AH1 and AH2 have the same fuel burn rates.No they don't ... this is where you are absolutely wrong and I don't care what you have on hard copy. AH I had a fuel burn rate of 1.5 ... AH II has a fuel burn rate of 2.0 ... doesn't look significant when looking at the numbers ... but is very significant to actual flight time.
Additionally, while it may fairly be said the complaint against being able to reduce the fuel level to as low as 25% was heard from all quarters, it was heard most vigorously from the fighter quarter.Yes it was heard from all quarters ... I agree ... but the most outspoken were the LA and YAK drivers ... hardly a plane that is really fit for furballin'. I never complained due to the fact that when fuel was %25 ... it really didn't matter to me. Like I said before ... I specialize in base defense and usually only take %25 in that scenario ... so it was no sweat off my back when fuel was porked.
This has a tendency to drive bombers lower than they might otherwise prefer to be. That plays to the fighters and especially to the fighters that enjoy furballing. Furballing usually occurs at low altitudes. With the bombers coming in lower (14 to 16K), the fighters in such groups can come up and engage more easily than if I was at say 20 to 25K.Wrong ... lets see how quickly you can take a Spit V, XIII, Hurri IIC from 3K-4K to 14K-16K and make an attack on the bombers, at cruise speed, after you have spotted them ... the effort is futile at best ... the bomber formation will rip u a new stunninghunk if you try/can catch them.
As mentioned, my comments on burn time are based upon a comparison between AH1 and AH2. This comparison shows the differences I’ve mentioned. Some aircraft have a longer flight time in AH2 than they did in AH1. Some have shorter.Mathematically impossible ... unless HT and crew made engine adjustments to the aircraft that shows differences. If they didn't, then the aircraft will have shorter legs in AH II as compared to AH I.
I feel this does play to the furballers and their distaste for the BnZ aircraft. A good number of the turn and burn aircraft have cannons. Similarly a large number of the BnZ style aircraft have 50 cals. Yes there are exceptions such as the Typhoon, but in general this holds. So if you want to go to a field to deack and also be able to fight, the emphasis is more on a furballer style aircraft than not.Come on ... the .50 cals are no different now then they ever have been. HT just decided, cause the realism crowd hounded and he must have agreed, that just 2 50 cals CANNOT take down an ack bunker. Cannons ... absolutely ... cause they are explosive where 50 cals aren't.
Read this thread ...
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=169416and this post in particular.
Originally posted by hammer
Home now and did a quick check. .50s on the -4 destroy a fighter hangar with 2374 rounds. Exactly the same as the P-51D and F4U-1D. .50 on the M-3 does it with 2224 rounds.
50 cals have not changed their lethality when it comes to shooting other aircraft and targets ... with the exception of ack bunkers.
Furballers like to get in really close on each other and have guns that do a lot of damage really quickly, but don’t have much of a flat trajectory.Take up a Spit IX ... when the Hispanos run out ... you have the good ol 50 cal left (long range - flat trajectory) ... same as your BnZ P-51. Take Spit V ... run out of Hispanos and you have a chitload of 303s (long range - flat trajectory).
I’m not sure this change they’ve made makes for realistic play. Yes, it’s probably more realistic in terms of historical shooting differences, but this is a computer not a real plane. The input output interface has to be adjusted to give the effect of the fight rather than historical and factual accuracies such as the shooting distances. Modeling should be done for effect rather than historical data.The change that was made ... and I will say it again ... the graphic detail became finer. Planes now use many more pixels to render their shape.
Let say for watermelon and giggles for arguments sake, but in the overall scheme and logic of things it applies ..
In AH I it took 1000 pixels to render a wing. BIG FAT PIXELS. Shooting at that wing and tracking shots to the pixels that were hit, you could easily pop someone at D1000.
Now in AH II HT decides to sharpen the image so he renders the wing now at 4000 pixels ... 4 times the granularity. Now the same shot that you took in AH I that hit a pixel ... is a complete miss in AH II ... or the same shot that hit the surface in AH I that reported much damage ... now only reports slight damage ... cause of the refinement and increased granularity of rendering the plane. That is why people who flew AH I think that AH II gunnery changed ... gunnery has not changed ... the plane forms have changed ... they are harder to hit.
I refer you to my comments above under effectiveness of the 50 cal and the thin cloud layer. Furballers like to stay low. The thin cloud haze keeps them low.Wrong ... we feel no need to climb that high to engage in A to A combat .. its a waste of time ... the thin cloud haze has no bearing on how we fly ... I can count on 3 fingers the amount of times that I have pierced that cloud layer since HT let it loose ... furballers dont go there ... its considered a waste of time.
The current unchangeable convergence for bombers seems to be around 300 and we bombers used to set it at 650.Wrong again ... the fixed convergence on bombers is 600.
This made it difficult for somebody with cannon to come up on our 6 and sit there shooting at us. Before we could ping them at 1400 when they did that and start dismantling them at 1,000. Now we’d be foolish to start shooting at greater than 800. This gives a little more ability to the furballer who typically carries cannon because he/she can get closer in a sloppier approach and do damage.Nope ... wrong again ... how successful do you think those guys in WW II were successful at shooting down planes ... I tell ya ... not very.
Consider this ... you are at high alt ... on oxygen ... windows open ... it freaking freezing ... the plane is buffeting all over the place from wind, ack, whatever. How acurate do you think that you would be in those circumstances ? If you can rip someone apart at D800 ... consider yourself extremely lucky ... and please don't ever moan about that to a real life bomber gunner ... he just might laugh in your face.
Again ... you WILL NOT see a furballer crawling up to bomber alt just to shoot them down ... unless there is nothing else within 1 sector ... Myself, and I would presume a lot of other furballers, give bombers a pass ... due to the fact that they will rip you a new stunninghunk and you will have wasted all that flight time and not have even engaged in a fight.
You made two glaring mistakes ... the fuel burn and the bomber gun convergence ... you haven't been around long enuff or you haven't been reading enuff.
All in all ... you are an honorable debator and its been fun ... <
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