You know what I wish for? that the constant griping between the furballers and tool sheders about what this game is or isnt or should or should not be like would stop. Aces High is the only game that I have played that this type of bickering has gone on that I have been aware of. Before playing Aces High, I played War Birds and before that Air Warrior. I started playing AW about 4 months before it shut down and left WB , like everyone else, because of the price hike and in both games, I was under the impression that everyone felt that the objective of those games was to reset the opposing side. Now some may not have felt like participating in the land grabbing aspect of the game i.e. bombing or base capturing from time to time, they just wanted to fly fighters but I don't recall them trying to change the game from the original objective set out by the developers. I remember in AW, like fuel, the amount of ammo you could carry would drop in relation to the number of ammo bunkers destroyed. If 50% of the ammo bunkers were knocked out, aircraft from that field could only take 50% of their ammo loadout. It was a PITA but it had some logical reasoning behind it. I guess people just played their game and kept their mouths shut.
You know who I feel sorry for? HT cause he has to deal with this crap. He had the sole resposibility to sort out legitimate critisizisms from the whinny needs of the "Its all about me" crowd. Why don't WE let HT design HIS game the way HE invisions it to be played and if YOU dont like HIS vision than YOU can go find another game to play or design one YOURSELF.
With that being said, Whether any of us like it or not, base grabing and war winning is a fucntion and an overtly obvious objective of this game that HE designed. HE incorperated into HIS game methods, simular that used during WWII, denying the enemy the resorces to fight, that could be used to slow down or even thwart the attack of an opposing force, especially an overwhelming force, you know, the HORDES and thereby gaining control over the situation. HT has tried to balance realism and the needs of his clients and at times has sacrifised realism to meet the wants of one group or another or to choose the wants of one group over another. The fuel porking is such an occurance. The original objective of being able to pork fuel to 25%, along with ammo and troops was to give each team another alternative to stopping an attack and preventing thier base from being captured other than shooting down fighters and bombers. People, who were not interested in the land grabing aspect of the game and thereby did not like to fly for long periods of time before engaging the enemy complained that they had to fly farther. So HT changed it so that you could only pork fuel to 75%. The People who were interested in the land grabing countered by dropping the fighter hangers. Again the furballers complained and at least one individual tried to appease this group by developing at least one map with multiple bases 25 miles or less apart so that base porking became realatively worthless unless a large enough group of people could coordinate well enough to hit multiple bases at the same time. HT has tried in different ways to please both groups. He's tried having different arenas but one group or the other didn't like it because it wasn't popular enough. I think TOD is another attempt to some how successfully seperate the 2 groups. I hope HT doesn't waist alot of time and resources for nothing.
In the mean time I suggest if you want to participate in the land grabbing aspect of the game, then have at it, but don't complain that others do not. Even though I'm a land grabber at heart, there are many times i'm not in the mood. On the same token those who only wish to furball, like the other group, have a ball, but don't complain when they pork your bases and you can't up your favorate plane or you have to to fly 50 miles instead of 25 miles to do battle.
As for my wish for something new, I would like to see Submarines or the B-29.