of thing. :rolleyes:

Woof

Offline Leayme

  • Copper Member
  • **
  • Posts: 102
Killshooter...
« Reply #59 on: May 28, 2005, 10:10:41 AM »
I like the killshooter the way it is even though I have lead an nme bird and got a great hit on a friendly, which without killshooter would have meant that the bird would have been cut in half, was it my fault? or his? neither it just happened and you try to avoid it and try not to inflict it on anyone else.