Hornet: What do you mean i'm gonna get flamed?
Zazen: I follow in WWII that tank encounters were accidental rather than intentional. That tank wars were rare, but I think that you'll find that records of planes furballing were even more rare, but that's what happens majority of the time in the game. Given that the game is to be created off of actual realities of vehicles whether that be planes, bombers, gv's, or water craft. The fact of the matter is the players aren't playing realisticly anyways. HO's, furballs, tank town, etc...
So why not expand based on what the players like/want rather than "CONCEPTUAL" and "UNINFORCABLE" realities. If you think they should stop expansion of tanks cause tank fighting was rare. Then they should limit fuel and get rid of drop tanks to reduce the capabilities of furballing, cause that was even more rare? This wouldn't make sense, because I too enjoy furballing. Design around what players appreciate while keeping it within the boundaries of what was available not what actually happened/reasons of existence.
I don't totally understand your view to hold back something cause it doesn't interest you, I don't say they shouldn't of made the spitXVI and instead make a sherman tank, I say make both, or make the sherman next.
JMFJ