There's arguments for and against dropping the FHs. If I were planning the mission, VH and ack WOULD be my first choice (I HATE trying to cap a field with M16s and Osties running amok). Then town. However I'd still reserve the option to kill the FHs if the cap is small, or otherwise when there's a lot more guys trying to roll than the cap can handle. But that's just me, and my preference is for total air supremacy on the target. Nothing up, or with the ABILITY to up.
For that matter, I'd want to simultaneously have guys hit surrounding fields to either tie up defenses there, or keep reinforcements from upping to break the cap over the primary target (plus, that further softens up resistance for the offense to roll to the next base).
I had a HUGE multi-part operation like that planned in my head one night at work, but the base we'd been trying to seize was captured by the time I got home, so never had a chance to implement it. Everything from an initial fightersweep, to support strikes at the nearby feeder fields, to even reserve waves for the main attack
One thing that would help is if there were guys who could train the newbie strat/tac so they know how to do it right. There's TONS of that sort of help in the TA for fighters, but from my understanding almost nothing in regards to capture ops (for that matter you're not even allowed to bomb targets in the TA, right?) Most of the veterans, as you point out, begin moving strictly to furballing as they get bored with blowing watermelon up on the ground. The problem is all that's done is left a lot of BAD examples for the new guys to follow. There's some good guys (again, most of the guys I tag along with follow your procedure, one night we even took like, five bases in just over an hour) but also a lot of guys either just inexperienced, or plain oblivious.
Hm, that sounds like an idea for the wishlist forum...